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2015-06-23Cleanup: styleCampbell Barton
2015-06-23Subsurf: Make color layer aquisition order for textured draw matchAntony Riakiotakis
cdderivedmesh
2015-06-23Fix T45051: Curve parent bug.Bastien Montagne
PARCURVE is deprecated parting type, should never have been exposed to user! Not a regression, but safe enough for final 2.75 imho.
2015-06-23BGE: Fix 57065a, missing dots.Porteries Tristan
2015-06-23Minor tweaks to bge.constraints docsCampbell Barton
2015-06-23Update bge.constraints API docCampbell Barton
D1357 by @Matpi with edits.
2015-06-23Fix T45123: 2D line intersection failsCampbell Barton
Co-linear lines could detect as intersecting even if they weren't overlapping.
2015-06-23Cleanup: use 2d math funcs for line intersectionCampbell Barton
2015-06-23Fix stupid mistakeAntony Riakiotakis
2015-06-23Code cleanup: Use enums for redraw timer operator, makes things moreAntony Riakiotakis
readable
2015-06-23Fix edge drawing, total loose edges can only be determined -after- theAntony Riakiotakis
edge buffer has been setup (this is where they are counted)
2015-06-23CMake: quiet warnings in GTestCampbell Barton
2015-06-23CMake: support multiple args to remove_cc_flagCampbell Barton
2015-06-23Allow editing the text editor line directlyCampbell Barton
Alternate solution for T44855
2015-06-23Fix T45117: Dark dupli-face objects (regression)Campbell Barton
2015-06-23Missed changing default arg in addon_utils.disableCampbell Barton
2015-06-23Fix T44320: UV island overlap considered linkedCampbell Barton
2015-06-22Fixed compilation error in editor/animation/anim_markersJeroen Bakker
2015-06-22Fix T45149: Normal Node shows a hole in its sphere with heigh scale facsJulian Eisel
2015-06-22Fix T45034: MirrorBall rendering on wrong camera axisSergey Sharybin
This was a mistake in the original code from D1079. With the current way how direction ot mirror ball works camera should look into negative Y direction. Corrected it in the camera matrix synchronization, so no extra calculations are needed at the render time. That's a bit annoying, but we'd better port it to the release branch, or otherwise we'll end up with files created with wrong camera mapping after 2.75 release.
2015-06-22Fix T45148, stupid own mistake, the two functions are not the same,Antony Riakiotakis
shouldn't have collapsed them
2015-06-22Revert "Lock markers now also disallows selection of markers"Antony Riakiotakis
This reverts commit 37fd2628058f296153a21ad359fbcbc74e9141e5.
2015-06-22BGE: Fix T45110, T44174, armature animations update and mirror render.Porteries Tristan
Reveiwers:Moguri, Matpi, youle
2015-06-22Fix T45145, multiview selection fix not working for scaled matrices.Antony Riakiotakis
Multiview code already accounts for scale, do not scale frame before multiplying with matrix.
2015-06-22Fix T45136, only draw edges if there's something to draw.Antony Riakiotakis
2015-06-22Cycles: Respect duplicator's object motion blur settingsSergey Sharybin
The idea is to make it possible to control linked duplicated objects motion blur from the scene file without need to do overrides on the linked object settings. Currently only supported for dupligroup duplication and all now if duplicator object has motion blur disabled then it'll be inherited into all the duplicated objects. There should be no regressions/changes in look of existing files because objects do have motion blur enabled by default.
2015-06-22Fix T45144: Multi-value-edit ignored rangeCampbell Barton
2015-06-22Fix camera stereo logic use /w regular selectCampbell Barton
2015-06-22Fix T45133: Crash drawing material buttonsCampbell Barton
2015-06-22Fix memory leak /w multi-drag over a single buttonCampbell Barton
2015-06-21Cleanup: Get rid of some ugly magic numbers...Bastien Montagne
2015-06-21Fix T45135: More cleanup of extreme max values in operator properties.Bastien Montagne
INT_/FLOAT_MAX are sometimes valid choices, but most of the time more sensible values should be used here!
2015-06-21Fix/Cleanup possibility to type insane values in 'add' operators options.Bastien Montagne
Our 'hard limit' values was too often max_int/float here, mis-typing could lead to crash (or infinite hanging) of Blender, see e.g. http://blender.stackexchange.com/questions/32790/blender-forces-computer-to-reboot-after-mistyping-extreme-value-for-resolution-i
2015-06-21Change defaults for planar-face toolCampbell Barton
2015-06-21Cleanup: quiet warningCampbell Barton
2015-06-21Support for platforms /wo malloc_usable_sizeCampbell Barton
Was only used for stats, netbsd doesn't define this function.
2015-06-21BMesh: replace BLI_array -> BLI_stackCampbell Barton
2015-06-21BMesh: replace BLI_array -> BLI_stackCampbell Barton
Also use more direct custom-data access.
2015-06-20Threads: Cache result of syscall when querying number of system threadsSergey Sharybin
Number of system threads is quite difficult to change without need of blender restart, so we can cache result of the systcalls (which are not really cheap) in order to be able to call BLI_system_thread_count() without worrying of performance issues in that function. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1342
2015-06-20Cycles: Another fix for OSX, sm_50 experimental actually also fails to compileSergey Sharybin
Didn't notice it originally because compilation was threaded.
2015-06-20Cycles: Tweak to previous commit, experimental sm_52 works on Linux but not OSXSergey Sharybin
2015-06-20Cycles: Un-inline triangle_intersect_precalc() on Apple OpenCLSergey Sharybin
This gives quite the same problems as experimental CUDA kernels and for until it's found a root cause of the problem we'd just explicitly uninline the function.
2015-06-20Cycles: Don't show pre-sm_20 CUDA cards in the device listSergey Sharybin
2015-06-20SCons: Enable sm_52 CUDA kernel on all platformsSergey Sharybin
2015-06-20Cycles: Cleanup, make it more obvious which platform requires workaround for ↵Sergey Sharybin
triangle intersection Should be no functional changes.
2015-06-20BGE: Fix T38030: wrong vertex index returned by KX_PolyProxyPorteries Tristan
Fix T38030. In c++ source we use one list for triangles and an other for quads, but KX_PolyProxy doesn't care about that and return the vertex offset in its list. So we just have to compute the offset of each RAS_DisplayArray to its previous to have an absolute vertex index. Reviewers: moguri, campbellbarton, kupoman, agoose77, brita_, hg1 Reviewed By: agoose77, hg1 Projects: #game_engine Maniphest Tasks: T38030 Differential Revision: https://developer.blender.org/D1324
2015-06-20BGE: dissallow calling reverse on internal clistsCampbell Barton
2015-06-20missed last commitCampbell Barton
2015-06-20Transform: UV islands were split by windingCampbell Barton
This meant front/back faces from a projection would be seen as separate islands.
2015-06-20Minor edit to transform-uv-island center calcCampbell Barton
Only count each UV to influence the center once.