Age | Commit message (Collapse) | Author |
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Reviewed By: jbakker
Maniphest Tasks: T70687
Differential Revision: https://developer.blender.org/D6042
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You may want to disable antialiasing if you are working with pixel art
or low resolution textures. It is enabled by default.
Reviewed By: jbakker, campbellbarton
Differential Revision: https://developer.blender.org/D6044
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Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6080
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With the latest changes, the PBVH needs extra flags each time the mask is
modified to keep the internal fully_masked and fully_unmasked node flags
updated.
Reviewed By: jbakker
Maniphest Tasks: T70866
Differential Revision: https://developer.blender.org/D6088
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Dissolve the vertex when it is wire instead of trying to collapse the
edge. When collapsing the edge, ##v_kill->e## was not NULL, so the
assert in ##bmesh_kernel_join_vert_kill_edge## fails.
Reviewed By: jbakker
Maniphest Tasks: T71053
Differential Revision: https://developer.blender.org/D6159
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Also make projpaint a keyword-only argument to avoid copy-paste errors
like this re-occurring in the future.
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Thanks to @JRottm for pointing out this issue.
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Also rename "make tgz" to "make source_archive" as it wasn't clear
this only archived the source, not binaries.
D6153 by @JRottm with minor edits
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Maniphest Tasks: T71182
Differential Revision: https://developer.blender.org/D6150
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mentioned in T70974
Maniphest Tasks: T70974
Differential Revision: https://developer.blender.org/D6119
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In 2.8, code would not enter the new 'Objects' and Collections'
'folders'.
Maniphest Tasks: T71026
Differential Revision: https://developer.blender.org/D6123
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This implied paragraph alignment, when the alignment defines
the origin of the text relative to the X,Y coordinates.
Resolves T71082
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D6115 by @tintwotin
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Not the cleanest implementation but the simplest.
This doubles the number of default shader variations.
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D6106 by @tintwotin
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When the connected was enabled for a parentless bone the head vertex
wasn't displayed and couldn't be selected.
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flipped to bottom
While flipping the header to bottom works in the MCE (because MCE doesnt
allow overlapping UI) we need to take the regions visible rect into
account for the Image Editor.
Also correct clickable scubbing area (poll for frame_change) in the
Image Editor and the MovieClip Editor not taking UI_DPI_FAC into
account.
Maniphest Tasks: T70905
Differential Revision: https://developer.blender.org/D6090
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D6129 by @smramsay
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Implicit function declaration caused by missing include
in the recent fix.
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Thanks @mano-wii for finding the fix.
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Also fixes the sampling of hashed shadows.
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using image.unpack() or bpy.ops.image.unpack()
If we offer this in the UI, also expose this to .unpack
Maniphest Tasks: T71171
Differential Revision: https://developer.blender.org/D6152
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This mimics the same solution for proportional edit in the 3D View.
Maniphest Tasks: T71124
Differential Revision: https://developer.blender.org/D6142
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D6145 by @Eitan
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Blender 27X keymap
Maniphest Tasks: T71126
Differential Revision: https://developer.blender.org/D6151
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Reverting part of a clean up that was done 6 months ago. The
consequence was that OpenCL compositing wasn't working since
then.
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When opening the file browser as regular editor, the ID filter flags
as stored in FileSelectParams were not set explicitly, so they were 0.
Since 9100982e8097, the value actually passed to the filtering could
differ from that, causing the file list cache to be constantly updated
on every redraw.
Caused by 9100982e8097.
Note that this "accidentially" got fixed in master with b54626364253,
which is why the issue only showed up in the release branch from that
point.
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Drawing was already added, only the icon was missing.
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Support for listing files which are known not to exist
(needed by standalone cycles).
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Caused by 9100982e8097.
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Add transform_snap.h header which includes DNA enum.
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Deduplicate the code and use the same logic used to
calculate individual elements in `t->values_final[0]`.
Differential revision: https://developer.blender.org/D6135
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Alt-F2 conflicted for Gnome on Linux,
change the keymap since it doesn't conflict on macOS or Windows.
Resolves T70480
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The problem was the real menu text must be: `Convert to Polygon Curve` as is Object menu.
A GPencil object cannot be converted to mesh in one step. The conversion must be GPencil to Curve and Curve to Mesh.
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Maniphest Tasks: T71037
Differential Revision: https://developer.blender.org/D6122
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Before T65397 was fixed, invalid "(null)" data paths were being created.
Remove these keymap items from preferences.
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These instances refer to winding/direction.
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Also fix CTX_wm_region_view3d which didn't check the region type.
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Multiple selection operations failed with weight-paint + pose mode.
Weight-paint + pose mode is a special case that doesn't support
multi-pose mode, so we need to use this instead of the generic
function.
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