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2015-07-27Image painting 2D:Antony Riakiotakis
Deprecate wrap (BRUSH_TORUS) option, we now have paint flags for tiling and we can reuse those. Also allows seperate tiling in X/Y direction for 2D painting now. Only one tiling is allowed for now. Options can be found in new "Tiling" panel under the tools tab. For version patching, we just turn off brush wrapping, to allow reuse of the flag in the future. New option is paint mode wide instead of per brush so a brush having the old wrap option will not enable it for the whole mode in the version patch.
2015-07-27CPack: Use hash of the head for the file nameSergey Sharybin
Upstream is not always configured ad might give empty results. Ideally we need to re-use the same code as we use for buildinfo, but it's also a bit of a question which exact hash we want to put to the name by default.
2015-07-27Buildbot: Missed this in the previous commitSergey Sharybin
2015-07-27Buildbot: Attempt to make windows cmake builds names matching buldbot's namesSergey Sharybin
Did this in packaging buildbot rule because of several reasons: - CMake doesn't deliver name of package which we expect it to be for buildbot - CMake doesn't really know that building happens for buildbot - Making default CPAck name matching buildbot's naming is kinda stupid Probably we can pass CPack name via command line arguments, but i'm happy with the current state and one might change things in the future.
2015-07-27Replace MFace with MLoopTri in laplacian_deformMartin Felke
2015-07-27Missed last commitCampbell Barton
2015-07-27Replace MFace with looptri for dynamicpaintCampbell Barton
D1429 by @lichtwerk, with edits
2015-07-27Cleanup: deprecate some G.fileflags comment othersCampbell Barton
2015-07-27Fix T45563: Crash rendering hair dupli'sCampbell Barton
2015-07-26Make cmake windows 32 bit buildbot use the 120xp toolkit, restoringMartijn Berger
windows XP compatibility Fixes T45559
2015-07-26Fix T26141: render setting affects only first scene.Porteries Tristan
2015-07-26Fix bug in particle API accessing the emitterCampbell Barton
2015-07-26Fix T45510: Animation channel textbox field to smallJulian Eisel
It now takes (almost) the whole available width of the region. Icons on the right hand side are hidden during text input now, they can't be used then anyway. Using this space for the text input button makes more sense.
2015-07-26Fix T45562: Crashing pre 2.5 file with grid subdivisions set to 0Julian Eisel
Seems like the original version patch for this wasn't made correctly.
2015-07-25minor cleanup, reuse existing variableAntony Riakiotakis
2015-07-25Convert CCGSubsurf VBO system to also sort hidden and visible faces.Antony Riakiotakis
It's not actually used during drawing though.
2015-07-25GPU Buffers:Antony Riakiotakis
This commit begins implementation of the idea about hidden face separation outlined in http://code.blender.org/2015/06/optimizing-blenders-real-time-mesh- We split hidden and visible faces to different parts of the triangle buffer. Mapped drawing will now skip iterating through hidden polys. Of course the final target, when all derived mesh types use VBO sorting, is to skip checking for hide flag per face completely. All faces will be pre-sorted anyway and we'll be able to draw them with one draw call.
2015-07-25Style cleanup + fix sign on previous commit.Antony Riakiotakis
2015-07-25Cleanup - we don't need a bogus enable material function, just passAntony Riakiotakis
NULL. All derivedmesh types check if we have an enable function, we can get rid of this.
2015-07-25Fix tile feature not working outside mesh boundaries.Antony Riakiotakis
We need to generate strokes up to a brush radius around the bounding box.
2015-07-25Fix T45515, dynamic paint not displaying colors correctly.Antony Riakiotakis
Looptri refactor artifact
2015-07-25GPU buffer materials:Antony Riakiotakis
Separate and reuse some shared code. Also avoid counting for information we already know, such as total loop triangles etc.
2015-07-25Fix compile warning in 04b369Porteries Tristan
2015-07-25BGE: Fix T35454: Soft body joints crash.Porteries Tristan
Constraint on soft bodies are special and return 0 as constraint id. So we have to check that the id is not 0 in function setParam, getParam, getAppliedImpulse and removeConstraint.
2015-07-25BGE: Fix T45278 sleeping deactivation with overlay scene.Porteries Tristan
this commit fix also angular and linear threshold sleeping value update via bge.constraints.
2015-07-25Fix T45555 crash with subsurf edge drawing.Antony Riakiotakis
Loose edge count was double. It didn't fail on own tests because they had a small number of loose edges, but for bigger meshes it hit garbage indices at draw time and crashed. Also cleaned up the code to make it less verbose and easier to understand how indices are counted. Hope it's the last edge-related fix (fingers crossed)
2015-07-25Fix grease pencil selectionCampbell Barton
When zoomed in could int overflow and select the wrong vertex. also correct clipping check.
2015-07-25Fix T45553: Object parent_type 'ARMATURE' disappeared in Blender 2.75.Bastien Montagne
Own stupid mistake in rBb318795c3b3d (ideally we should really not have that kind of ugly hacks :/ ).
2015-07-25BGE: Fix T35288 Touch/Ray/Mouse sensor and Constraint actuator with ↵Porteries Tristan
material check doesn't work. Now we look at all materials instead of the first. So m_auxilary_info is useless and removed.
2015-07-25Cleanup: double-promotion warningsCampbell Barton
2015-07-25Correct check for angle-rake strokeCampbell Barton
2015-07-25Cleanup: warnings, styleCampbell Barton
2015-07-25Compositor: Fixes for the debug passSergey Sharybin
This commit fixes issues with wrong socket type being added to the Cycles debug pass compositor operation, which lead to crashes with non-value pass types. This commit also reverts socket renaming thing because while it's was behaving ok on runtime file reload might have loose the links which is annoying.
2015-07-24Fix T45537: cycles bake crashes with motionblur onKévin Dietrich
The crash was due to baking with motion blur but without a camera. Reviewed by Brecht.
2015-07-24Experiment with setting proper socket name for debug passSergey Sharybin
2015-07-24Deduplicate some logic around debug passesSergey Sharybin
2015-07-24Compositor: Make it work for debug passes other than floatSergey Sharybin
2015-07-24BGE: Fix T45544 Adding Armatures takes an increasing amount of logic timePorteries Tristan
Armatures were not totaly freed (only the armature object not the armature) and the original armature user count was not decrease after replication.
2015-07-24Fix T45541 crash when mixing flat and smooth shaded faces in sculptAntony Riakiotakis
mode. Issue from looptri merge.
2015-07-24Compositor: Allow using debug pass output in the compositorSergey Sharybin
Currently only works correct with single float output, RGBA and vector are not supported so if one need to use this passes he'll need to wait a bit still. It is coming, don't worry.
2015-07-24Make it easier to create debug passes with more than 1 channelSergey Sharybin
2015-07-24Cycles: Don't explicitly add debug passes, this is now handled via RNASergey Sharybin
2015-07-24Fix subsurf edge drawing when more than one loose edge vert existsAntony Riakiotakis
2015-07-24Fix yet another issue caused by my recent changes.Antony Riakiotakis
2015-07-24Fix out of bounds memory access when copying loose vertices in cddmAntony Riakiotakis
Caused by own fix for too much allocated memory not taking all code into account.
2015-07-24Adjust CMake platform dependant release optionsCampbell Barton
2015-07-24Fix for building with OpenSubdivCampbell Barton
2015-07-24Cleanup: comments (remove outdated & update)Campbell Barton
2015-07-24PyAPI: update bgl to OpenGL 3.3Martijn Berger
Adds (currently unused) deprecated option so we can remove support for older API versions.
2015-07-24parenthisize macro args to avoid errorsCampbell Barton