Age | Commit message (Collapse) | Author |
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* big modifier refactor
* added include path to pthreads for BL_gpu.vcproj and blender.vcproj - hopefully only temporarily. Is needed because BLI_threads.h includes <pthreads.h> header!!!
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course lib objects are not.
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instead they are queued to be freed the next time GPU_image_free() is run from the main thread.
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multires modifier if both are in the stack (patch #21965)
This patch also removes limitation of multires reshaping when
destination object has got modifiers after multires modifier.
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Adding proper flag.
If there are others like that, other people can fix them too, it's easy peasy.
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avoid.
also removed unused stuff from cmake modifier file
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in a handy key : Akey in buttons window on a panel will
open or close it.
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* Increasing subframe count increases stability for SPH fluid and Newtonian particles
* Also small tweaks into physics ui panel to better fit new subframes value
* This commit also fixes the moving fluid emitter problem as described by Raul in the mailinglist
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the patch exposes a rna property to get the active edit mode face. This is a hack.
However it's a small patch (a.k.a. easy to revert later if needed).
The official plan is to wait for BMesh before tackling it properly. Nevertheless TexFace panel is really important for BGE.
Missing: operators to copy the current parameters to other selected faces.
* note: what I changed from the original patch is the UI script. The pool wasn't defined and it was using tabs.
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In file included from MOD_fluidsim_util.c:62:
/usr/include/zlib.h:1440: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘gzseek64’
TODO: string.h appears twice and "" vs <> seems arbitrary.
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character as a list item).
Note: The default value ("start") on windows doesn't work. Start is not a real program.
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Please enable+compile before committing!
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Hid the 'Enter Edit Mode' property when adding an object, not necessary anyway.
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- swapped in less verbose math functons
- modifier include cleanup
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patch by Ben Batt (artificer)
Updated patch for 6 or so modifiers added since the patch was written.
- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
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the C code to copy the constraint was already there (same as 2.49) so this operator simply exposes it.
I'm using the name Copy Constraints to Others based on what we have in material operators (e.g. Copy Material to Others).
If we bring back the whole Copy Attributes menu (old Ctrl+C) having the individual operators is still important for scripts. Nevertheless I'm not comfortable with the name (to Others sounds unnecessary verbose) but so far having the functionality back is important (request from Caju Studio). I'll be glad to make any change later if needed.
(no shortcut for that, to use it go to userpref->keymap and assign a shortcut for this operator or add it to the toolshelf)
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Made custom proxy files a lot more sensible to select
(upgraded to filepath get/setters)
Changed semantics, since custom files don't make much
sense without custom directories...
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Proxy render size settings is now back. (Maybe still in need of some sensible
icons, though...)
Also: waveform color seperation works in N-keys dialog again.
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and it makes it available in the operator search)
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- added new mathutils.Color() type, use with rna so we can do for eg:
material.diffuse_color.r = 1.0
# also has hsv access
material.diffuse_color.s = 0.6
- made Mathutils and Geometry module names lowercase.
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bumping the minimum version requiired
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- prefix mathutils api.
- 2 blf.c files (annoying for debugging)
- py api docs ignore keying sets as with operators.
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open/close it. Will allow quicker inspections without mouse strains.
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set request
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Scrollwheel is being fully swallowed there now...
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eg:
bpy.context.object.driver_remove("location")
ANIM_remove_driver now accepts -1 as an index for removing all drivers from one path.
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In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.
I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
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- vertex normals were not being flipped (though faces are)
- rim faces didnt influence edge vertex normals
apply solidify on top of solidify modifier now works correctly
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- vectors now respect min/max settings.
- keyframing and adding drivers raises an error in an index is set on a non array, keyframing raises an error if it fails.
reference docs...
- added docstrings for remaining python bpy_struct functions
- added fake class for docs, bpy_struct, which is the base class of everything in bpy.types
- improved inherictance references for struct classes, include bpy_struct members.
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pointsBegin(), and pointsEnd(). All these methods are inherited
from the Interface1D class.
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Supports default OSX codecs : Linear PCM, Apple Lossless and AAC
Note that AAC codec doesn't support sample rates above 48kHz. If a python/rna guru knows how to easily enforce this limit, he is welcome!
Enjoy making Quicktime movies now with audio!
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each type.
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