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2022-06-03Cleanup: spelling in commentsCampbell Barton
2022-06-03Cleanup: remove unused, commented MTexFace assignmentsCampbell Barton
2022-06-03Merge branch 'blender-v3.2-release'Campbell Barton
2022-06-03Fix T98558: island selection in UV editor can crashPhilipp Oeser
Regression in [0]. When zoomed in, we can be within the face of an island but too far from an edge, in this case uv_find_nearest_face_multi_ex is used instead of uv_find_nearest_edge_multi with the consequence that hit.l cannot be used in uvedit_uv_select_test (it is NULL). Instead, use uvedit_face_select_test instead in this case. [0]: d356edf420ba13b3a544dcc598a0e31a36e1d86c Reviewed By: campbellbarton Ref D15100
2022-06-03Cleanup: DRW: Overlay: Make simple fragment shaders localClément Foucault
This avoids reusing gpu shader files that have different requirements.
2022-06-02Cleanup: Split large block of versioning code to separate functionHans Goudey
Large blocks of versioning code should be separate to keep `blo_do_versions_300` more readable.
2022-06-02Cleanup: Simplify curves toolbar drawing logicHans Goudey
Use `elif` to clarify that only one case happens.
2022-06-02Cleanup: DRW: Added basic_ prefix to all *.glsl files in basic/shadersClément Foucault
This is needed to avoid potential naming collision with other engines.
2022-06-02Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shadersClément Foucault
This is needed to avoid potential naming collision with other engines
2022-06-02EEVEE-Next: Fix compilation of hair domain materialsClément Foucault
Also fix formating of `curves_attribute_element_id` which was copy pasted. # Conflicts: # source/blender/draw/engines/eevee_next/shaders/eevee_attributes_lib.glsl
2022-06-02Cleanup: DRW: Added overlay_ prefix to all *_info.hh files in overlayClément Foucault
2022-06-02Fix T79801: openvdb cache does not support Unicode paths on windowsRay Molenkamp
"Fix" should be taken with a grain of salt, this will fix the issue on win10 1903 and newer. OpenVDB uses boosts memory mapped files which call CreateFileA in the back-end when you feed it a regular string. now the encoding for CreateFileA will be whatever the default is for the system, it internally turns it into a wide string with said encoding and calls CreateFileW. This change changes that encoding to UTF-8 for just blender so we can use utf-8 with any of the narrow api functions. This is a manifest change and only win10 1903 will look for it, so that sadly limits the fix to only a subset of users. While ideally we would have fixed the issue our selves, some of the calls to openvdb::io::file::open are beyond our control (ie from inside USD or Mantaflow) Note: This only changes the behaviour in regard to Win32 API functions, regular CRT functions like fopen or if_stream will still not accept utf-8 filenames. Differential Revision: https://developer.blender.org/D14981 Reviewed by: brecht
2022-06-02Color Management: add Filmic sRGB as an image colorspaceBrecht Van Lommel
A typical use case is when you want to render with the Filmic view transform, but composite an existing image in the background that should not be affected by the view transform. With this colorspace it's possible to do an inverse Filmic transform, render everything in scene linear space, and then apply the Filmic transform again. This is pretty basic in that this is not going to take into account the full view transform including looks, curves and exposure. But it can be helpful anyway. Ref T68926
2022-06-02Cycles: load 8 bit image textures as half float for some color spacesBrecht Van Lommel
For non-raw, non-sRGB color spaces, always use half float even if that uses more memory. Otherwise the precision loss from conversion to scene linear or sRGB (as natively understood by the texture sampling) can be too much. This also required a change to do alpha association ourselves instead of OIIO, because in OIIO alpha multiplication happens before conversion to half float and that gives too much precision loss. Ref T68926
2022-06-02Cleanup: Use const pointersHans Goudey
2022-06-02Fix: Build error after merge from release branchHans Goudey
2022-06-02Merge branch 'blender-v3.2-release'Hans Goudey
2022-06-02Fix T98556: Crash with extrude node in edit modeHans Goudey
The original index layer was not initialized properly. Supporting original indices properly for this node is doable, but for now it is better to simply initialize them to the "none" value to fix the crash. Differential Revision: https://developer.blender.org/D15105
2022-06-02Fix T98546: Crash with multires bake and zero levelsHans Goudey
The problem was that copying a `CDDerivedMesh` (`CDDM_copy`) doesn't copy the `vert_normals` reference that it takes from a mesh. Since this entire area is almost completely broken anyway (mainly in terms of ownership handling), for now we can just avoid copying the `DerivedMesh` in the zero levels case. Longer term, this area should be refactored to remove `DerivedMesh` and use the newer subdivision evaluation system. Differential Revision: https://developer.blender.org/D15099
2022-06-02Cycles: fix missing attribute updateJacques Lucke
Differential Revision: https://developer.blender.org/D15102
2022-06-02install_deps: Add support for oneAPI Level Zero library.Bastien Montagne
2022-06-02install_deps: raise default ffmpeg version to 5.0, minimum 4.0.Bastien Montagne
Ref. T98555.
2022-06-02USD: Enable operator presets when exportingPhilipp Oeser
This patch enables operator presets for USD exports. The export menu has many options, so enabling the feature will help users manage their export settings in the same way they can with other filetypes. Same as {rB1d668b635632} Differential Revision: https://developer.blender.org/D14896
2022-06-02LineArt: Speedup construction of quad trees.Yiming Wu
Using multithread for `add_triangles` to speed up quad tree building. Each thread would lock its respective tile to work on triangle insertion, intersection calculation, tile splitting and triangle array extension. Reviewed By: Sebastian Parborg (zeddb), Sergey Sharybin (sergey) Ref D14953
2022-06-02Anim: Refactor 'F-curve from rna path' code.Bastien Montagne
Move into its own new function the the low-level logic to search for a given RNA path in Action F-curves, then driver F-curves of a given AnimData. This deduplicates code from `BKE_fcurve_find_by_rna_context_ui` and `id_data_find_fcurve`, and will allow for future more usages of this functionality. Differential Revision: https://developer.blender.org/D15068
2022-06-02Cleanup: remove "<pep8 compliant>" from headersCampbell Barton
It can be assumed that all scripts comply with basic pep8 formatting regarding white-space, indentation etc. Also remove note in best practices page & update `tests/python/pep8.py`. If we want to exclude some scripts from make format, this can be done by adding them to `ignore_files` in: source/tools/utils_maintenance/autopep8_format_paths.py Or using `# nopep8` for to ignore for individual lines. Ref T98554
2022-06-02PyDoc: reference enum instead of inliningCampbell Barton
2022-06-02Expose background job info to PythonSybren A. Stüvel
Add `bpy.app.is_job_running(job_type)` as high-level indicator. Job types currently exposed are `WM_JOB_TYPE_RENDER`, `WM_JOB_TYPE_RENDER_PREVIEW`, and `WM_JOB_TYPE_OBJECT_BAKE`, as strings with the `WM_JOB_TYPE_` prefix removed. The functions can be polled by Python code to determine whether such background work is still ongoing or not. Furthermore, new app handles are added for `object_bake_{pre,complete,canceled}`, which are called respectively before an object baking job starts, completes sucessfully, and stops due to a cancellation. Motivation: There are various cases where Python can trigger the execution of a background job, without getting notification that that background job is done. As a result, it's hard to do things like cleanups, or auto-quitting Blender after the work is done. The approach in this commit can easily be extended with other job types, when the need arises. The rendering of asset previews is one that's likely to be added sooner than later, as there have already been requests about this. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D14587
2022-06-02Merge branch 'blender-v3.2-release'Clément Foucault
2022-06-02Fix T98538 EEVEE: Geometry input node breaks with Displacement TextureClément Foucault
This was due to older drivers not honoring varying attributes shadowing by local variables. Renaming the input argument fixes the issue.
2022-06-02PyDoc: changes to the generated conf.py fileCampbell Barton
- Set the highlight language to python3 (excludes python2 syntax). - Set the encoding for code highlighting to utf-8 (no need to detect). - Update deprecated variable name. - Remove redundant unicode prefixed string.
2022-06-02Fix T98552: Experimental Tweak Select: Curve handle tweak is difficultCampbell Barton
When this preference is enabled, use selection behavior matching the graph editor. We may want to make this default (see T98552).
2022-06-02Cleanup: quiet warnings, remove unused argumentsCampbell Barton
2022-06-02VSE: Make time operations self-containedRichard Antalik
This patch makes it possible to manipulate strips without need to use update functions to recalculate effect and meta strips. Prior to this change function `SEQ_time_update_sequence` had to be used to update mainly effects and meta strips. This was implemented in a way that relied on sorted list of strips, which can't always be done and in rare cases this approach failed. In case of meta strips, `seqbase` had to be passed and compared with "active" one to determine whether meta strip should be updated or not. This is especially weak system that is prone to bugs when functions are used by python API functions. Finally, other strip types had startdisp` and `enddisp` fields updated by this function and a lot of code relied on these fields even if strip start, length and offsets are available. This is completely unnecessary. Implemented changes: All effects and meta strips are updated when strip handles are moved or strip is translated, without need to call any update function. Function `SEQ_time_update_sequence` has been split to `SEQ_time_update_meta_strip_range` and `seq_time_update_effects_strip_range`. These functions should be only used within sequencer module code. Meta update is used for versioning, which is only reason for it not being declared internally. Sequence fields `startdisp` and `enddisp` are now only used for effects to store strip start and end points. These fields should be used only internally within sequencer module code. Use function `SEQ_time_*_handle_frame_get` to get strip start and end points. To update effects and meta strips with reasonable performance, cache for "parent" meta strip and attached effects is added to `SequenceLookup` cache, so it shares invalidation mechanisms. All caches are populated during single iteration. There should be no functional changes. Differential Revision: https://developer.blender.org/D14990
2022-06-02Cleanup: undeclared warningCampbell Barton
2022-06-02PyDoc: remove CSS override for scrolling long enum listsCampbell Barton
Adding a scroll-bar to in-line lists has the down-side that it cuts of text including warnings or notes that can be included, see: T87008. Now enums are referenced [0] this is no longer needed, reverting [1]. [0]: 1c6b66c9cf80b3c9b4542b27948ae232f930a211 [1]: 1e8f2665916c049748a3985a2fce736701925095
2022-06-02Cleanup: replace ParamBool and PBool with bool for GEO_uv APIChris Blackbourn
Also improve const correctness and type correctness. Reviewed By: brecht Ref D15075
2022-06-02Cleanup: remove unused area smoothing logic for UV unwrapChris Blackbourn
This used to run when holding Shift while unwrapping until 2006 when it was removed [0]. [0]: e66b5e5cd5758f1259ec5a22d47f58ec3e9e3536 Reviewed By: brecht Ref D15075
2022-06-01Fix T92952: Knife inconsistent angle printoutCian Jinks
Knife could display incorrect snapping angle printout in header/footer because it was not always updated after angle snapping calculations.
2022-06-01GPencil: Add support to name new layer when moving to layerAntonio Vazquez
To make it consistent with collections, now it's possible to name the new layer created using the `Move to Layer` option. Differential Revision: https://developer.blender.org/D15092
2022-06-01Merge branch 'blender-v3.2-release'Thomas Dinges
2022-06-01Release schedule: Entering Bcon4 for Blender 3.2 (RC)Thomas Dinges
2022-06-01Merge branch 'blender-v3.2-release'Bastien Montagne
2022-06-01Fix T98469: Crash trying to add an object to a linked collection that is ↵Bastien Montagne
linked to multiple scenes. Crash happened because code could not find a valid base in current scene after adding the object, added some checks for that. Root of the issue was wrong assumptions in `BKE_object_add` logic, which would pick the first valid ancestor collection in case initially selected collection was not editable. In some case, this could pick a collection not instanced in the current scene's view layer, leading to not getting a valid base for the newly added object. Addressed this by adding a new variant of `BKE_collection_object_add`, `BKE_collection_viewlayer_object_add`, which ensures final collection is in given viewlayer.
2022-06-01Merge branch 'blender-v3.2-release'Philipp Oeser
2022-06-01Fix T98536: geometry nodes wrong selection on duplicate edgesPhilipp Oeser
Code was using the loop [which is looping over the selection] index as an index for the lookup into the edges directly, but needs to be a lookupinto the IndexMask. Also renamed the variable (as used elsewhere) to make this more clear. If accepted, would be nice to still get this into 3.2. Maniphest Tasks: T98536 Differential Revision: https://developer.blender.org/D15089
2022-06-01Merge branch 'blender-v3.2-release'Campbell Barton
2022-06-01Fix T98370: Shift+RMB Select nodes doesn't work with the tweak toolCampbell Barton
The tweak tool was toggling node selection twice, as the selection key-map is already accounted for in the node key-map there is no need to duplicate the actions in the tweak tool.
2022-06-01Curves: Avoid optimization to avoid storing selection for nowHans Goudey
This optimization should be restored when there is proper vizualization for the selection attributes.
2022-06-01LineArt: Adding a intersection timer.Yiming Wu
This is for conveinence of perfomance comparison.