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AgeCommit message (Expand)Author
2017-11-06Merge branch 'master' into blender2.8Bastien Montagne
2017-11-06Eevee: Remove uses of DRW_shgroup_call_dynamic_add_empty in shadows and probe...Clément Foucault
2017-11-06DRW: Use pseudo persistent memory pool for the rendering data structure.Clément Foucault
2017-11-06Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.Bastien Montagne
2017-11-06Fix T51604: Support Auto-Smooth in Edit-MeshGermano
2017-11-06Fix T53250: Crash when linking/appending a scene to a blend when another link...Bastien Montagne
2017-11-06Depsgraph: Cleanup, remove obsolete unused functionSergey Sharybin
2017-11-06 epsgraph: Use explicit graph API for sequencerSergey Sharybin
2017-11-06Depsgraph: Use explicit graph API for point cacheSergey Sharybin
2017-11-06Depsgraph: Use explicit graph API for audio bakeSergey Sharybin
2017-11-06Depsgraph: Use explicit graph API for OpenGL renderSergey Sharybin
2017-11-06Depsgraph: Use new API for alembic C-APISergey Sharybin
2017-11-06Update comment, reference new API functionSergey Sharybin
2017-11-06Depsgraph: Use new scene update API in preview renderSergey Sharybin
2017-11-06Depsgraph: Make graph to be per-scene-layer for RNASergey Sharybin
2017-11-06Depsgraph: Cleanup, remove depgraph_legacy from evaluation routinesSergey Sharybin
2017-11-06Depsgraph: Cleanup, remove depsgraph_legacy from building routinesSergey Sharybin
2017-11-06Depsgraph: Cleanup, remove unused functionSergey Sharybin
2017-11-06Depsgraph: Cleanup, remove depsgraph_legacy from depsgraph_tag.ccSergey Sharybin
2017-11-06Depsgraph: Avoid non-requested allocation of depsgraphSergey Sharybin
2017-11-05Cycles: reduce closure memory usage for emission/shadow shader data.Brecht Van Lommel
2017-11-05Code refactor: sum transparent and absorption weights outside closures.Brecht Van Lommel
2017-11-05Code refactor: remove emission and background closures, sum directly.Brecht Van Lommel
2017-11-05Cycles: fix inefficient attribute map storage, saves 615MB in victor scene.Brecht Van Lommel
2017-11-05Code refactor: device memory cleanups, preparing for mapped host memory.Brecht Van Lommel
2017-11-05Cycles: reserve CUDA local memory ahead of time.Brecht Van Lommel
2017-11-05Merge branch 'master' into blender2.8Campbell Barton
2017-11-05Cleanup: order buffer length after the bufferCampbell Barton
2017-11-05Cleanup: remove paranoid NULL checkCampbell Barton
2017-11-05Cleanup: indentation, line wrappingCampbell Barton
2017-11-05Cleanup: spellingCampbell Barton
2017-11-04Fix broken macOS build with libsndfile, name is different than in master.Brecht Van Lommel
2017-11-04Tool System: Don't add duplicate keymap itemsCampbell Barton
2017-11-04UI: show tool-tips for each tools shortcutsCampbell Barton
2017-11-04Merge branch 'master' into blender2.8Campbell Barton
2017-11-04UI: tool-tip refactor, don't hard code field typesCampbell Barton
2017-11-04UI: correct flag re-useCampbell Barton
2017-11-04Code refactor: replace CUDA array with linear memory for 1D and 2D textures.Brecht Van Lommel
2017-11-03Fix T53247: mixed CPU + GPU render wrong texture limits.Brecht Van Lommel
2017-11-03Scene API: Switch to explicit scene graph update APISergey Sharybin
2017-11-03Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-03Scene RNA API: More global mains goes awaySergey Sharybin
2017-11-03Merge branch 'master' into blender2.8Sergey Sharybin
2017-11-03Scene RNA API: Main from globals goes awaySergey Sharybin
2017-11-03Depsgraph: Use explicit depsgraph in object addSergey Sharybin
2017-11-03Depsgraph: Port more areas to direct depsgraph APISergey Sharybin
2017-11-03Depsgraph: Use explicit graph API in transform codeSergey Sharybin
2017-11-03Depsgraph: Add utility function to tag ID for update within a specific graphSergey Sharybin
2017-11-03Depsgraph: Use explicit depsgraph in alembic moduleSergey Sharybin
2017-11-03Merge branch 'master' into blender2.8Campbell Barton