Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-14 | Paint: remove brush select paint_mode | Campbell Barton | |
Instead check which property has been set. | |||
2018-11-14 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-14 | Cleanup: naming for paint modes | Campbell Barton | |
- Rename ePaint* -> PAINT_MODE_*. - Use PAINT_OVERLAY_ prefix for eOverlayControlFlags. | |||
2018-11-14 | Fix gizmo handler initialization w/ quad-view | Campbell Barton | |
It's not enough to get the active window region, now the region is passed in as an argument. | |||
2018-11-14 | Fixup for view3d collection name drawing when no active object | Dalai Felinto | |
2018-11-14 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-14 | WM: enforce descriptions being NULL or defined | Campbell Barton | |
Without this bugs slip through that don't null check the descriptions since many were set to empty strings. | |||
2018-11-14 | Cleanup: python doc-strings | Campbell Barton | |
Indentation & trailing space. | |||
2018-11-14 | Cleanup: python doc-strings | Campbell Barton | |
Indentation & trailing space. | |||
2018-11-13 | Add active collection to viewport "name" stats | Dalai Felinto | |
Only visible when in object mode. Most of the time we will have the active object not being a part of the active collection. So it is important to clearly communicate what is the active collection, so users know for instance where new or appended objects will be added to. | |||
2018-11-13 | Add active collection to stats bar | Dalai Felinto | |
Only show the collection name when in object mode. It is not relevant in any other mode. | |||
2018-11-13 | Util to get collection UI name | Dalai Felinto | |
Note we still have hardcoded IFACE_("Scene Collection") in the outliner. I'm ok with getting of them as well, though no strong feelings here. | |||
2018-11-13 | Fix tool keymaps not working properly after recent changes. | Brecht Van Lommel | |
Not sure this is the best fix, but this should be working. Regardless it seems good to tag active tool keymaps as such. | |||
2018-11-13 | Keymaps: minor code refactor to abstract some events, no functional changes. | Brecht Van Lommel | |
2018-11-13 | Keymaps: reload key configuration when changing select mouse. | Brecht Van Lommel | |
For configuration scripts that want to change keymaps based on this setting. | |||
2018-11-13 | Fix T57708: Crash on Eevee rendering with SSR enabled. | mano-wii | |
Intel does not like dead code. The driver for `Intel HD Graphics 4000` crashes in these cases. | |||
2018-11-13 | Depsgraph: fix missing relations for drivers on ShaderNode properties. | Alexander Gavrilov | |
Also fix duplicate driver to target relations due to a redundant line. | |||
2018-11-13 | GP: Don't calculate fast drawing when playing | Antonioya | |
2018-11-13 | Keymap: code refactor to makes some events changeable with parameters. | Brecht Van Lommel | |
No functional changes. | |||
2018-11-13 | Keymaps: refactor loading of default keymap, fix bugs. | Brecht Van Lommel | |
This refactors loading of key configurations to clear and refill existing ones, rather than adding a new one and then removing the old one. This fixes broken loading of non-default configurations after recent changes, and prepares for future changes to make it possible to dynamically change key configurations based on user preferences. | |||
2018-11-13 | Fix crash when Python creates modal keymaps without items. | Brecht Van Lommel | |
2018-11-13 | GP: Fix wrong fill texture when draw primitives | Antonioya | |
2018-11-13 | GP: Fix wrong fill after subdivide | Antonioya | |
2018-11-13 | Py API Docs: Remove older GPUOffScreen example | Jacques Lucke | |
I think this example does not belong into the api docs and certainly not in the place where it was until now. Maybe this can become a template in Blender but personally I don't see much value in it as an "official example" because it is hard to see what is going on exactly. There are a few other examples that show how to use the GPUOffScreen object now. | |||
2018-11-13 | Py API Docs: New Example for off screen rendering | Jacques Lucke | |
2018-11-13 | Py API: fix parameter order in offscreen.draw_view3d | Jacques Lucke | |
2018-11-13 | Python GPU API: gpu_extras.presets.draw_texture_2d | Jacques Lucke | |
Review wasn't finished yet, but I just commit this for now so that I can make some progress.. Differential Revision: https://developer.blender.org/D3901 | |||
2018-11-13 | Py API Docs: GPUVertFormat documentation | Jacques Lucke | |
2018-11-13 | Py API Docs: Cleanup | Jacques Lucke | |
2018-11-13 | Py API Docs: GPUIndexBuf documentation | Jacques Lucke | |
2018-11-13 | GP: Remove redundant texture attachment | Antonioya | |
2018-11-13 | Py API Docs: GPUBatch documentation | Jacques Lucke | |
2018-11-13 | Fix T57794: Text in Clip Editor Dopesheet not visible | Philipp Oeser | |
Maniphest Tasks: T57794 Differential Revision: https://developer.blender.org/D3937 | |||
2018-11-13 | Fix T57105: Baked Particles could not be rendered as expected | Sergey Sharybin | |
Same fix as for smoke (and is what caching proposal is AFAIK): share cache between copied and original objects. One thing which is still missing to be fixed is to make auto-cache more reliable. It was already kind of broken, so don't think it should be a stopping factor for this fix. | |||
2018-11-13 | Workbench: Volume: Fix slice display opacity | Clément Foucault | |
2018-11-13 | GPU: Fix crash at startup | Clément Foucault | |
2018-11-13 | UI: move gpencil paint into topbar only layout | Campbell Barton | |
Tool properties were duplicating UI elements. | |||
2018-11-13 | Cleanup: remove redundant checks | Campbell Barton | |
2018-11-13 | Cleanup: split object mode out of tool checks | Campbell Barton | |
2018-11-13 | Tool System: use enum for gp sculpt/weight paint | Campbell Barton | |
Fixes T57525 | |||
2018-11-13 | Cleanup: add arg to GP_EDITABLE_STROKES macro | Campbell Barton | |
Without this, we use arguments defined in the macro making code hard to read. | |||
2018-11-13 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-11-13 | Cleanup: use lowercase 2d/3d in function names | Campbell Barton | |
2018-11-13 | Cleanup: use doxy groups | Campbell Barton | |
2018-11-13 | Keymap: more more standard keys for select tools | Campbell Barton | |
This uses shift to extend, ctrl to de-select, both to intersect. | |||
2018-11-13 | GP: box/lasso support for select-operations | Campbell Barton | |
This adds support for more adbvanced select operations matching 3D view select operators. Also de-duplicate box/lasso select code. | |||
2018-11-13 | WM: default operators to replace selection | Campbell Barton | |
Tools now default to creating new selection. | |||
2018-11-13 | Cleanup: use const args | Campbell Barton | |
2018-11-13 | Cleanup: remove unused source | Campbell Barton | |
2018-11-13 | Cleanup: use namedtuple for KeymapParams | Campbell Barton | |
Prefer immutable types where possible. |