Age | Commit message (Collapse) | Author |
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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- Changed order for applying atmosphere, it does it now before alpha-adding
sky, giving correct transparency
- Added correction for de-premulling and premulling scatter color
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FSA didn't work for atmosphere option.
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selected)
(updated select group toolbox and header menu)
Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects.
Added set_ob_property(ob, prop) to property api.
bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
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in this case
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- saves adding UV's to faces just to set the invisibility option or having an logic bricks to set the visibility state.
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collision feature.
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cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
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removed/refreshed.
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His log:
One of the calls to PIL_dynlib_get_error_as_string was assuming that
it would return a valid string and not NULL (perhaps by converting
to std::string).
This patch simply changes it to always return a string, even when the
error is not recognized.
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stored in bezt->f1,2,3
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This unifies all usage of FTOCHAR, putting it in utildefines.h
Submitter did several interesting tests for speed, check it here:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9
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datablocks or for renaming. scripts need to account for this.
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Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
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Updated insertkey calls in PyAPI so that they behave like the new common_insertkey() behaviour.
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Option to copy obcolor in the copy menu
Option to select same color in select grouped menu
console.py - mistake in last commit caused a python error
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Patch by Darryl Pogue (paradox).
Blender cuts off datablock names at 20 chars, which causes issues if you're trying to access Scenes with a string longer
than 20 chars.
Ex.
s = 'GuildPub-Writers_GLOBAL'
Blender.Scene.New(s) #This creates the scene "GuildPub-Writers_GLOB"
Blender.Scene.Get(s) #This throws an error: the name and the string don't match
This patch cuts down the input of Scene.Get() to the 20 char limits, thus making the the above example return the correct
scene.
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When using a transform and there didn't exist an IPO-channel for that transform's focus (i.e. no rot curves when rotating) and "K" mode was active, there would be a crash due to missing checks for such situations.
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"overflow in implicit constant conversion"
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- calling Text_reset within C/Api funcs didnt decref the Py_None Text_reset returned.
- Text_delete wasnt checking if the input was an int.
- a number of functions wernt checking if the text was removed.
console.py
- added clear output
- command history leaves empty command before wrapping
- add imports as dummy user input so commands written to a text file will run.
- faster writing of output to a textblock.
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Commit patch #8195
New outliner mode: Sequence, it's show all the sequence and strip that
we have in the outliner, split it for type (particle, sound and so on..).
Some notes to take care:
* The strip can be selected with LMB
* The sequence can be deleted with XKEY (all the selected)
* The "Meta" are stored in a single tree (Meta Strip)
with all the sequence.
* Duplicate sequence (with the same name) are store in a single tree
and you can select all the Sequence with LMB in the "root" entry.
* Also show the directory path.
[ As Ton point in the tracker, still need more work (and options, Luca made
a really good list in the tracker), so move to the trunk and start
working here, probably a good topic for next meeting. ]
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the object depsgrah instead of only armatures.
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Commit patch #7788, allow to set the render step, so it's
possible make render every N frames only.
The step is change in Scene buttons (F10), below start and
end frame buttons.
Also add a command line options (-j), so it's possible to
overwrite the file step (useful for renderfarm).
[ Brecht, this work with OpenGL renders and simulated
the skipped frames, please double check ]
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when rendering opengl previews, it unnecessarily cleared lattice
displists when it was really intended for shaded mode colors.
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---------------
Patch to include freedesktop icons in linux release builds, contributed by
Ralf Hölzemer (cheleb).
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away from main UI.
Three features that were on the main UI interface are now
moved to the Advanced Settings panel:
Margin, Actor (that becomes Sensor Actor) and No sleeping.
Sensor Actor is now a feature: it can be turned on and off
for all types of objects, and not just static objects.
Select the Sensor Actor button to make the object visible
to Near and Radar sensor.
The button is selected by default for dynamic objects
and unselected by default for static objects, to match
previous behavior.
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Fix in Bake Constraints script, better naming for new object.
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Patch #9673: "Short patch to make spacehandler event scripts work more like normal python gui script handlers" by Steven Truppe:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=9673&group_id=9
This patch adds the Blender.eventValue variable available for space handlers, holding the event value (aka 1 for button and key presses, X or Y coordinate for mousex / mousey movement). Thanks, Steven. PS: this doesn't break existing scripts.
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using linking together the precompiled library shader code and
material code and recompiling it all again for each material even
if it gives a performance hit, since the previous workaround only
worked on some driver versions still.
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Finally, after a long time new render candy for the non-game peoples! :)
Good doc is here: (url splits in two)
http://www.harkyman.com/2008/08/06/controllable-shadow-intensity-
and-color/
Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit
hidden, could get more attention. For later. :)
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Fixes crash with FT fonts in some cases, just removed unnused line of code.
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Basic (non-python) target evaluation still occurs when scriptlinks are disabled.
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Removed superfluous check for destination IPO-block/IPO-curve which may not have existed. This meant that pasting keyframes into an "empty" Action Channel sometimes failed.
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Just a bit of tidyup for IPO header-files.
Warning:
Moved IPO Curves + Drivers out of DNA_curve_types.h
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WITH_CCGSUBSURF isnt used anymore.
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Bug #17599:
Summary: Python constraints, good in 2.46 not working anymore in 2.47
http://projects.blender.org/tracker/?func=detail&atid=125&aid=17599&group_id=9
Improved my old hack to avoid frame changed scriptlinks from running when rendering stills, should fix this bug. It also causes REDRAW scriptlinks to be executed during renders, but that conforms to how FRAMECHANGED ones work.
BTW: this can still be improved. The current system meant to disable all Python functionality at once needs imo to be replaced by one that allows to enable / disable per feature (scriptlinks, pyconstraints, pynodes, etc.). A better way to inform scriptlinks about what is going on (render, anim, render anim, etc.) would also help. Will discuss with others.
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It won't change anything for root objects but will be of some use for child objects.
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distributed particles.
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effect normal particles too, but after many tests I didn't notice any adverse effects. Be sure to poke me hard if there are some though :)
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Fixed neverheless, patch #6258 from Early Ehlinger
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Sensitivity to mouse movement when drawing can now be customised in the User Prefs, under 'Edit Methods'.
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