Age | Commit message (Collapse) | Author |
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Reduce the inner loop of IMB_transform by extracting writing to an
output buffer in a template. This reduces a branch in the inner loop and
would allow different number of channels in the future.
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Use IMB_get_rect_len to solve overflow issues.
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Some doc-strings were skipped because of blank-lines between
the doc-string and the symbol and needed to be moved manually.
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
Ref T92709
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Ref T92709
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Ref T92709
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- Indent text after dot-points.
- Use an unparsed code-block to display the text verbatim in doxygen.
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When loading huge images (30k) blender crashed with a buffer overflow.
The reason is that determine the length of a buffer was done in 32bit
precision and afterwards stored in 64 bit precision.
This patch adds a new function to do the correct calculation in 64bit.
It should be added to other sections in blender as well. But that should
be tested on a per case situation.
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with the CPU and GPU
When rendering volume surfaces in unbounded worlds the volume stepping can produce large values. If used with a magic texture node the values can results in a Inf float which when used in a sin or cos produces a NaN.
To fix this the input values are mapped into the periodic range of the sin and cos functions (-2*PI 2*PI) this stops the possibility of a Inf occurring and thus the NaN. It also improves the accuracy and smoothness of the result due to loss of precision when large values are summed with smaller ones effectively removing the parts of the smaller number (i.e. those in the -2PI to 2PI range) that result in variation of the output of sin and cos.
Reviewed By: brecht
Maniphest Tasks: T92036
Differential Revision: https://developer.blender.org/D12821
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- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
Ref T92709
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In the `replace_mesh`/`replace_curve` etc. methods, the component
was retrieved with write access. Retrieving with write access will
duplicate the data if the component has another user. This means that
the replaced geometry data was often duplicated just to be deleted
a moment later.
I expect this would have a large impact in performance in some specific
situations when dealing with large geometry. In a scene with many small
meshes though, I didn't observe a significant difference.
This also makes replacing a geometry set's data with the same data
that's already in the set safe. It would be valid to assert for that
case instead, but this seems safer.
Differential Revision: https://developer.blender.org/D13530
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Solution similar to rBd5cefc1844cf.
Basically the problem occurs because `td->smtx` was set to zero matrix.
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I'm planning to make these functions slightly more complicated,
and it makes sense to return early when checking one of the parameters
for null anyway.
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Sample offset was not accounted for in the adaptive sampling code and caused
issues, like immediately applied adaptive filtering, with non-zero values.
Differential Revision: https://developer.blender.org/D13510
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This patch adds support for merging images rendered with adaptive sampling to
the merge operator (which is currently only exposed in the Python API).
To do this an sample count buffer is created for each render layer from the
sample count pass if it exists, or from the metadata otherwise. This is then
used for averaging passes.
Differential Revision: https://developer.blender.org/D13457
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Use structured binding and for-each loop, remove reduntant type casts, use
find_if instead of loop.
Differential Revision: https://developer.blender.org/D13456
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This node outputs the current scene time in seconds or in frames.
Use of this node eliminates the need to use drivers to control values
in the node tree that are driven by the scene time.
Frame is a float value to provide for subframe rendering for motion
blur.
Differential Revision: https://developer.blender.org/D13455
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This is only for the replace method.
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The corresponding vertex group was renamed properly, but the armature
influence was broken for that bone.
Caused by {rB3b6ee8cee708}.
Since above commit, vertex group names are stored on object data (mesh/
lattice/gpencil) and if we update these, we have to inform dependency
graph to have immediate effect.
Maniphest Tasks: T93892
Differential Revision: https://developer.blender.org/D13526
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This was an issue with the mixed list of external assets and assets from
the current file. When closing the File Browser to select the custom
preview image, the assets from the current file would be cleared for
reread, to make sure we display up-to-date file data. That is because
the workspace of the temporary File Browser was deleted, causing a
change in the file data (main data-base). The reread would happen in a
background thread, meaning it might not finish before the custom preview
operator runs and queries the active asset. So the preview operator
would get the wrong active asset from context.
Two fixes were needed:
* Make sure current file data is reread before the operator runs, by
doing this partial rereading on the main thread.
* Ensure the asset list (in fact file list) order stays consistent over
rereads. If multiple assets with the same name were shown, the
operator might also have gotten the wrong asset, also leading to a
crash.
Additionally the file operation handler should probably poll before
executing, to fail gracefully at least (not crash).
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A crash happened when `instance_id_attribute` further down in the
function was null. This issue was probably introduced when the
id attribute starting using generic attribute handling.
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Ref T92709
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Ref T92709
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* Correct URL for documentation (was changed recently).
* Add comments.
* Reevaluate and update which functions are public, protected or
private.
* Reorder functions and classes to be more logical and readable.
* Add helper class for the public item API so individual functions it
uses can be made protected/private (the helper class is a friend).
Also allows splitting API implementation from the C-API.
* Move internal layout builder helper class to the source file, out of
the header.
* More consistent naming.
* Add alias for item-container, so it's more clear how it can be used.
* Use const.
* Remove unnecessary forward declaration.
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Adds some basic high-level explanations for editor/UI level asset APIs.
Also moves one such comment from the source file to the header file,
so it's in the same file as other API comments.
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Ref T92709
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It wasn't obvious all callbacks were part of the plugin-API.
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Ref T92709
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Autocomplete entires keep track of the length of the prefix
in `name_prefix_offset`. However, the name matching logic
was comparing the string including the prefix which resulted
in tab-completion not working (when the user didn't also type
in the prefix, typically two whitespaces).
This is fixed by passing in a char pointer after the end of
the prefix.
Additionally, some searchbox logic is moved. Previously,
`ui_searchbox_apply` would clear the entry which would mean
that `ui_searchbox_find_index` would never succeed. Now the
search box is only cleared if no match was found.
Differential Revision: https://developer.blender.org/D13483
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Ref T92709
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Ref T92709
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Ref T92709
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Ref T92709
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Removed doc-strings for operator definitions as they didn't provide
useful information in addition to the operators own description.
Ref T92709
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Ref T92709
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Ref T92709
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Ref T92709
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- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
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Adds hysteresis to the resolution divider algorithm to avoid having the resolution bounce around when on the boundary of two resolutions.
Reviewed By: brecht, leesonw
Differential Revision: https://developer.blender.org/D12385
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After using MEM_dupallocN() on the original item, the bindings ListBase
for the new item needs to be cleared and each binding copied separately.
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Was unused since the first commit:
rB658b4c0d56dffbcf1476c2a2a019fa0ecfb79376
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Float precision issues cause the `ED_view3d_win_to_3d_on_plane` to return
a value even when the view ray is parallel to the plane.
A more general solution might be desired in this case, as other areas that
use `ED_view3d_win_to_3d_on_plane` might have the same problem.
For now, just work around the problem for the snap cursor.
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Fixes a memory leak introduced by D13225.
Caused by not freeing the hash-map in some cases.
Differential Revision: https://developer.blender.org/D13432
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The issue here was that after the seek table check, the underlying file wasn't
rewound to the start, so the code that checks for the BLENDER header
immediately reaches EOF and fails.
Since Blender always writes files with a seek table, this bug isn't triggered
by files saved in Blender itself. However, files compressed in external tools
generally don't have a seek table.
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