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2011-04-21Bugfix [#27095] B-Bone doesn´t resize correctly with numeric inputJoshua Leung
B-Bone resizing was acting more like translation than resizing when using numeric input. Added the flag to set all xyz values to same value when using numeric input
2011-04-21patch [#27094] Fix for property names in sunsky presetsCampbell Barton
from Ejner Fergo (ejnersan)
2011-04-21patch [#27070] cmake fix for nmake buildsCampbell Barton
2011-04-21re-compress png's (save some space)Campbell Barton
optipng -o7 -zw 512 -zm 9 -i0 *.png
2011-04-21Fix for fix for the bugfix :)Ton Roosendaal
Just cleaned the code/order here and added comments why this works. I should have known it... thanks Andrea for quick action!
2011-04-21following on from last commit r36263.Campbell Barton
copying metaball, lattice and armature datablocks while in editmode could segfault when they were freed, NULL these pointers on copy.
2011-04-21fix [#27096] Segmentation Fault trying to export DirectX with specific modelCampbell Barton
copying a mesh in editmode didnt NULL the edit_mesh pointer.
2011-04-21remove checks on deprecated multires pointer.Campbell Barton
2011-04-21cmake - install icons into $PREFIX/share/icons/hicolor/ rather then ↵Campbell Barton
$PREFIX/share/pixmaps/, also move blender icon into 'apps' dir.
2011-04-21patch from Jakub Steiner for freedesktop icons [#27086] install a high ↵Campbell Barton
resolution launcher icon
2011-04-21minor changesCampbell Barton
- remove some warnings - fix typos - cmake allow in-source build (when WITH_IN_SOURCE_BUILD is defined) - cmake, use an explicit list of rna files (don't glob)
2011-04-21Bugfix [#27090] Available keying set fails in armature pose modeJoshua Leung
A change in the poll callback that Available KeyingSet used to use restricted its use to Object-mode only, while this could also be useful in Pose Mode (though it would only affect all channels there). Made this use a custom poll callback now that tests for whether the active object has an action. This does mean that if you select a bunch of objects with animation data, but the active object doesn't have it, then the keyingset will fail to fire, but that's been marked as a todo in the code.
2011-04-21fix [#27084] Crash when chosing non-voxel data file in voxel data texture inputCampbell Barton
also found loading voxel textures wasn't closing files it opened.
2011-04-21fix [#27083] Crash on setting Voxel resolution below -3 in 8bit raw texture ↵Campbell Barton
settings
2011-04-21fix crash with lots of operators when running "blender -d". Easy case to ↵Andrea Weikert
reproduce, just try to delete default cube. Temporary hack to prevent crasher, likely caused by rev. 36242.
2011-04-21Internal need_exec tagging for group nodes, fixes #27034. Non-compositor ↵Lukas Toenne
node trees (texture and material) only use the need_exec flag to exclude cyclic dependencies, ugly double use of that flag. Oh well, hopefully can replace this altogether one day ;)
2011-04-20Bug fix: "make fur" gave errors with multiple selected objects.Janne Karhu
* Also some code changes for "make smoke" and "make fluid" to suppress some python messages that were printed to the console.
2011-04-20Fix for [#27075] Explode Modifier - Apply as Shape impossibleJanne Karhu
* Explode modifier was flagged as "nonconstructive", so the "apply as shape" option was shown. And yes I know exploding things probably isn't usually considered as very constructive, but.. :P
2011-04-20Bugfix #27026Ton Roosendaal
Outliner objects showed "active" or "selected" in confusing ways. Now the display is simply binary, and more in line with how other items in outliner draw: - text is white = item is active - color circle behind icon: shows selection state
2011-04-20update tooltip since this fixes paths from newer versions.Campbell Barton
2011-04-20fix [#27072] Calling bpy.utils.blend_paths(True) results in segmantaion ↵Campbell Barton
fault since 2.56
2011-04-20Bugfix #27044Ton Roosendaal
Enter or exit localview changes bitflags (layers) in Objects, and should get an undo push for that reason.
2011-04-20avoid calling newdataadr() on NULL vertex groups, gives a small speedup on ↵Campbell Barton
loading with files that have many empty groups.
2011-04-20Fix [#26884] Console is not hidden when start blenderNathan Letwory
reported by Michael R Don't print the error message, as it isn't very useful. If there is no Quicktime in Blender GUI in a build that has support enabled, it means that the user hasn't installed Quicktime.
2011-04-20Bugfix #27058Ton Roosendaal
Top bar: Add -> Mesh -> UV Sphere + Enter crashed. It didn't crash with leftmouse, but that was coincidentally working. Menus were freeing modal handlers in Window, while handlers were still in use. Fix provides to tag handlers for being freed now. Will add on my attention list for more elaborate checking work here, for upcoming 2.57a I rather stick to minimal change in code here.
2011-04-20tested with a very large blend file 600mb. - from [#27002].Campbell Barton
without this check the file took 4m, 40sec to load, with the check it takes ~3.3sec.
2011-04-20Bugfix [#27054] 2.57 icons and buttons aren't perfectly centeredJoshua Leung
This seems to make things look a bit better. What a difference 1px makes...
2011-04-20Upgrade for pixel color info in image editor and compositor backdrop. Next ↵Lukas Toenne
to the RGB color values there is now a small rectangle displaying the actual color under the mouse cursor. In addition to that the HSV and luminance values are also displayed.
2011-04-20while looking into [#27057] noticed when the view and the transform center ↵Campbell Barton
are 0,0,0 it gives NAN values.
2011-04-20This was causing too many problems. Better to just not enable this forJoshua Leung
now. There are really many good uses for this anyway.
2011-04-20Fix #27014: ctrl-A, ctrl-C, ctrl-V breaks formatting of scriptSergey Sharybin
This bug was caused by tabs->spaces conversion. Change pate-ing logic to paste buffer AS-IS (without any conversions). This commit also fixes undo-ing block deletion which contains tabs when "Tabs as spaces" is toggled on. Also, markes shouldn't be moved after pasteing new buffer.
2011-04-20edit definitions to use const for non modified args, also correct incorrect ↵Campbell Barton
definition for clip_line_plane().
2011-04-20Bugfix for #26795 and #26917, Fix a bug that cause the radar sensor to breakErwin Coumans
Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory. The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity' so GJK would iterate 'MAX_ITER' without converging due to this #NAN value
2011-04-20fix [#27006] Apply Scale at a B-Bone Skeleton causes rescale of B-Bones and ↵Campbell Barton
offset of attached objects
2011-04-20bugfix where separating the armature would also separate the ↵Campbell Barton
active-unselected bone because editmode enabled the selection when toggled.
2011-04-20minor cleanup & replace inline armature separate pchan searches with ↵Campbell Barton
BLI_findstring(), no functional changes.
2011-04-20fix for crash when loading testfile from report [#27002].Campbell Barton
error in r36222, also move AnimData *adt definitions inline to ensure they don't get mis-used across different ID types.
2011-04-20fix [#26967] separate mesh with p crashes blenderCampbell Barton
copying ID properties assumed each property was allocated separately which isnt the case for IDP_Arrays.
2011-04-19Fix for [#27038] Bugs when linking particles/collision/softbody modifiersJanne Karhu
* Collision modifiers are disabled here by intention, but particles and softbody were copied the wrong way over :) * On a further note I don't really get this whole "link modifiers" thing as it just copies the modifiers. As modifiers aren't ID blocks there's no sense in calling this linking! * Secondly I don't think particles, smoke etc should be considered as modifiers here at all, meaning they shouldn't be linked/copied. These "modifiers" only read the mesh data at a certain location of the stack, but don't actually modify the mesh in any way (more info here http://wiki.blender.org/index.php/User:Jhk#Modifier_Stack_proposal).
2011-04-19Corrected updating inside edited groups, fix for #27018. This was caused by ↵Lukas Toenne
edit updates being restricted to the actual node. Edit functions now should use the generic snode_tag_changed, which also updates all instances of the currently edited group.
2011-04-19Bugfix 26936Ton Roosendaal
EditMode mesh: tool "Mesh Rip Move" shouldnt be in the toolbar. The tool was coded to use the mouse position next to the selection. The rip then happens correctly after pressing V and move mouse away from selection.
2011-04-19Bugfix [#25960] .1 Action Editor header doesn't update when enteringJoshua Leung
tweakmode on NLA Strips
2011-04-19Fix for [#27008] Replacing particle hair with group objects - viewport does ↵Janne Karhu
not match renderoutput. * Object size was determined from the first and second last cache key by accident, when it should have been first and last cache keys that were used.
2011-04-19Whitespace/typosJoshua Leung
2011-04-19Bugfix [#25960] Action/NLA Editor issues with animdata contextJoshua Leung
Actions now get tagged with an ID-code, which is used to determine what ID-blocks they can be assigned to. This ensures that material actions cannot be assigned to the object-level for example. * Action lists in general will now show only the actions that can be set for that particular slot. This prevents selection of invalid actions, and helps cut down the list of actions. ** An exception here is the Add Action Clip in NLA Editor, which will show all actions but will only add where appropriate. This is because it's not easy/possible to tell in advance which blocktypes to filter for when building this list. (TODO?) * The "Action Editor" is now strictly for object-level action editing+setting now. This avoids repeateded confusion by people who try using this to view their shapekey actions, which should go to the Shape Key Editor instead! ** A context switcher for the legitimate times where this capability might come in handy is still being investigated. * "Floating" actions (i.e. actions in some action_library.blend) are NOT able to be automatically tagged until they are assigned to some datablocks (i.e. loaded onto the rig + played back once). It is possible to write scripts that check for certain RNA-paths and "guess" what datablocks they work on, but it is recommended that you load up the Datablocks Viewer, and go through such actions by hand, setting the "ID Root Type" property as appropriate per action.
2011-04-19Bugfix #26977 + Patch by Harley AchesonTon Roosendaal
Using search for operators showed ambigious names like "Duplicate" or "Delete". Default names should give at least a descriptive label. In case operators are collected in a group name-shortening should be handled separaly.
2011-04-19patch [#26978] Minor Spelling Mistakes in Editor OperatorsCampbell Barton
+ some errors I noticed.
2011-04-19Some strings to store ID names were too small, could cause stack corruption.Campbell Barton
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19noticed a problem with rendering non-active scenes in the node editor.Campbell Barton
- the frame from the current scene wasn't used - whereas with rendering it is, set the current frame as is done when node rendering. - camera switching also failed, added a call to it.
2011-04-19fix [#26900] Problem with active camera between scenesCampbell Barton