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2015-07-01Refactoring:Antony Riakiotakis
Make sure SEQ_TYPE_EFFECT is only used as a flag, not as number comparison. This should allow us to add new non-effect types in between effect types (every 8 indices). Dirty, but alternative of separating type/subtype means we lose forward compatibility.
2015-07-01BGE: Fix T44069 playing action during libfree.Porteries Tristan
2015-07-01Correct --help messageCampbell Barton
2015-07-01Removing gaps will now also move the scene markers, unless markers areAntony Riakiotakis
locked
2015-07-01Sequencer metadata:Antony Riakiotakis
Add option to render strip metadata to final result, bypassing current scene metadata.
2015-07-01BGE: Remove KX_PolygonMaterial reference in documentation.Porteries Tristan
2015-07-01BPlayer compile fix ©Bastien Montagne
2015-07-01atomic_ops: Fix MSVC versions of add/sub returning original value instead of ↵Bastien Montagne
result of operation. Thanks to Brecht for tip about how to fix this!
2015-07-01atomic_ops: fix typo in func names (uint32 instead of uint64).Bastien Montagne
2015-07-01Cycles: Fix zero-size buffer allocation with OpenCL devicesSergey Sharybin
This is not really supported by OpenCL but might happen in certain configurations. There might be some remained cases when this happens but so far can not find any,
2015-07-01Fix T45253: Particle emitter volume mode and grid mode broken in 2.75.xSergey Sharybin
This is a regression since dced56f and root of the issue comes to the fact that grid distribution sets UNEXIST flag during distribution, which is then being reset in initialize_all_particles(). This commit solves the issue, but it's not really nice and some smart guy might want to revisit it.
2015-07-01Particles: Code cleanup, whitespaceSergey Sharybin
2015-07-01Cleanup: use boolsCampbell Barton
2015-07-01Cleanup: use cross_v2v2 functionCampbell Barton
2015-07-01Cleanup: doxygen commentsCampbell Barton
2015-07-01Cleanup: use swap math funcsCampbell Barton
2015-07-01User Prefs for NDOF dead-zoneCampbell Barton
D1344 with edits
2015-07-01Use macro for user-prefs version checksCampbell Barton
2015-07-01Cycles: Solve some harmless NULL pointer magicSergey Sharybin
Was harmless but confused some sanity checks, also kinda makes sense to be more verbose about what's going on there.
2015-06-30Fix 1px gap in regions drawn with region overlapJulian Eisel
2015-06-30Fix T45240: New depsgraph ignores animation applied on the curve dataSergey Sharybin
2015-06-30Fix T45238: New depsgraph flickers with the lattice modifierSergey Sharybin
2015-06-30Fix T45241: New depsgraph was lacking update of python drivers on time changeSergey Sharybin
It's quite tricky to see if the driver actually depends on time or not, so currently used approach when we'll be doing some extra updates. This seems to correspond to how old depsgraph was dealing with this.
2015-06-30Fix T45239: New depsgraph does not work with IK pole targetSergey Sharybin
2015-06-30Fix T45251 custom directory not taken into account for image proxies.Antony Riakiotakis
2015-06-30Fix for mistake in grid-snap patchCampbell Barton
2015-06-30Select flush deleting edgeloop in edge mode tooCampbell Barton
2015-06-30CMake: remove helper textCampbell Barton
Its out of date, better use the wiki building docs.
2015-06-30CMake: minor editsCampbell Barton
2015-06-30Transform: add back absolute snapping optionCampbell Barton
This ensures that vertices are grid-aligned while transforming, instead of just snapping the input values for translate.
2015-06-30Cleanup: transform grid snap round, not floorCampbell Barton
2015-06-30Note that closest_point_on_mesh is in object spaceCampbell Barton
2015-06-30Cleanup: use const for screen functionsCampbell Barton
2015-06-30Cleanup: move BLI_char_switch into BLI_stringCampbell Barton
2015-06-30Cleanup: use BLI_str prefix for BLI_replacestrNCampbell Barton
2015-06-30Cleanup: move BLI_timestr to BLI_timecodeCampbell Barton
2015-06-30Fix T45237: Dither dosn't work in Blender Internal Renderer after Multi-ViewDalai Felinto
2015-06-29Node Editor: Use Smaller Factor for Grid SnappingJulian Eisel
An attempt to treat @sebastian_k's blood pressure a bit.
2015-06-29Remove WITH_TESTS_PERFORMANCE option.Bastien Montagne
Performance tests now have their own CMake macro, which ensures they do not get added to ctest list, so we do not have to bother about them anymore, and can always build them (when GTests are enabled, of course).
2015-06-29GTests: do not add 'performance' tests to auto-ran tests (with ctest or ↵Bastien Montagne
'make test')...
2015-06-29Fix .obj testing.Bastien Montagne
2015-06-29Fix 73841 : Game Engine - Camera Lens ShiftDalai Felinto
This is essential for video projection, and the alternative until now was to manually change the projection matrix via Python. ( http://www.blender.org/manual/game_engine/camera/introduction.html#camera-lens-shift - this page will be removed as soon as I commit this) Also this is working for perspective and orto cameras BUT if the sensor is not AUTO it will only look correct in blenderplayer (this is an unrelated bug, but just in case someone runs into it while testing this, now you know why you got the issue). Kudos for the BlenderVR project for supporting this feature development. Differential Revision: https://developer.blender.org/D1379
2015-06-29Fix T45234: Stereo Parallel vs. Off-AxisDalai Felinto
Parallel rendering was not working. The idea of having parallel convergence mode to render as parallel but visualize as off-axis was good, but it was leading to some complications in the code. I think it's more clear to the user if parallel looks and render as parallel, and if she wants to pre-visualize the converged planes, simply temporarily set the camera to off-axis.
2015-06-29Fix T45022: Update missing when linking objects with new depsgraphSergey Sharybin
2015-06-29Fix T45156: scaling region crashCampbell Barton
2015-06-29Fix T45154: Translation binary file(blender.mo) for Japanese is too smallSergey Sharybin
The issue was caused by some changes made to msgfmt which were needed to make modified (cleaned-up, stripped-comments messages) working. Unfortunately that fix was merged into the release branch, so this fix is to be ported there as well and verified against rc1 translations.
2015-06-29Partial fix T45156: scaling region crashCampbell Barton
'ar->winy' may not be initialized, making regions zoom in (past limits) and attempt to draw very large text (~10x10k size characters), often crashing. Fix isn't complete since it only corrects factory startup.
2015-06-29Cleanup: Style in for loops header.Thomas Dinges
2015-06-28Fix T45227: Light optimization commit broke world MISSergey Sharybin
2015-06-28Cycles: Avoid having duplication of BVH arrays during buildSergey Sharybin
Previous idea behind having vector during building and array for actual storage was needed in order to minimize amount of re-allocations happening during the build, but it lead to double memory overhead used by those arrays at the vector to array conversion stage. Issue with such approach was that for BVH without spatial split size of arrays is known in advance and it never changes, which made vector to array conversion totally redundant. Also after testing with several rather complex from spatial split scenes (such as trees) it seems even conservative approach of reallocation (when we perform re-allocation when leaf does not fit into the memory) doesn't give measurable difference in time. This makes it so we can switch to array, which will avoid unneeded memory re-allocations when spatial split is disabled without harming other cases. it's a bit difficult to measure exact benefit of this change on our production files here, but depending on the scene it might give quite reasonable memory save.