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2020-12-02Merge branch 'master' into geometry-nodesJacques Lucke
2020-12-02Cleanup: Store "is_active" instead of pointer property in panel typeHans Goudey
This is consistent with the way other panel type fields are stored.
2020-12-02UI: Add new node colors for geometry nodesHans Goudey
During the development of the new nodes in the `geometry-nodes` branch the color of the new nodes wasn't considered, so all of the nodes ended up red, the color for "input" nodes. This patch introduces two new colors, one for "Geometry" and one for "Attributes". There are only two attribute nodes currently, but the next sprint will add two more, attribute mix, and sample from texture. The attribute nodes are conceptually different enough from the nodes that modify the geometry that they deserve their own color. Differential Revision: https://developer.blender.org/D9682
2020-12-02Geometry Nodes: automatically reconnect when swapping inputsJacques Lucke
This makes it easier to swap the inputs to the Join Geometry node. The behavior is the same as in the Math node.
2020-12-02Geometry Nodes: correct modifier name when creating from node editorJacques Lucke
The name should be the same as when the modifier is created in the modifier tab of the properties editor.
2020-12-02Fix T83309: Hide metadata when overlays are off.Jeroen Bakker
Inconsistency between overlay popover and implementation. Now the metadata will not be visible when the overlays are turned off.
2020-12-02Geometry Nodes: unify icons -> use ICON_NODETREE for everythingDalai Felinto
Until there is a icon made specially for this, the nodetree icon is up for grabs. Using it in the nodegroup + modifier + editor helps the users to make a connection on where to edit those modifiers.
2020-12-02Cleanup: remove all of "#ifdef WITH_POINT_CLOUD"Dalai Felinto
Since Point Cloud was removed from experimental this is no longer needed.
2020-12-02Cleanup: remove most of "#ifdef WITH_GEOMETRY_NODES"Dalai Felinto
The ones around the simulation datablock are still there, since they are not needed for the features planned for master yet.
2020-12-02Preferences: remove Point Cloud object from experimentalDalai Felinto
The point cloud object is the only one that will support instancing at first. So we can expose it as a regular object. It is limited since it has no edit mode. But this is not different than the volume object.
2020-12-02Preferences: remove Geometry Nodes from experimentalDalai Felinto
2020-12-02Geometry Nodes: improve operators for node editor headerHans Goudey
This allows users to create new modifiers directly from the Geometry Nodes Editor.
2020-12-02Geometry Nodes: active modifier + geometry nodes editorHans Goudey
This commit adds functions to set and get the object's active modifier, which is stored as a flag in the ModifierData struct, similar to constraints. This will be used to set the context in the node editor. There are no visible changes in this commit. Similar to how the node editor context works for materials, this commit makes the node group displayed in the node editor depend on the active object and its active modifier. To keep the node group from changing, just pin the node group in the header. * Shortcuts performed while there is an active modifier will affect only that modifier (the exception is the A to expand the modifiers). * Clicking anywhere on the empty space in a modifier's panel will make it active. These changes require some refactoring of object modifier code. First is splitting up the modifier property invoke callback, which now needs to be able to get the active modifier separately from the hovered modifier for the different operators. Second is a change to removing modifiers, where there is now a separate function to remove a modifier from an object's list, in order to handle changing the active. Finally, the panel handler needs a small tweak so that this "click in panel" event can be handled afterwards.
2020-12-02Geometry Nodes: support muted nodesJacques Lucke
The handling of muted nodes is handled at the derived node tree level now. This is also where expanding node groups is handled. Muted nodes are relinked and removed from the derived tree during construction. The geometry node evaluation code does not have to know about muted nodes this way.
2020-12-02Geometry Nodes: support geometry components in depsgraph object iteratorJacques Lucke
Objects can evaluate to a geometry set instead of a single ID (only point cloud objects for now). In the depsgraph object iterator, the evaluated geometry components are expanded into temporary objects. It's important to note that instanced objects can also contain geometry components. Therefore, they have to be split up into multiple objects as well in some cases. At a high level the iterator works like so: ``` for object in depsgraph: for component in object: yield object_from_component(component) for dupli in make_duplis_list(object): for component in dupli: yield object_from_component(component) ``` DEG_iterator_objects_next has been cleaned up, to make this structure a bit more apparent. This should not change anything for objects that are not point clouds.
2020-12-02Geometry Nodes: initial scattering and geometry nodesJacques Lucke
This is the initial merge from the geometry-nodes branch. Nodes: * Attribute Math * Boolean * Edge Split * Float Compare * Object Info * Point Distribute * Point Instance * Random Attribute * Random Float * Subdivision Surface * Transform * Triangulate It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier. Notes on the Generic attribute access API The API adds an indirection for attribute access. That has the following benefits: * Most code does not have to care about how an attribute is stored internally. This is mainly necessary, because we have to deal with "legacy" attributes such as vertex weights and attributes that are embedded into other structs such as vertex positions. * When reading from an attribute, we generally don't care what domain the attribute is stored on. So we want to abstract away the interpolation that that adapts attributes from one domain to another domain (this is not actually implemented yet). Other possible improvements for later iterations include: * Actually implement interpolation between domains. * Don't use inheritance for the different attribute types. A single class for read access and one for write access might be enough, because we know all the ways in which attributes are stored internally. We don't want more different internal structures in the future. On the contrary, ideally we can consolidate the different storage formats in the future to reduce the need for this indirection. * Remove the need for heap allocations when creating attribute accessors. It includes commits from: * Dalai Felinto * Hans Goudey * Jacques Lucke * Léo Depoix
2020-12-02BLI: add missing constJacques Lucke
2020-12-02Functions: add float2 cpp typeJacques Lucke
This also adds a hash function for `float2`, because `CPPType` expects that currently.
2020-12-02Theme: update shader node color to match socket colorPablo Vazquez
Reviewed by Brecht Ref T82689.
2020-12-02UI: update node socket colorsPablo Vazquez
Note: This also changes the Shader socket color, to match "Shading" in the Outliner. Theme update for shader nodes will be committed separately. Ref T82689.
2020-12-02Nodes: add geometry socket typeJacques Lucke
We still have to pick a color for this socket. Ref T81848.
2020-12-02Functions: add generic pointer classJacques Lucke
This class represents a pointer whose type is only known at runtime.
2020-12-02Functions: add move operations to CPPTypeJacques Lucke
Those are sometimes needed when dealing with c++ types in a generic way.
2020-12-02Fix T83293: crash when selecting boneJacques Lucke
This partially reverts rBe922dd7d8a307c54d49bc01649a12610b022192b. The issues fixed by that commit is still fixed. Reviewers: fclem
2020-12-02GPU: Show Limited support message for polaris + 20.11.2 drivers.Jeroen Bakker
See T82856 for details.
2020-12-02Deps: Additional changes for PugiXML on macOSSebastián Barschkis
This commit expands the Windows-specific code in rBdca9aa0053f7 and Linux-specific code in rB33b7d53df08a. It also fixes a capitalization issue in FindPugiXML.cmake
2020-12-02GPU: Blacklist unsupported GPUs that crash during startup.Jeroen Bakker
Since Blender 2.91 the TeraScale 2 based cards crash during startup. This patch will show the user a screen that the platform they are using isn't supported. The GPUs have been carefully handpicked from dozens of reports. T83124, T83127, T83103, T83091, T83045, T83065, T82750, T82889, T82925, T82640, T82429, T82436, T82446.
2020-12-02Fix T83161: Crash when moving ruler endpoints and opening or closing the ↵Germano Cavalcante
toolshelf `invert_snap` could be called before `snap_gizmo->keymap` was found. Use the lazy initialization in `invert_snap` then.
2020-12-02Transform: Correct Mirror for Object Mode along arbitrary axisHenrik Dick
This fixes T68521, T82334. The object are not properly mirrored in object mode. For mirroring an object that has an arbitrary rotation along the X axis this is the procedure: 1. mirror x location. 2. negate x scale of the 3. negate y and z component of the rotation (independent of which rotation mode is used). This knowledge applies now for all angles and axes to finally make the mirror operation work in object mode. The new mirror function has the downside that it can not (in this form) be used with proportional editing. This is no problem since the old behavior can still be replicated by scaling with -1 along any axis. The solution to get perfect mirrors can not work for scaling in general, because in that case there could be scew created. Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D9625
2020-12-02Fix T83119: Crash with topology mirror affecting a hidden vertexPhilipp Oeser
Caused by rBba97da21acf2. For non-topology mirror hidden verts were never respected/included in EDBM_verts_mirror_cache_begin (they were excluded from the kdtree). Prior to said commit, hidden mirrored verts that were still in the map would have been excluded in a separate loop over vertices in 'editmesh_mirror_data_calc()' by checking BM_ELEM_HIDDEN. Due to the new nature of this function this check was now moved to EDBM_verts_mirror_cache_begin. Maniphest Tasks: T83119 Differential Revision: https://developer.blender.org/D9673
2020-12-02Add Custom Falloff Curve to the Vertex Weight Proximity Modifier.Christian Friedrich
The Vertex Weight Edit Modifier already got the Custom Curve, there was no real reason for the proximity not to have it as well. With some fixes by Bastien Montagne (@mont29). Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9594
2020-12-02Fix T83300: constant scene refreshing in Cycles with empty volumesKévin Dietrich
This infinite loop is caused by a conflict between the volume mesh creation which unintentionally clears the shaders before early exiting when no grid is found, and the Blender exporter which adds back the shaders causing us to reupdate as the shaders changed. To fix this simply preserve the shaders on the Volume node.
2020-12-02Fix build error on builds without audaspaceRichard Antalik
This was caused by incorrect argument type in dummy function `rna_Sequences_new_sound()` Caused by 13ca11ac52a8
2020-12-02Fix T83090: Multiple warnings accessing brush enum data.Bastien Montagne
We already have generic enums for empty and default 'none' value.
2020-12-02Cleanup: Fix CMake syntax error in the last commit.Ankit Meel
2020-12-02CMake/macOS: consider MinSizeRel too for ASan.Ankit Meel
2020-12-02Cleanup: add commits to .git-blame-ignore-revs.Ankit Meel
2020-12-02VSE: Unify sequences collections APIRichard Antalik
Use RNA_api_sequences() for SequenceEditor and MetaSequence sequences member. Defines pair of dispatch functions rna_Sequences_editing_* and rna_Sequences_meta_* that pass pointer to seqbase to rna_Sequences_* function. Downside of this implementation is, that it defines 2 seemingly different RNA collections - SequencesMeta and SequencesTopLevel Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9601
2020-12-01Codesign: Allo non-zero exit code for signtool on WindowsSergey Sharybin
2020-12-01UI: Add new node colors for geometry nodesHans Goudey
During the development of the new nodes in the `geometry-nodes` branch the color of the new nodes wasn't considered, so all of the nodes ended up red, the color for "input" nodes. This patch introduces two new colors, one for "Geometry" and one for "Attributes". There are only two attribute nodes currently, but the next sprint will add two more, attribute mix, and sample from texture. The attribute nodes are conceptually different enough from the nodes that modify the geometry that they deserve their own color. Differential Revision: https://developer.blender.org/D9682
2020-12-01Deps: Add PugiXML as an official dependencySybren A. Stüvel
PugiXML was historically shipped hidden embedded into OIIO, the Grease Pencil team had a requirement for an XML library recently so pugi seems like a natural choice since it's not really a 'new' library, we just turn an implicit dependency into an explicit one. This commit expands the Windows-specific code in rBdca9aa0053f7 to include Linux. macOS support will be handled in a later commit. NOTE: run `cmake -U'*PUGIXML*' .` in the build directory to ensure CMake finds PugiXML in the new location. For details see D8628
2020-12-01Tracking: Refactor autotrack tracking implementationSergey Sharybin
The idea is to avoid any synchronization needed in the worker threads and make them to operate on a local data. From implementation detail this is achieved by keeping track of "wavefront" of markers which are to be tracked and the tracking result. Insertion of results to the AutoTrack context happens from main thread, which avoids need in the lock when accessing AutoTrack. This change makes tracking of many (300+) about 10% faster on the Xeon) CPU E5-2699 v4. More speedup will be gained by minimizing threading overhead in the frame cache. Another important aspect of this change is that it fixes non-thread safe access which was often causing crashes. Quite surprising the crash was never reported.
2020-12-01Geometry Nodes: support swapping inputs in function nodesJacques Lucke
This is the same fix as in rB5ae666c2cc67be0e5ffb897c1ff48fe434d7dbc6.
2020-12-01Geometry Nodes: automatically reconnect when swapping inputsJacques Lucke
This makes it easier to swap the inputs to the Join Geometry node. The behavior is the same as in the Math node.
2020-12-01Libmv: Tweak default logging verbosity levelSergey Sharybin
Log to verbosity level 1 rather than INFO severity. Avoids a lot of overhead coming from construction of the INFO stream and improves performance and threadability of code which uses logging. This makes tracking of 250 frames of a track of default settings to drop down from 0.6sec to 0.4sec.
2020-12-01Libmv: Cleanup, remove unused logging macrosSergey Sharybin
Unused and was not entirely happy with such short abbreviations.
2020-12-01Geometry Nodes: correct modifier name when creating from node editorJacques Lucke
The name should be the same as when the modifier is created in the modifier tab of the properties editor.
2020-12-01Cleanup: De-duplicate object mullptr checksSergey Sharybin
Makes it more clear whether object is allowed or not allowed to be NULL. Also, avoids possible access to the different object mode enumerator. Should be no functional changes.
2020-12-01Fix T83275: Crash with scene statics and empty scenePablo Dobarro
ob can be NULL, so it needs to be checked before accessing ob->mode Differential Revision: https://developer.blender.org/D9680
2020-12-01Cleanup: Store "is_active" instead of pointer property in panel typeHans Goudey
This is consistent with the way other panel type fields are stored.