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AgeCommit message (Expand)Author
2012-02-24bmesh docs now written in sphinx doc generator.Campbell Barton
2012-02-24Changes in FFV1 codec settingsSergey Sharybin
2012-02-24typo cleanup, no functional changes.Campbell Barton
2012-02-24bmesh py api (some api changes and doc additions)Campbell Barton
2012-02-24bmesh python api - add/improve rst docstrings.Campbell Barton
2012-02-24Fix #30325: bmesh edges were marked as sharp by default, after recentBrecht Van Lommel
2012-02-24Fix #30268: cloth collision and springs not working after bmesh merge,Brecht Van Lommel
2012-02-24Fix #30326: calling e.g. bpy.ops.object.proxy_make(object = 'Lamp') wouldBrecht Van Lommel
2012-02-24Fix #30140: cycles multi GPU rendering with one device supporting fullBrecht Van Lommel
2012-02-23Fix #30246: rendering multiple render layers with CUDA still not working,Brecht Van Lommel
2012-02-23Fix #30323: Graph view in the Movie Clip Editor does not stay openSergey Sharybin
2012-02-23bmesh py api - ensure data layers to store bmesh pointers exist - removing al...Campbell Barton
2012-02-23bmesh py apiCampbell Barton
2012-02-23Fix #30306: crash duplicating object with action actuator but no animation data.Brecht Van Lommel
2012-02-23bmesh split tool (Ykey), was only splitting off faces, unlike EditMesh which ...Campbell Barton
2012-02-23previous fix wasnt working in edge mode, now selection +/- works in vert/edge...Campbell Barton
2012-02-23fix [#30318] increase/decrease selection won't work (select-more/less)Campbell Barton
2012-02-23Fix #30298: fluid simulation from older files not working when loaded into 2.62,Brecht Van Lommel
2012-02-23Cycles: fix cuda kernel not getting rebuilt correctly after changes, due toBrecht Van Lommel
2012-02-23fix for meshes not showing up in the game engine. Campbell Barton
2012-02-23bmesh py api, added: bmesh.utils.edge_rotate(edge, ccw=False)Campbell Barton
2012-02-23quiet error message when saving (WM_OT_save_as_mainfile.use_mesh_compat not f...Campbell Barton
2012-02-23elsyiun themeCampbell Barton
2012-02-23Fix #30320: Shading issue with boolean modifierSergey Sharybin
2012-02-23adding icosphere was broken with own recent commitCampbell Barton
2012-02-23Segments and rings for UV Sphere were swapped.Sergey Sharybin
2012-02-23bmesh py api, new elements now take optional 'example' arguments, so the new ...Campbell Barton
2012-02-23use __ prefix on header guards to avoid mixing up defines with api functions ...Campbell Barton
2012-02-23Bugfix: don't read from a write-only VBO when updating grid buffers.Nicholas Bishop
2012-02-23bmesh py api functions:Campbell Barton
2012-02-23bmesh api cleanup, remove unused header.Campbell Barton
2012-02-23Fix #30315: Temporary proxy files are not erased and old proxys are not updat...Sergey Sharybin
2012-02-23BGE is compilable by MSVC againSergey Sharybin
2012-02-23bmesh minor api refactorCampbell Barton
2012-02-23* Fixed some typos in the code, patch [#30247] by Vladimir Rutsky (rutsky). T...Thomas Dinges
2012-02-23Cycles:Thomas Dinges
2012-02-23Refresh all cached ibmufs used by sequencer after all proxies are built.Sergey Sharybin
2012-02-23Code cleanup: replace some common CCG operations with functions.Nicholas Bishop
2012-02-23bmesh py api, new submodulesCampbell Barton
2012-02-23swap arg order for BM_edge_split(), makes sense to have edge as firstCampbell Barton
2012-02-23- swap arg order for BM_face_copy() boolean options.Campbell Barton
2012-02-23bmesh py api, more wrapped funcs:Campbell Barton
2012-02-23bmesh py api: functions for getting the area/angle/center of BMesh elements.Campbell Barton
2012-02-23code cleanup: dont set the namespace in STR_String.h - 'using namespace std',...Campbell Barton
2012-02-23code style cleanup, no functional changes.Campbell Barton
2012-02-23style cleanup for blenkernel, no functional changes.Campbell Barton
2012-02-23Move PBVH bitmap to separate header in blenlib.Nicholas Bishop
2012-02-23Code cleanup: de-duplicate code in GPU_build_grid_buffers() with a macro.Nicholas Bishop
2012-02-23Code cleanup: split up some long functions in sculpt_undo.c.Nicholas Bishop
2012-02-23Code cleanup: don't use GHash for GPU_build_mesh_buffers().Nicholas Bishop