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2018-08-03Add missing single user management for grease pencil materialsAntonioya
2018-08-03Bugfix: audaspace cmake variables need to be cached.Joerg Mueller
2018-08-03Fix T56217: Segment Fault when using the Fill Brush on Blank GP ObjectAntonioya
The error was in any GP object without layers. Also added a check to avoid paint in a locked layer.
2018-08-03Fix T56180: Grease Pencil edit mode select menu crash.Bastien Montagne
Note that there are most certainly many other operators that’d need that same flag... Don’t have time to hunt them down currently, will just fix as issues are found, for now.
2018-08-03Fix T55791: blender 2.8 crash on redoing 'snap to cursor' with Offset option ON.Bastien Montagne
Many snap_to operators need a fully evaluated depsgraph to run properly...
2018-08-03Operators: add a new flag stating that operator needs access to evaluated data.Bastien Montagne
For now, that flag is only used in redo code, since after undo step depsgraph is totally empty... We *may* want to add at least an assert in op calling code too, though?
2018-08-03Depsgraph: add helper to ensure a given scene/view_layer graph is up-to-date.Bastien Montagne
Since that call make the graph active, it should only be used in active editing context aware code (i.e. essentially, operators).
2018-08-03DRW: Augment Debug messagesClément Foucault
2018-08-03Eevee: Fix assert with hair drawingClément Foucault
This remove unused clip_block when not needed and the useless ubo bind that were put there for the sake of not crashing.
2018-08-03Icons: add particle brush iconsCampbell Barton
2018-08-02Eevee: Don't show probe display when not using scene lightingClément Foucault
The display is broken otherwise.
2018-08-02Eevee: Fix missing UBO bind.Clément Foucault
2018-08-02Add Assign Material option to Special menu (W key)Antonioya
Also some renames and cleanups.
2018-08-02Add list of color to Assign color operatorAntonioya
It's more clear for user to see the name of the color
2018-08-02DRW: Add UBO binding checking routine.Clément Foucault
2018-08-02Cleanup: Fix compilation warnings.Clément Foucault
2018-08-02DRW: Cleanup: Fix header naming.Clément Foucault
2018-08-02GPUShader: Add name for debugging & identifying shaders.Clément Foucault
2018-08-02Eevee: Fix missing UBO binds.Clément Foucault
Some of them are unecessary and should be removed from the shader instead. But for now we need a quick fix for the crashes happening on some platforms. See T55475.
2018-08-02Fix missing type for material arryAntonioya
This function was called by RNA Api and had grease pencil object type missing.
2018-08-02Fix wrong RNA Api parameter definitionAntonioya
2018-08-02Depsgraph: fix some DEG queries crashing with new, empty graph.Bastien Montagne
Calling code is responsible to check on NULL pointers here, or ensure is does have a fully built and evaluated depsgraph, but this should never crash in DEG queries themselves.
2018-08-02Fix assert in UI string trimming code when we have 'protected' right part.Bastien Montagne
2018-08-02UI: Move thickness before frame lock in Annotation PanelAntonioya
The thickness is more important and must be below list of annotation layers.
2018-08-02Cleanup: use dictionary for icon lookupCampbell Barton
2018-08-02UI: show all particle brush settings in topbarCampbell Barton
Also show particle brush in tool-properties panel.
2018-08-02UI: show particle radius & strength in topbarCampbell Barton
2018-08-02Subsurf: Better crease which represents sharp edgesSergey Sharybin
Enabled infinite sharp patches for topology refiner and evaluator, which allows to have sharp edge at first subdivision level. Also tweaked crease export from Blender to OpenSubdiv to have more artistic control over the whole 0..1 range.
2018-08-02Tool System: initial particle system supportCampbell Barton
2018-08-02Tool System: sync changes from changes to brushesCampbell Barton
Changing a brush now updates the tool.
2018-08-02Merge branch 'master' into blender2.8Campbell Barton
2018-08-02RNA: make particle enum publicCampbell Barton
2018-08-02Fix T56199: Crash on Annotation in (VSE) Image PreviewJoshua Leung
In some cases (e.g. using old userpref settings/keymaps) it was possible to trigger a crash when the wrong GP/Annotation operators were triggered in the wrong contexts (e.g. using the old GPENCIL_OT_paint in annotation-only contexts like all the 2D editors). This commit resolves several issues that were caused by sloppy code-churn + features that had been hacked on.
2018-08-02Dev Tooling: Instrument motion path calculation operator (for bones) to ↵Joshua Leung
collect timing data This will be useful for checking on the progress of our optimisation efforts, and to generate some nice stats for later.
2018-08-02Armature Panel Tweaks - Motion Paths/GhostingJoshua Leung
Since most animators find Motion Paths more useful than Armature Ghosting: * Move Motion Paths before Ghosting settings (less scrolling) * Collapse Ghosting panel by default * Open Motion Paths panel by default instead
2018-08-02UI: Slightly larger action zone for corner resizingPablo Vazquez
Pretty minor, from 0.6 to 0.8, but the improvement is noticeable especially when using a stylus, without overlapping too much with the buttons and dropdowns in headers.
2018-08-02UI: Group similar Grease Pencil brush settingsPablo Vazquez
2018-08-02UI: Remove OpenGL Render operators from Render menuPablo Vazquez
Rendering OpenGL/Preview is accessible from each editor. Render settings are accessible from the Film menu when in OpenGL/Preview engine. It wasn't always predictable especially with Workspaces without or with many viewports. Also reordering of items, renaming and removal of superfluous icons.
2018-08-02Cleanup: warnings, trailing spaceCampbell Barton
2018-08-01GPUMaterial: Normal Map Node: Make default inputs interactivesClément Foucault
2018-08-01GPUMaterial: Fix assert when shader failed to compile.Clément Foucault
2018-08-01GPUMaterial: Make Mapping node use UBO storageClément Foucault
This means tweaking parameter is now interactive and does not need to recompile the shaders.
2018-08-01GPUMaterial: Make Localize tree live longerClément Foucault
This is in order to reference the localized node->storage when populating the UBO data.
2018-08-01GPUMaterial: Fix nearest samplingClément Foucault
texelFetch return vec4(0.0) if the target pixel is outside the texture rect. So we mimic the default repeate mode that we have for linear interpolation. Fix T56156 Mapping-Node doesn't work
2018-08-01GPUUniformBuffer: Fix bad memcpy error catched by asanClément Foucault
We need to copy the size of the gputype not the padded type.
2018-08-01Fix T56197: Cycles OpenCL build error after recent changes.Brecht Van Lommel
2018-08-01Subsurf: Evaluate all UV layersSergey Sharybin
Before that it was only first UV layer which was properly evaluated, the rest were ignored. Now all layers are being properly handled.
2018-08-01Subsurf: Add API to provide vertex sharpnessSergey Sharybin
Currently unused, added for the future and API completeness.
2018-08-01Subsurf: Support subdivision of mesh with just loose elementsSergey Sharybin
2018-08-01Subsurf: Cleanup, remove unused mappings and topology queriesSergey Sharybin