Age | Commit message (Collapse) | Author |
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Adds full frame implementation to this node operations.
No functional changes.
2.5x faster than tiled fallback on average.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11690
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Adds full frame implementation to this node operation.
No functional changes.
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Not causing issues in current master because all buffer areas are at
(0, 0) position and `Extend` is not used. But areas may be at any
position in future developments and it will crash.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D11784
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Link sockets are always connected to inserted translate or scale
operation `Color` sockets even when they have different data type.
This causes crashes on full frame mode when operations read inputs
with non expected datatypes.
Because data type conversions need to be executed before, convert
resolutions must ensure same datatypes are linked.
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This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.
As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.
The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.
This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.
Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.
Differential Revision: https://developer.blender.org/D11689
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With this option enabled, updating the geometry is no longer deform only.
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Only DNA_customdata_types.h is needed for BMEditMesh.
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Correct X/Y mismatch in RetrackRegionTracker.
NOTE: This isn't used at the moment.
Reviewed By: sergey
Ref D11895
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Also remove white-space added last commit.
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- Make the variable to store the name 'static'.
- Use STRNCPY macro.
- Set the first character to nil instead of memset for the while string.
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When adding texts or various simple effects I often copy-paste strips
to reuse properties from a template such as font or position. I assume
this is common workflow. Issue with this workflow is, that active strip
is not changed after pasting, so when adjusting property, it is original
strip that is being modified.
This is not issue when duplicating strips - selection state is
transfered to duplicate strips, such that duplicate of active strip is
set to be active and duplicate of selected strip is set to selected.
Implement same selection transfering behavior in paste operator, that
exists in duplicate operator.
Since strip can be deleted after copying, it is not possible to rely
on sequencer state. This is true even when pasting strips to different
scene. Therefore active strip name must be stored in clipboard.
Reviewed By: sergey, Severin
Differential Revision: https://developer.blender.org/D11781
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Caused by fba9cd019f21, then fixed by 0e4245bc28e6, but without
subversion bump, so some files were still broken after fix.
Repeat fix again, but this time also bump subversion.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D11864
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Use the same partial-update functions used by transform when
editing vertex locations with the number buttons.
This avoids unnecessary calculations for normals and tessellation.
This gives around 1.44x overall speedup on high poly meshes.
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Support for begin/update/end callbacks allowing state to be cached
and reused while dragging a number button or slider.
This is done using `UI_block_interaction_set` to set callbacks.
- Dragging multiple buttons at once is supported,
passing multiple unique events into the update function.
- Update is only called once even when multiple buttons are edited.
- The update callback can detect the difference between click & drag
actions so situations to support skipping cache creation and
freeing for situations where it's not beneficial.
Reviewed by: Severin, HooglyBoogly
Ref D11861
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In most cases the undo system was loading undo steps twice.
This was needed since some undo systems (sculpt, paint, text)
require stepping out of the current undo step.
Use a flag to limit this to the undo systems that need it.
This improves performance for other undo systems.
This gives around 1.96x speedup in edit-mesh for high-poly objects.
Reviewed by: mont29
Ref D11893
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- Tag the object data instead of the object when decoding
(this avoids duplicating mesh object-data on each undo-step).
- Calculate face normals as part of multi-threaded tessellation.
This gives ~11% speedup with 1.5x million polygons.
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Replace with brief note in warning.
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Rename:
- EDBM_mesh_free -> EDBM_mesh_free_data
BKE_editmesh_free -> BKE_editmesh_free_data
Since this doesn't free the edit-mesh pointer.
- BKE_editmesh_free_derivedmesh -> BKE_editmesh_free_derived_caches
Since this no longer uses derived-mesh, match naming for the related
object function BKE_object_free_derived_caches.
Also remove `do_tessellate` argument from BKE_editmesh_create,
since the caller can explicitly do this if it's needed,
with the advantage that it can be combined with normal calculation
which is faster on high-poly meshes.
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When enabled, print the time taken between running actions.
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Docs: https://docs.microsoft.com/en-us/cpp/preprocessor/predefined-macros
Differential Revision: https://developer.blender.org/D11460
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All platforms support the proper format string and it's already used in
various other places.
Differential Revision: https://developer.blender.org/D11460
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Regression in d25747ee751096de2e417a7da1316bf5bf81c25a
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During a mesh transformation in edit mode (Move, Rotate...), only part of
the batch cache needs to be updated.
This commit allows only update only the drawn batches seen in
`BKE_object_data_eval_batch_cache_deform_tag` if the new
`ID_RECALC_GEOMETRY_DEFORM` flag is used.
This new flag is used in the transforms operation for edit-mesh and
results in 1.6x overall speedup in heavy subdiv cube.
Differential Revision: https://developer.blender.org/D11599
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This might be an artistic choice, but round end caps are supposed to be
a "half circle centered at the end point of the line" as documented
here: https://docs.blender.org/manual/en/dev/render/freestyle/
parameter_editor/line_style/strokes.html#caps
They are a shashed half circle instead.
This patch makes this pure half circles [and also fixes the case where
thickness of beginning was used for both beginning and end of the
stroke]
Maniphest Tasks: T88015
Differential Revision: https://developer.blender.org/D11340
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This was accidentally committed by rBecbf838feefc.
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This could lead to colors that are supposed to be exactly white to be slightly
darker.
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This commit adds a curve primitive node for creating squares,
rectangles, trapezoids, kites, and parallelograms. It also includes
a mode where the four points are just vector inputs.
Differential Revision: https://developer.blender.org/D11665
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In this bug report it resulted in rendering animations stopping too early,
but this affected more areas.
After the previous cleanup commit, it becomes clear that frame and ctime
values were mixed up.
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Confusingly, BKE_scene_frame_get did not match the frame number as expected by
BKE_scene_frame_set. Instead it return the value after time remapping, which
is commonly named "ctime".
* Rename BKE_scene_frame_get to BKE_scene_ctime_get
* Add a new BKE_scene_frame_get that matches BKE_scene_frame_set
* Use int/float depending if fractional frame is expected
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Sorry, missed this in 53cf8e83b37d.
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Under some circumstances (e.g. when rendering) the geometry
nodes logger is not used. This was missing a simple null check.
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It always bothered me that we'd do the `BLI_assert(... || !"message")` trick to
print a message alongside the assert, while it should be trivial to have a way
to pass an extra string as additional argument.
This adds `BLI_assert_msg()` with a second argument for a message. E.g.:
```
BLI_assert_msg(
params->rename_id == NULL,
"File rename handling should immediately clear rename_id when done, because otherwise it will keep taking precedence over renamefile.");
```
On failure this will print like this:
```
0 Blender 0x00000001140647a3 BLI_system_backtrace + 291
[...]
13 Blender 0x00000001092647a6 main + 3814
14 libdyld.dylib 0x00007fff203d8f5d start + 1
BLI_assert failed: source/blender/editors/space_file/file_ops.c:2352, file_directory_new_exec(), at 'params->rename_id == ((void*)0)'
File rename handling should immediately clear rename_id when done, because otherwise it will keep taking precedence over renamefile.
```
Reviewed by: Sybren Stüvel, Jacques Lucke, Sergey Sharybin, Campbell Barton
Differential Revision: https://developer.blender.org/D11827
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The 'collection' property is flagged PROP_ID_REFCOUNT, so the
modifiers foreachIDLink functions should walk with IDWALK_CB_USER
(instead of IDWALK_CB_NOP).
Otherwise the modifier wont be included as a user for the collection
(e.g. on file read); removing the collection from the modifier will
decrement usercount though (which in worst case scenario makes the
collection orphan and will result in data loss)
Maniphest Tasks: T89765
Differential Revision: https://developer.blender.org/D11877
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When editing vertices with number buttons, tag the mesh, not the object.
This prevents the evaluated mesh being re-created for the object
and is correct as the mesh is being edited not the object.
Note that all tags for updating object geometry should be checked
to see if this change should be applied there too.
From a simple test on a high-poly mesh this gives around 1.3x
overall speedup.
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The name was mistakenly written as `use_cached_result`. Fixed.
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After cache implementation line art apply will not show strokes properly, now fixed.
# Conflicts:
# source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
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The Pattern and Search display options in the Clip Editor display settings
are independent and should not be grayed out since those options
remain relevant even with path display turned off.
Alternative solution were propoesed in D11630 and D11715
but each of those patches had downsides.
This solution is the simplest and does not break muscle memory.
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VS2019 is the preferred version to use these
days, look for it before looking for 2017
and 2022.
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Channel packed images should not have their RGB affected by alpha.
rendering in Cycles and Eevee was fine already, but displaying these was
not right in the Image and Node editors.
Not 100% sure what to do for the "Color and Alpha" mode, but I guess
this should stay like it was before (applying the alpha).
"Color", "R", "G", and "B" modes were changed to not have color be
affected by alpha though.
ref. T89034
Maniphest Tasks: T89034
Differential Revision: https://developer.blender.org/D11871
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Differential Revision: https://developer.blender.org/D11872
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For some reason, the Windows compiler didn't like the
static function being used in the parallel_reduece.
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