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2015-07-27Gooseberry: Fixes for buildbot ported from mastergooseberrySergey Sharybin
Cherry-picking the changes because at this point it becomes quite tricky to merge master into gooseberry and it's maybe not something we really want to keep this branch being able to fully re-render the movie.
2015-07-27Gooseberry: Correction for previous OpenVDB fixSergey Sharybin
Flag was set back to front.
2015-07-27Gooseberry: Disable OpenVDB for windows cmakeSergey Sharybin
We don't have precompiled libraries for openvdb on windows so compilation on buildbots was completely failing.
2015-07-24Gooseberry: Fix for crash when object is used on multiple render layersSergey Sharybin
Not really ideal solution, but this system needs revisit anyway and will be done a bit differnetly in the master branch. So no worries for now.
2015-07-18Gooseberry: Disable CUDA kernels from buildbot compilationSergey Sharybin
OpenVDB kernel caused increase stress on the registers, which is now causing compiler to crash for quite some time now. Don't have time to look into details now and would prefer if the branch devs will look into this. Disabling CUDA for now, building without it is better than bot building at all anyway.
2015-07-07Gooseberry: Hopefully fix compilation of BGE stubsSergey Sharybin
2015-07-07Gooseberry: Fix someone's bad merge conflict resolve in BGE stubsSergey Sharybin
2015-07-02Merge branch 'master' into gooseberryAntony Riakiotakis
2015-07-02Make OpenGL debug contexts a flag --debug-gpu instead of a compile timeAntony Riakiotakis
option. This makes sense, since contexts get created at runtime, there is little reason to require recompilation for this. Only works on linux currently, will be doing more OSs later
2015-07-02RNA Doc: Camera shift affects all cameras (perspective, orthographic and ↵Dalai Felinto
even panoramic)
2015-07-02Game Engine: Camera Lens Shift: support to change it during gameDalai Felinto
2015-07-02Text effect strip for sequencer.Antony Riakiotakis
Is pretty much what it says :) Easy subtitles for everyone! Supports size, positioning, a cheap shadow effect (probably will need more work), and autocentering on x axis. Now you can go wild with long spanish names in your soap opera videos. Will probably be refined as days go by, but at least it's now ready for testing.
2015-07-02Merge branch 'master' into gooseberrySergey Sharybin
Conflicts: source/blender/makesdna/DNA_object_types.h
2015-07-02One more compile fixAntony Riakiotakis
2015-07-02Fix compilation errorsAntony Riakiotakis
2015-07-02Render: Solve wrong vertex parent in linked objects with Locked UISergey Sharybin
The cleanup function was a bit too much aggressive here, made it much more conservative. It means memory usage will not be so low anymore, and to address this we'll need to make this function depsgraph aware.
2015-07-02Fix crash in background mode after the NDof deadzone commitSergey Sharybin
2015-07-02Fix: Keyframe indicators for NLA Strip properties fails if the AnimData has ↵Joshua Leung
an active action
2015-07-02BGE: remove check for area in start-game operatorCampbell Barton
This prevented the BGE from being started from the command-line, the exec() function checked already. Also use API calls to find area, region.
2015-07-02BGE: Fix T45267 Lib load without material caching.Porteries Tristan
2015-07-02Fix T45269: Blender 2.75 crashes when I run my the gameSybren A. Stüvel
Velocity clamping on static objects caused a crash.
2015-07-02BGE: Fix T45196 armature action on libloading.Porteries Tristan
2015-07-02Linux desktop spec: Add a 'Keyword' field.Bastien Montagne
2015-07-02DerivedMesh: cleanup & minor edirsCampbell Barton
- place return args last position - move crazyspace function out of DerivedMesh header - use bool for args - flow control on own lines to ease debugging
2015-07-02Minor edits to --helpCampbell Barton
2015-07-01Cleanup: Use bool instead of intJulian Eisel
2015-07-01Transform: use snap-to-grid behavior from D910Campbell Barton
Excuse the trashing here, but seems users prefer this most (though both can be useful). Note that the UI remains the same, so this is an option for 'Incremental' snapping instead of a new snapping mode.
2015-07-01Linux XDesktop spec: add '%f' file specifier to 'Exec' field.Bastien Montagne
Also reorder alphabetically generic names & comments, and add french comment.
2015-07-01Cleanup: Make select grouped effect code a bit more readableAntony Riakiotakis
2015-07-01Refactoring:Antony Riakiotakis
Make sure SEQ_TYPE_EFFECT is only used as a flag, not as number comparison. This should allow us to add new non-effect types in between effect types (every 8 indices). Dirty, but alternative of separating type/subtype means we lose forward compatibility.
2015-07-01BGE: Fix T44069 playing action during libfree.Porteries Tristan
2015-07-01Merge branch 'master' into gooseberryAntony Riakiotakis
2015-07-01Removing gaps will now also move the scene markers, unless markers areAntony Riakiotakis
locked
2015-07-01Correct --help messageCampbell Barton
2015-07-01Merge branch 'master' into gooseberryAntony Riakiotakis
Conflicts: source/blender/blenlib/intern/BLI_filelist.c source/blender/editors/transform/transform.h source/blender/editors/transform/transform_snap.c source/blenderplayer/bad_level_call_stubs/stubs.c
2015-07-01Sequencer metadata:Antony Riakiotakis
Add option to render strip metadata to final result, bypassing current scene metadata.
2015-07-01BGE: Remove KX_PolygonMaterial reference in documentation.Porteries Tristan
2015-07-01BPlayer compile fix ©Bastien Montagne
2015-07-01atomic_ops: Fix MSVC versions of add/sub returning original value instead of ↵Bastien Montagne
result of operation. Thanks to Brecht for tip about how to fix this!
2015-07-01atomic_ops: fix typo in func names (uint32 instead of uint64).Bastien Montagne
2015-07-01Cycles: Fix zero-size buffer allocation with OpenCL devicesSergey Sharybin
This is not really supported by OpenCL but might happen in certain configurations. There might be some remained cases when this happens but so far can not find any,
2015-07-01Fix T45253: Particle emitter volume mode and grid mode broken in 2.75.xSergey Sharybin
This is a regression since dced56f and root of the issue comes to the fact that grid distribution sets UNEXIST flag during distribution, which is then being reset in initialize_all_particles(). This commit solves the issue, but it's not really nice and some smart guy might want to revisit it.
2015-07-01Particles: Code cleanup, whitespaceSergey Sharybin
2015-07-01Cleanup: use boolsCampbell Barton
2015-07-01Cleanup: use cross_v2v2 functionCampbell Barton
2015-07-01Cleanup: doxygen commentsCampbell Barton
2015-07-01Cleanup: use swap math funcsCampbell Barton
2015-07-01User Prefs for NDOF dead-zoneCampbell Barton
D1344 with edits
2015-07-01Use macro for user-prefs version checksCampbell Barton
2015-07-01Cycles: Solve some harmless NULL pointer magicSergey Sharybin
Was harmless but confused some sanity checks, also kinda makes sense to be more verbose about what's going on there.