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2008-09-22fix typo in last commitfluidcontrolDaniel Genrich
2008-09-22This should convert branch fluidcontrol files to trunk compatible onesDaniel Genrich
2008-09-21svn merge -r 16593:16648 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-21Bugfix #17656Ton Roosendaal
- Changed order for applying atmosphere, it does it now before alpha-adding sky, giving correct transparency - Added correction for de-premulling and premulling scatter color
2008-09-21#bugfix #17337Ton Roosendaal
FSA didn't work for atmosphere option.
2008-09-21Added select grouped property (objects with shared property names will be ↵Campbell Barton
selected) (updated select group toolbox and header menu) Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects. Added set_ob_property(ob, prop) to property api. bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
2008-09-21game engine now compiles with SDL disabled. CDROM and Joystick wont function ↵Campbell Barton
in this case
2008-09-21set the visibility state based on the objects render option in the outliner.Campbell Barton
- saves adding UV's to faces just to set the invisibility option or having an logic bricks to set the visibility state.
2008-09-21encountered some issue with the btDbvtBroadphase, switch of a deferred ↵Erwin Coumans
collision feature.
2008-09-21attempt to support negative local scaling for convex hull, box,sphere, ↵Erwin Coumans
cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
2008-09-21fixed sphere-sphere collision: contact points were not properly ↵Erwin Coumans
removed/refreshed.
2008-09-21BGE bug fix: dupligroup scale not correctly applied to bullet shape.Benoit Bolsee
2008-09-21BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D.Benoit Bolsee
2008-09-20Patch #17631 by Early EhlingerTon Roosendaal
His log: One of the calls to PIL_dynlib_get_error_as_string was assuming that it would return a valid string and not NULL (perhaps by converting to std::string). This patch simply changes it to always return a string, even when the error is not recognized.
2008-09-20simple changes for bez point selection. use as a flag incase other flags are ↵Campbell Barton
stored in bezt->f1,2,3
2008-09-20Patch #8461, by Rob HausauerTon Roosendaal
This unifies all usage of FTOCHAR, putting it in utildefines.h Submitter did several interesting tests for speed, check it here: http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9
2008-09-20Patch 17403, small gcc warning fixes.Ton Roosendaal
2008-09-20Patch 17403, small gcc warning fixes.Ton Roosendaal
2008-09-2016624 was incorrect. Blender wont always give the requested name for new ↵Campbell Barton
datablocks or for renaming. scripts need to account for this.
2008-09-20[#17600] char* -> const char*Campbell Barton
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
2008-09-20PyAPI - *.insertkey()Joshua Leung
Updated insertkey calls in PyAPI so that they behave like the new common_insertkey() behaviour.
2008-09-20Python api access to obcolorCampbell Barton
Option to copy obcolor in the copy menu Option to select same color in select grouped menu console.py - mistake in last commit caused a python error
2008-09-20Patch #17654: Fix for Scene.Get with input >20 charsJoshua Leung
Patch by Darryl Pogue (paradox). Blender cuts off datablock names at 20 chars, which causes issues if you're trying to access Scenes with a string longer than 20 chars. Ex. s = 'GuildPub-Writers_GLOBAL' Blender.Scene.New(s) #This creates the scene "GuildPub-Writers_GLOB" Blender.Scene.Get(s) #This throws an error: the name and the string don't match This patch cuts down the input of Scene.Get() to the 20 char limits, thus making the the above example return the correct scene.
2008-09-20Bugfix #17652: "K" mode for controlling keys and drivers cause crashesJoshua Leung
When using a transform and there didn't exist an IPO-channel for that transform's focus (i.e. no rot curves when rotating) and "K" mode was active, there would be a crash due to missing checks for such situations.
2008-09-20Fix for gcc compiler warning about a call to do_lamp_tex() resulting in ↵Joshua Leung
"overflow in implicit constant conversion"
2008-09-20Text.cCampbell Barton
- calling Text_reset within C/Api funcs didnt decref the Py_None Text_reset returned. - Text_delete wasnt checking if the input was an int. - a number of functions wernt checking if the text was removed. console.py - added clear output - command history leaves empty command before wrapping - add imports as dummy user input so commands written to a text file will run. - faster writing of output to a textblock.
2008-09-20== Outliner ==Diego Borghetti
Commit patch #8195 New outliner mode: Sequence, it's show all the sequence and strip that we have in the outliner, split it for type (particle, sound and so on..). Some notes to take care: * The strip can be selected with LMB * The sequence can be deleted with XKEY (all the selected) * The "Meta" are stored in a single tree (Meta Strip) with all the sequence. * Duplicate sequence (with the same name) are store in a single tree and you can select all the Sequence with LMB in the "root" entry. * Also show the directory path. [ As Ton point in the tracker, still need more work (and options, Luca made a really good list in the tracker), so move to the trunk and start working here, probably a good topic for next meeting. ]
2008-09-20Small dependency debugging aid: now it also prints cycles forBrecht Van Lommel
the object depsgrah instead of only armatures.
2008-09-20== Render ==Diego Borghetti
Commit patch #7788, allow to set the render step, so it's possible make render every N frames only. The step is change in Scene buttons (F10), below start and end frame buttons. Also add a command line options (-j), so it's possible to overwrite the file step (useful for renderfarm). [ Brecht, this work with OpenGL renders and simulated the skipped frames, please double check ]
2008-09-20Fix for bug #16662: modifiers on lattices were ignored sometimesBrecht Van Lommel
when rendering opengl previews, it unnecessarily cleared lattice displists when it was really intended for shaded mode colors.
2008-09-20Linux platformsKen Hughes
--------------- Patch to include freedesktop icons in linux release builds, contributed by Ralf Hölzemer (cheleb).
2008-09-20BGE patch: new 'Advanced Settings' button to keep special Bullet options ↵Benoit Bolsee
away from main UI. Three features that were on the main UI interface are now moved to the Advanced Settings panel: Margin, Actor (that becomes Sensor Actor) and No sleeping. Sensor Actor is now a feature: it can be turned on and off for all types of objects, and not just static objects. Select the Sensor Actor button to make the object visible to Near and Radar sensor. The button is selected by default for dynamic objects and unselected by default for static objects, to match previous behavior.
2008-09-20Patch #17348 by Roger WickesTon Roosendaal
Fix in Bake Constraints script, better naming for new object.
2008-09-19== Python Space Handlers ==Willian Padovani Germano
Patch #9673: "Short patch to make spacehandler event scripts work more like normal python gui script handlers" by Steven Truppe: http://projects.blender.org/tracker/?func=detail&atid=127&aid=9673&group_id=9 This patch adds the Blender.eventValue variable available for space handlers, holding the event value (aka 1 for button and key presses, X or Y coordinate for mousex / mousey movement). Thanks, Steven. PS: this doesn't break existing scripts.
2008-09-19Fix again for the NVidia driver bug. This time I'm just giving upBrecht Van Lommel
using linking together the precompiled library shader code and material code and recompiling it all again for each material even if it gives a performance hit, since the previous workaround only worked on some driver versions still.
2008-09-19Patch #13422, By Roland Hess, Shadow ColorTon Roosendaal
Finally, after a long time new render candy for the non-game peoples! :) Good doc is here: (url splits in two) http://www.harkyman.com/2008/08/06/controllable-shadow-intensity- and-color/ Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit hidden, could get more attention. For later. :)
2008-09-19Patch #8213 by Shunichi FujiTon Roosendaal
Fixes crash with FT fonts in some cases, just removed unnused line of code.
2008-09-19PyConstraints:Joshua Leung
Basic (non-python) target evaluation still occurs when scriptlinks are disabled.
2008-09-19Bugfix #17643: Action Editor buffer copy/paste not workingJoshua Leung
Removed superfluous check for destination IPO-block/IPO-curve which may not have existed. This meant that pasting keyframes into an "empty" Action Channel sometimes failed.
2008-09-19== IPO Defines Cleanup ==Joshua Leung
Just a bit of tidyup for IPO header-files. Warning: Moved IPO Curves + Drivers out of DNA_curve_types.h
2008-09-19scons update, BF_NO_ELBEEM wasnt working, WITH_BF_SDL wasnt implimented, ↵Campbell Barton
WITH_CCGSUBSURF isnt used anymore.
2008-09-19== Python Script Links ==Willian Padovani Germano
Bug #17599: Summary: Python constraints, good in 2.46 not working anymore in 2.47 http://projects.blender.org/tracker/?func=detail&atid=125&aid=17599&group_id=9 Improved my old hack to avoid frame changed scriptlinks from running when rendering stills, should fix this bug. It also causes REDRAW scriptlinks to be executed during renders, but that conforms to how FRAMECHANGED ones work. BTW: this can still be improved. The current system meant to disable all Python functionality at once needs imo to be replaced by one that allows to enable / disable per feature (scriptlinks, pyconstraints, pynodes, etc.). A better way to inform scriptlinks about what is going on (render, anim, render anim, etc.) would also help. Will discuss with others.
2008-09-19fixing scons build. needed BoolOption in argument definitionMartin Poirier
2008-09-19[#7297] Fix knife visualization on MacMini Intel w/ Intel gfxunclezeiv
2008-09-18BGE patch: change constraint location actuator to work in local coordinates. ↵Benoit Bolsee
It won't change anything for root objects but will be of some use for child objects.
2008-09-18A typo in my fix for bug #11740 caused problems with at least grid ↵Janne Karhu
distributed particles.
2008-09-18Reactor particles were born with incorrect timing. Some changes made could ↵Janne Karhu
effect normal particles too, but after many tests I didn't notice any adverse effects. Be sure to poke me hard if there are some though :)
2008-09-18This file did not compile, but is also not part of the build target...Ton Roosendaal
Fixed neverheless, patch #6258 from Early Ehlinger
2008-09-18svn merge -r 16454:16593 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-18Grease Pencil - Stroke Sensitivity:Joshua Leung
Sensitivity to mouse movement when drawing can now be customised in the User Prefs, under 'Edit Methods'.