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2019-11-06Viewport: Fix stereo 3d camera framings when pivot is not centerDalai Felinto
As reported by Clément Foucault. This is a small thing but since we are refactoring the draw manager for the next blender is nice to have it fully working before the refactor for comparison. Note: Camera volume and render were both fine, the camera frame is the one thing that was not working. Also in toe-in the convergence plane is always facing the original camera orientation. It is a known small annoyance.
2019-11-06Fix T70279: crash loading certain old, possibly corrupt files with nodesBrecht Van Lommel
This test should not be needed and the cause is unclear, but better to avoid the crash. Possibly caused by files saved with development versions that had different node type IDs.
2019-11-06Fix T69845: OSL wrong texture node output for fixed vector valueBrecht Van Lommel
2019-11-06Fix 2D paint antialiasing offsetPablo Dobarro
The AA offset should be substracted, not added. I think this was introduced when I refactored the code in a code review. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6186
2019-11-06Fix Voxel Remesher preserve volume artifactsPablo Dobarro
Should Fix T70326 This implements the shrinkwrap options suggested in D5933. I did a few test and it seems much more stable than the previous options. Reviewed By: jbakker Maniphest Tasks: T70326 Differential Revision: https://developer.blender.org/D6176
2019-11-06Clay Strips: Set default normal radius to 1.55Pablo Dobarro
The previous default was 1.7, so the brush was more stable on surface normal changes, but softer. I don't think users expect this brush to be that stable, so by using 1.55 we make the brush a little bit stronger on curved surfaces by default. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6187
2019-11-06Fix T70952: EXR files bigger than 2GB don't open on WindowsBrecht Van Lommel
2019-11-06Fix T71319, T71015: crash in edit mode with out of range material assignmentsBrecht Van Lommel
2019-11-06Fix: Forward compatibility issue in shader nodesCharlie Jolly
Raised in https://developer.blender.org/rBe5618725fd1e Reviewed By: brecht Differential Revision: https://developer.blender.org/D6102
2019-11-06Buildbot: Ensure proper ABI is usedSergey Sharybin
This wasn't an issue in the real buildbot environment since the precompiled libraries are compiled with same ABI as the compiler used for Blender build. But it was causing issues when building Blender using buildbot scripts (for troubleshooting purposes) on a machine with different default compiler ABI. Usually ABI detection is happening in platform_unix.cmake when detecting whether there are any precompiled libraries folder available. This detection is not happening when library folder is provided explicitly, expecting ABI to be setup explicitly as well.
2019-11-06Cleanup: remove unused game engine variableCampbell Barton
2019-11-06Cleanup: remove EditNurb from DNACampbell Barton
2019-11-05Fixed delaunay check, was causing 'desperation' messages.Howard Trickey
Check was losing precision -- adjust by translating points before calculating circumcircle. Also, needed to check for flippability of edges before flipping.
2019-11-05Alembic import: fix incorrect 'topology changed' errorSybren A. Stüvel
When importing subdivision surfaces a 'Topology Changed' error was shown even though the topology didn't change at all. The code was comparing to `totpoly` where `totloop` should have been used.
2019-11-05Fix T71071: errors when using multiple CUDA/Optix GPUs and host mapped memoryHa Hyung-jin
The multi device code did not correctly handle cases where some GPUs store a resource in device memory and others store it in host mapped memory. Differential Revision: https://developer.blender.org/D6126
2019-11-05Fix build errors in GHOST SDLBrecht Van Lommel
2019-11-05Fix T71093: fluid settings not visible for workbench engineBrecht Van Lommel
2019-11-05Fix compositor Denoise node showing Normal value buttonsBrecht Van Lommel
Any values typed in here manually would not be used, it needs an image.
2019-11-05Fix bug in Draco encoding for glTF, files are now smallerJim Eckerlein
Data was not quantified properly. It also lets the library choose the suitable encoding method rather than forcing it to use the edgebreaker method. Differential Revision: https://developer.blender.org/D6183
2019-11-05Fix T71259: Array Modifier Performance is slowSergey Sharybin
Was happening when object transform is animated. Caused by overly aggressive dependency construction introduced a while back in 9d4129eee649: we shouldn't add dependencies unless we really need them. This change removes unneeded transform dependency for cap objects (since only their geometry is used), and also removes own transform dependency if there is no offset object (which is the only case when own transform is needed). Differential Revision: https://developer.blender.org/D6184
2019-11-05Fix T71356: Motion Paths no longer updateSergey Sharybin
2019-11-05Motionpath: Fix memory leak on early outputSergey Sharybin
This is a part of T71356.
2019-11-05Fix Cycles failing to compile when "WITH_CYCLES_LOGGING" is offPatrick Mours
2019-11-05Fix T68396: Unable to change any Collision input value after it has been ↵Philipp Oeser
keyframed 'rna_CollisionSettings_update' has a history of tagging ob for update: rB79312c1912b4 ID_RECALC_TRANSFORM |ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION rBf90a2123eedc OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME rBfaf1c9a4bb27 OB_RECALC_ALL rB7df35db1b136 OB_RECALC Since the meaning of OB_RECALC_TIME/ID_RECALC_ANIMATION changed a bit historically (from "please update my animation if the animation datablock is tagged for update" to "update animation of this datablock") this was now always overwriting user edit with animated values, making it impossible to change those values once animated. Thx @sergey for guidance! Maniphest Tasks: T68396 Differential Revision: https://developer.blender.org/D6113
2019-11-05Cleanup: remove redundant pivot popoverCampbell Barton
2019-11-05Fix T68130: Over sensitive number button draggingCampbell Barton
When continuous grab, cursor motion was mapped to the min/max. This caused problems when int/float max values were used. Now the range is clamped by a value derived from the click-step so dragging numbers never increases it to an impractically large value.
2019-11-05Fix errors in fix for T68018Campbell Barton
2019-11-04Fix T71123: OptiX error in Cycles viewport when adding HDRIPatrick Mours
Cycles did not update the "is_enabled" flag on lights when they were synchronized again, which caused all lights disabled by "LightManager::disable_ineffective_light" to be disabled indefinitely. As a result the OptiX kernels were not reloaded with correct features when a change to a light was made. This fixes that by updating the "is_enabled" flag during synchronization. Differential Revision: https://developer.blender.org/D6141
2019-11-03Fix T68018: Crash on building movie proxyRichard Antalik
Skip building proxy if directory can not be created. Crash happens, when setting custom dir to location of source file itself. This results in attempt to create directory with the same name as source file. Differential Revision: https://developer.blender.org/D6148 Reviewed By: sergey
2019-11-03Fix T71284: batch rename escape's dashesCampbell Barton
2019-11-02GPencil: Some NULL checks missing in previous T71260 fixAntonio Vazquez
2019-11-02GPencil: Fix unreported visual problem for short strokesAntonio Vazquez
When the stroke has less than 3 points, but only the fill material is enabled, the stroke is invisible and makes the shaders to remove any fill because the shader start and end pointers are not correct. Now, if the stroke has only fill, but it is not fillable, it is drawn with the stroke color to avoid the errors and these ghost strokes.
2019-11-02Fix T71260: GPencil crash when drawing very long linesAntonio Vazquez
There were two problems: 1) When the buffer was reallocate, the pointer was corrupted. 2) Short variables were too small to hold long lines.
2019-11-02GPencil: Show selection in Stroke mode for single pointsAntonio Vazquez
2019-11-02Cleanup: rename undo tile x/y membersCampbell Barton
Avoid mixing up pixel/tile location.
2019-11-02T71094: anchored & drag-dot brushes paint continuouslyCampbell Barton
Error from 151cc02b6f823
2019-11-02Fix T48034: Camera image offsets were scaled by image aspectCampbell Barton
Offset now matches Blender 2.7x.
2019-11-01Fix T71247: Outliner pose toggle looses bone selectionCampbell Barton
The outliner didn't account for weight-paint + pose-mode, making it consider all pose bones unselected. When syncing selection, bones were unselected. This adds a context argument to passed to drawing functions since finding the weight-paint pose-object in the drawing loop isn't efficient.
2019-11-01Fix T70725: Frame Symmetry StrokeJeroen Bakker
Frame Selected centers around the last valid stroke. When Symmetry is enabled the last mirrored `location` was added to the `average_stroke_accum` in stead of the original stroke location. This patch will add the `true_location` to the `average_stroke_accum`. This contains the original stroke location. Issue happened in Vertex and Weight paint. Reviewed By: Pablo Dobarro Differential Revision: https://developer.blender.org/D6161
2019-11-01Fix T71251: Move Strokes to Layer slider gets wonkyAntonio Vazquez
This parameter must be hidden.
2019-11-01Fix T60607: Spin tool duplicates after Spin DuplicateCampbell Barton
2019-11-01Cleanup: pep8 for examplesCampbell Barton
2019-10-31Fix inability to toggle pose-mode without sync-selectionCampbell Barton
- There was no way to select some kinds of data without activating them. - Pose mode could not be activated at all. No change to behavior with sync-selection enabled.
2019-10-31Fix T71172: Cycles preferences.get_devices() not refreshing Optix devicesBrecht Van Lommel
2019-10-31Fix oso extension detection in the text editorCampbell Barton
2019-10-31Fix T70687: Deleting sculpting mask extraction causes crashPablo Dobarro
Reviewed By: jbakker Maniphest Tasks: T70687 Differential Revision: https://developer.blender.org/D6042
2019-10-31Paint: Option to disable antialiasingPablo Dobarro
You may want to disable antialiasing if you are working with pixel art or low resolution textures. It is enabled by default. Reviewed By: jbakker, campbellbarton Differential Revision: https://developer.blender.org/D6044
2019-10-31Fix EEVEE sculpt mask renderingPablo Dobarro
Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6080
2019-10-31Fix T70866: Missing PBVH updates after mask undoPablo Dobarro
With the latest changes, the PBVH needs extra flags each time the mask is modified to keep the internal fully_masked and fully_unmasked node flags updated. Reviewed By: jbakker Maniphest Tasks: T70866 Differential Revision: https://developer.blender.org/D6088
2019-10-31Fix T71053: Poly Build tool crashes blender when deleting wire verticesPablo Dobarro
Dissolve the vertex when it is wire instead of trying to collapse the edge. When collapsing the edge, ##v_kill->e## was not NULL, so the assert in ##bmesh_kernel_join_vert_kill_edge## fails. Reviewed By: jbakker Maniphest Tasks: T71053 Differential Revision: https://developer.blender.org/D6159