Age | Commit message (Collapse) | Author |
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Following removal from C source code.
See: 8c68ed6df16d8893
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Following removal from C source code.
See: 8c68ed6df16d8893
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Was happening with certain settings for hair. Need to make a copy
of particle settings before modifying them via animation system.
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Unlike PyObject_GetAttr, this avoids setting the attribute error
only to clear it - under some conditions.
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This was indirectly importing other modules we don't use at startup.
`sys.platform` is sufficient.
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All platforms use 3.7 now, supporting both increases chance some scripts
will fail on older versions.
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Mixing texture paint undo w/ memfile undo was crashing.
The gputextures and render result are written to the FileData.imamap
but weren't read back.
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Useful for debugging.
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Adding a new slot wasn't refreshing when the
object had no material.
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Matches other enums in particle settings and pretty much all over Blender.
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See T61151
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Set default eraser with the last eraser used, and remove the toggle button from UI panel.
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This commit adds a datablock filtering option for cache files channels,
so that a shot with lots of these in addition to standard animation
(e.g. the Spring production files) don't become bogged down by these.
Furthermore, these channels also respect the "Only Selected" toggle too now.
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Needed for clan-format not to wrap onto one line.
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This feature is intended only for testing,
to automate simulating user input.
- Enabled by '--enable-event-simulate'.
- Disables handling all real input events.
- Access by calling `Window.event_simulate(..)`
- Disabling `bpy.app.use_event_simulate`
to allow handling real events (can only disable).
Currently only mouse & keyboard events work well,
NDOF, IME... etc could be added as needed.
See D4286 for example usage.
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Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
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* Use simple default view transform for color pickers, as Filmic does not work
well for all types of colors. We better handle this with an option and tagging
of colors as emissive or albedo like.
* For solid/workbench we also no longer use Filmic, as there is not enough contrast
and it's not really needed since this is not physically based lighting.
* For lookdev always take into account the view transform and look. Other view
settings like exposure are only taken into account if scene lighting is used,
since these are often dependent on scene light intensity.
Fixes T61022, T57649, T59363.
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Wrong property flag for that one, KeyingSet is a regular RNA class, not
a registrable 'interface' one, unlike KeyingSetInfo...
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3D image dimensions should be updated on the Cycles side before loading
the smoke data.
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Name was part of the header GPL text.
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Now when remove points from a cyclic stroke, the last island is joined with first island in order to fill the gap of the cyclic.
This change affects not only to cutter, but to any delete process in cyclic strokes.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Missed when removing contributors.
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Restore reset on file open, at least for now.
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Manual edits to object or its dependencies should reset the
point cache. Added special relations for this now.
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Quite often we need to create nodes which defines various
evaluation stages.
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Hopefully, this is the last one.
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All done in separate commits, so it's easier to bisect just in case.
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Affects object data datablocks. Similar to previous commit.
Should not have any functional changes, just some sanitization
to make code more clear.
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Makes it more explicit and avoids strings comparisons during build.
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For ears it was already how we evaluate modifiers. There is no
need to go more granular than is actually needed. And no need
to use some obscure prefix for operation.
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