Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-02 | Remove old boolean operation module | Sergey Sharybin | |
Carve proved it's a way to go, so the time have came to get rid of old boolean operation module which isn't used anymore. Still kept BOP interface but move it to BSP module. At some point it could be cleaned up further (like perhaps removed extra abstraction level or so) but would be nice to combine such a refactor with making BSP aware of NGons. Tested on linux using both cmake and scons, possible regressions on windows/osx. Would check windoes build just after commit. | |||
2012-08-02 | fix for crash when node groups loose their ID pointer references (when ↵ | Campbell Barton | |
linked libs don't load) | |||
2012-08-02 | Node selection: make node active before it could be unselected by extending | Sergey Sharybin | |
selection, which matches behavior of all other areas in blender. | |||
2012-08-02 | Fix #31753: GLSL not updated after deleting lights in multiple-scene setting | Sergey Sharybin | |
2012-08-02 | OpenEXR: Enable again for MSVC 2010 | Daniel Genrich | |
2012-08-02 | code cleanup: remove redundant float casts | Campbell Barton | |
2012-08-02 | fix for own regression in avi header writing. | Campbell Barton | |
2012-08-02 | improve not very helpful error message. | Campbell Barton | |
2012-08-02 | Fix #32236: unstable z-buffer or z combine composition node | Sergey Sharybin | |
2012-08-02 | Clipboard feature for nodes. With the Copy operator a copy of all selected ↵ | Lukas Toenne | |
nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor. Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet. Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups). | |||
2012-08-02 | Buildbot: package softwaregl scripts for buildbot builds | Sergey Sharybin | |
Uses the same libs as release environment does | |||
2012-08-02 | code cleanup: headers | Campbell Barton | |
2012-08-02 | Bugfix: High resolution "exploded" when using uneven resolutions, sometimes ↵ | Daniel Genrich | |
with specific object scaling. Part of Smoke Development Phase III. Credit also goes to MiikaH: It was a teamwork effort and took days to track down. :) | |||
2012-08-01 | Fix #31800: Blender crash by rendering in connection with linked groups | Sergey Sharybin | |
Seems the issue was caused by render layer node overwritng active scene when render button is clicked. It lead t situations when job was adding with owner of rendering scene, but modal callback was checking for render jobs existing for current active scene. There was no such jobs so operator used to finish at this point and free report list used by render pipeline. Solved by storing operator owner in operator's custom data. Probably there's nicer way to do fix this issue but currently can't think of it. | |||
2012-08-01 | split node_edit.c into separate files (add, group, relationshops), was ↵ | Campbell Barton | |
almost 5000 loc. | |||
2012-08-01 | game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo | Sergej Reich | |
The functions had no effect because m_solverInfo wasn't used anywhere. Now we get the solver info from the dynamics world directly instead of using our own copy. | |||
2012-08-01 | fix: column flow layout wrongly calculated height of second and subsequent ↵ | Andrea Weikert | |
columns when used with more than 2 columns. * discovered while playing with the column flow layout in asset branch. | |||
2012-08-01 | fix for assert when going from edit mode directly into sculpt mode. | Campbell Barton | |
the tessellation faces were not pre-calculated. | |||
2012-08-01 | game engine: Use flags instead of hardcoded numbers for rna properties | Sergej Reich | |
2012-08-01 | Fix own regression in cycles frame node caused by recent node rna changes | Sergey Sharybin | |
-- svn merge -r49465:49466 ^/branches/soc-2011-tomato | |||
2012-08-01 | rename meaningless LIB flag name LIB_TEST --> LIB_NEED_EXPAND. | Campbell Barton | |
2012-08-01 | replace 'GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) )' with ↵ | Campbell Barton | |
'offsetof(BHeadN, bhead))' | |||
2012-08-01 | fix some more crashes when running skin operators on a mesh with no skin layer | Campbell Barton | |
2012-08-01 | Code cleanup: silence some -Wnarrowing warnings from C++11 | Sergey Sharybin | |
2012-08-01 | Cycles: | Thomas Dinges | |
* Removed outdated OpenCL comments, kernel features are defined in kernel_types.h now. | |||
2012-08-01 | fix crash in sorting mesh elements when called without a viewport. | Campbell Barton | |
2012-08-01 | Code cleanup: remove some more unused includes of DNA_scene_types | Sergey Sharybin | |
2012-08-01 | Code cleanup: Remove unused includes of DNA_scene_types. | Sergey Sharybin | |
2012-08-01 | Replace scene pointer with scene name to prevent possible misusages | Sergey Sharybin | |
of scene in node in future. | |||
2012-08-01 | fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data. | Campbell Barton | |
2012-08-01 | fix crash when polling image sample outside image space. | Campbell Barton | |
also remove historic comment which isnt helpful. | |||
2012-08-01 | Tie compositor will now update render result when changing node setup | Sergey Sharybin | |
Issue was caused by the way how render result was acquiring -- pointer to render data was used to find needed render descriptor. It's not reliable since render contains copy of scene's render data, not pointer to this data. Use node scene's id name for render result acquiring, the same way as it was done in old compositor system. | |||
2012-08-01 | mask selection invert wasnt working. | Campbell Barton | |
2012-08-01 | make node select_all consistent with other select operators, also add ↵ | Campbell Barton | |
Ctrl+I, select inverse to node space. | |||
2012-08-01 | Fix blenderplayer link | Antony Riakiotakis | |
2012-08-01 | Fix #32205: Holdout shader + transparent background stays black with Alpha = 1 | Sergey Sharybin | |
It was read of initialized memory around holdout_weight in cases when holdout material is used. Seems that it should be assigned to result of shader_holdout_eval here. If Brecht could double check this it'll be great. This could potentially fix #32224: Holdout Error with CUDA Cycles Render | |||
2012-08-01 | - disable mask drawing in the sequencer, this isn't usable yet and likely ↵ | Campbell Barton | |
wont be working in release. - use define for max mask mblur samples, increase to 64 max. | |||
2012-08-01 | Docs / Templates: | Thomas Dinges | |
* Added a ui_panel template with more complex layouts. | |||
2012-08-01 | misc mask fixes | Campbell Barton | |
- image space used wrong notifiers. - image notifier now checks for mask mode before listening to mask edits. - mask keyframes now draw in the image space. | |||
2012-08-01 | style cleanup: >120 line length | Campbell Barton | |
2012-08-01 | Add type RNA property to special nodes (e.g. frame) | Sergey Sharybin | |
2012-08-01 | Do not highlight non-selected active node with active outline | Sergey Sharybin | |
This would match other areas in Blender. | |||
2012-08-01 | Fix #32209: Autosave ignores multires sculpting | Sergey Sharybin | |
Use a bit different fix, which gets active scene from context and uses this scene to figure out active object instead of itterating through all the objects. | |||
2012-08-01 | style cleanup: whitespace, also add '?' to save over popup since it wasnt ↵ | Campbell Barton | |
totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). | |||
2012-08-01 | fix [#32232] Running script that changes area.type crashes blender. | Campbell Barton | |
(reported the bug to keep some reference to the script that crashes). | |||
2012-08-01 | fill in dummy values when using movie clip distort node but compiled without ↵ | Campbell Barton | |
libmv. | |||
2012-08-01 | quiet spacenav output on linux for regular builds, ifdef signed int for msvc ↵ | Campbell Barton | |
openmp. | |||
2012-08-01 | Fixed own error in setting user counter to mask when changing clip editor's ↵ | Sergey Sharybin | |
mask. | |||
2012-08-01 | Expand function for masks, so no masks could be properly linked | Sergey Sharybin | |
in cases when they've got parenting to motion tracking data. | |||
2012-07-31 | Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must ↵ | Daniel Genrich | |
have signed integral type" |