Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-26 | Cleanup: unused args | Campbell Barton | |
2018-07-26 | UI: Single column layout and sub-panels for Rigid Body Physics panels | William Reynish | |
2018-07-26 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-26 | WM: replace UI draw callbacks w/ property poll | Campbell Barton | |
Custom drawing functions were used just to control property display. Move to poll function. | |||
2018-07-26 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-26 | UI: hide transform constraints when not used | Campbell Barton | |
2018-07-26 | Cleanup: remove redundant flag | Campbell Barton | |
Caller can pass this flag if necessary. | |||
2018-07-26 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-26 | WM: remove duplicate ui-list functions | Campbell Barton | |
Missed when moving into own file. Caused issues on MSVC, not GCC. | |||
2018-07-26 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-26 | UI: hide proportional transform options | Campbell Barton | |
Adds property poll function to transform. | |||
2018-07-26 | WM: Add operator property poll callback | Campbell Barton | |
This allows operators to filter out properties from the auto-generated draw functions. Some custom draw functions can move to using this. | |||
2018-07-26 | Cleanup: Use const argument | Campbell Barton | |
2018-07-26 | UI: More opaque type icons in the Outliner | Pablo Vazquez | |
Also always draw the counter of elements-per-type with a dark background regardless of the active status. It being white when active affects readability since the icon background itself is already highlighted. Thanks devtalk forum for feedback. | |||
2018-07-25 | Merge branch 'master' into blender2.8 | Bastien Montagne | |
Conflicts: source/blender/blenkernel/intern/rigidbody.c | |||
2018-07-25 | Fix T55964: Direction not normalized in isect_ray_aabb_v3_simple()? | Bastien Montagne | |
RNA API Object.ray_cast would not normalize direction vector before doing first quick bbox intersection test, while using its returned distance value. This could lead to wrong exclusion of object. Thanks to @codemanx for finding that issue. | |||
2018-07-25 | Fix (unreported) potential div-by-zero in ray/bbox intersection BLI code. | Bastien Montagne | |
Also added note that direction parameter should be normalized vector in case one intend to use returned distance values. | |||
2018-07-25 | Fix crash Cycles rendering with --debug-value 256. | Brecht Van Lommel | |
2018-07-25 | Fix for holdout / indirect only with collection instances. | Brecht Van Lommel | |
2018-07-25 | UI: Sort panels in mesh context | Pablo Vazquez | |
Also collapse by default the less frequented Face Maps and Normals | |||
2018-07-25 | Cycles: add per layer collection indirectly on setting. | Brecht Van Lommel | |
In the outliner, right click > view layer > set indirect only. This is like clearing camera ray visibility on objects in the collection, and is temporary until we have more general dynamic overrides. | |||
2018-07-25 | UI: Single column and subpanels for Particles Physics Fluids and Boids | William Reynish | |
2018-07-25 | Cycles: add per layer collection mask/holdout support. | Brecht Van Lommel | |
In the outliner, right click > view layer > set holdout. This is temporary until we have more general dynamic overrides, but helps Spring production for now. | |||
2018-07-25 | Cleanup: mark missing Cycles view layer override features with TODO. | Brecht Van Lommel | |
2018-07-25 | UI: Dynamic Paint single column and sub panels | William Reynish | |
2018-07-25 | UI: Node Editor Properties single column | Pablo Vazquez | |
Color and Properties panels as sub-panels of Node. Collapse Node properties by default, since they are already in the node itself and in material properties. | |||
2018-07-25 | Fix T55895: VSE crash while moving a strip | Bastien Montagne | |
Glitch from multi-edit project. ;) | |||
2018-07-25 | UI: Texture Properties Layout and Cleanup | Vuk Gardašević | |
Initial work on single column layout, flow and organization of the texture properties. More work needs to be done in the C templates for image textures. See D3557 | |||
2018-07-25 | UI: Minor tweaks to nodes | Pablo Vazquez | |
Match roundness with widget defaults and collapse triangle size with panel's. Interaction is the same, just an aesthetic tweak. | |||
2018-07-25 | UI: Add "New" and "Open..." to the File Context Menu | Pablo Vazquez | |
Puts both operators at easy reach with the left hand since the shortcuts for these are somewhat cumbersome (Ctrl+O/Ctrl+N) | |||
2018-07-25 | Fix missing particle use count object names with disabled particles. | Brecht Van Lommel | |
2018-07-25 | Keymap: Use 1..4 to change UV select modes | Campbell Barton | |
Support for sync selection switching which keys apply. | |||
2018-07-25 | WM: keymap utility to set enum from a key range | Campbell Barton | |
2018-07-25 | Fix mistake in fix for T55798 | Campbell Barton | |
2018-07-25 | Correction on the last commit. | Germano | |
2018-07-25 | Fix base->flag and base->flag_legacy: The flags of the Transform operator ↵ | Germano | |
are being added to the bases of the not evaluated view_layer. But I'm not sure if the flags `BA_WAS_SEL`,` BASE_SELECTED` and `BA_SNAP_FIX_DEPS_FIASCO`(lol XD) should be added to the bases of the not evaluated `view_layer`. This needs to be discussed. | |||
2018-07-25 | Fix T55798: Crash when snapping objects with data recalculated by modifiers. | Germano | |
Although the default behavior is for these objects to be ignored during the snap operation, this should not crash. | |||
2018-07-24 | RNA: Remove Unused dof.is_hq_supported and dof.use_high_quality | Clément Foucault | |
It's not necessary anymore since we assume it's always high quality. | |||
2018-07-24 | Fix T55754: DOF with new Camera is not working | Clément Foucault | |
Was due to non initialized gpu_dof.ratio | |||
2018-07-24 | Fix presets not working after Python refactoring. | Brecht Van Lommel | |
2018-07-24 | Workbench: Fix missing geometry on Iris 640/630 GPUs | Clément Foucault | |
For some reason 32c5972653041a3423122b5a5ae791ef536b87ed broke display of solid meshes in workbench. After some investigation, it seems that the vertex coordinate output is degenerated even if the input is correct and the matrix too. Removing dead code seems to fix the problem. So maybe the GLSL preprocessor is not doing what it should? | |||
2018-07-24 | Fix T56079: crash with startup.blend saved in sculpt/paint modes. | Brecht Van Lommel | |
This reverts commit 81a93df6d22c2f148667b9a6e8308e083a4cec39, it is not safe to handle initialization for startup.blend differently. Instead fix the root issue of the preview icon data structures not being initialized in time. | |||
2018-07-24 | Fix T56081: crash with make static override and linked collection. | Brecht Van Lommel | |
2018-07-24 | Fix T55721: crashes with collections panel in object properties. | Brecht Van Lommel | |
2018-07-24 | Fix T55245: undo with multiple windows and view layers not working correct. | Brecht Van Lommel | |
2018-07-24 | Fix incorrect active object setting in scripts. | Brecht Van Lommel | |
2018-07-24 | Fix incorrect object visibility test in baking. | Brecht Van Lommel | |
2018-07-24 | Motion paths: default to bone head instead of tail location. | Brecht Van Lommel | |
This puts the motion path in the same location as the transform gizmo, which is less confusing especially if you have a custom bone shape where the tail is not visible. | |||
2018-07-24 | Fix T55958: allow the user to select between spring and spring2. | Alexander Gavrilov | |
The old springs with damping 1.0 operate in a special way that is more similar to plastic deformation than a spring. Some users rely on that, so let the user choose which implementation to use. This also restores full backward compatibility with 2.79. Reviewers: sergof Differential Revision: https://developer.blender.org/D3544 | |||
2018-07-24 | Merge branch 'master' into blender2.8 | Campbell Barton | |