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2017-09-14Fix bpy.utils.resource_path('SYSTEM') outputCampbell Barton
Would return the test path for developer builds: {blender-dirname/release} Now return an empty string when no path is found.
2017-09-14Fix T52732: Particle system volume grid particles out of volumeSergey Sharybin
Use more watertight and robust intersection test. It uses now ray to triangle intersection, but it's all fine because segment was covering the whole bounding box anyway.
2017-09-14Fix T52729: Decimals not showing over 100m or 100 feetBastien Montagne
Use same 5 digits precision as we already use for e.g. Object's location, for Object's dimensions too. To be backported to 2.79a, should we do it.
2017-09-14Fix T52537: Dyntopo "detail flood fill" doesn't work in some casesSergey Sharybin
Mainly when object origin is not at the geometry bounding box center. Seems to be straightforward to fix, hopefully it doesn't break some obscure case where this was a desired behavior.
2017-09-14Correct error in last commitCampbell Barton
2017-09-14Fix T52748: Select shortest face path failsCampbell Barton
2017-09-14Fix T51416: Blender Crashes while moving SlidersSergey Sharybin
The issue here was that removing datablock from main database will poke editors update, which includes buttons context to free users of texture. Since Cycles will free datablocks from job thread, it might crash Blender since main thread might be in the middle of drawing. Solved by exposing extra arguments to bpy.data.foo.remove() which indicates whether we want to perform ID user count and interface updates. While scripts shouldn't be using those normally, this is the only way to allow Cycles to skip interface update when removing datablock. Reviewers: mont29 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2840
2017-09-14Fix T52653: Render output of linked scenes conflicts with other scenes with ↵Sergey Sharybin
the same name The issue was caused by render result identifier only consist of scene name, which could indeed cause conflicts. On the one hand, there are quite some areas in Blender where we need identifier to be unique to properly address things. Usually this is required for sub-data of IDs, like bones. On another hand, it's not that hard to support this particular case and avoid possible frustration. The idea is, we add library name to render identifier for linked scenes. We use library name and not pointer so we preserve render results through undo stack. Reviewers: campbellbarton, mont29, brecht Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2836
2017-09-14Fix T52749: New Depsgraph - Render View Mask is not initialized correctlySergey Sharybin
2017-09-14Masks: Split layer evaluation into separate functionSergey Sharybin
This way we can easily re-use bits of code for new dependency graph. Currently should be no functional changes.
2017-09-14Fix T52739: Crash loading corrupted video filesSergey Sharybin
Affects both "normal" open as a video file and thumbnail generation.
2017-09-14Fix failure in our UI code that could allow search button without search ↵Bastien Montagne
callbacks, leading to crash. Related to (exposed by) T52735, fixes the reported crash but not the underlying issue. To be backported to 2.79a should we do one.
2017-09-14Fix T52723: Reset UV layers failedCampbell Barton
2017-09-14Fix T52741: Follow track with depth object crashes Blender with new depsgraphSergey Sharybin
2017-09-14Recent action-bake used Py3.6 syntaxCampbell Barton
2017-09-14Fix T52291: Boolean fails w/ co-linear edged ngonsCampbell Barton
This means boolean tessellation wont match viewport tessellation however it's needed to avoid zero area triangles causing problems.
2017-09-13Fix T52299: X resolution of 4 causes nodes to collapseSergey Sharybin
Was caused by numeric overflow when calculating preview dimensions. Now we try to avoid really insance preview resolutions by fitting aspect into square.
2017-09-13Code cleanup: store branch factor in PathState.Brecht Van Lommel
2017-09-13Code cleanup: avoid used of uninitialized value in case of precision issue.Brecht Van Lommel
2017-09-13Code cleanup: abstract shadow catcher logic more into accumulation code.Brecht Van Lommel
2017-09-13Code cleanup: deduplicate some branched and split kernel code.Brecht Van Lommel
Benchmarks peformance on GTX 1080 and RX 480 on Linux is the same for bmw27, classroom, pabellon, and about 2% faster on fishy_cat and koro.
2017-09-13Code cleanup: tweak inlining for 2% better CUDA performance with hair.Brecht Van Lommel
2017-09-13Fix T52140: Align objects centers using origin for textSergey Sharybin
The issue was caused by operator redo which frees all object's evaluated data, including bounding box. This bounding box can not be reconstructed properly without full curve evaluation (need to at least convert font to nurbs, which is not cheap already).
2017-09-13Cleanup: avoid right-shifted args in RNA registerCampbell Barton
2017-09-13Node UI: scale cross by pixelsizeCampbell Barton
Draws a little smaller to fit with 2.8x manipulator.
2017-09-13Fix T52113: Compositor doesnt mix unrendered render layers wellSergey Sharybin
Compositor was always defaulting to all-zero s output for missing passes. This was broken in 4cf7fc3.
2017-09-13Compositor: Cleanup, get rid of nested ternary operatorsSergey Sharybin
Having single switch statement is much more readable.
2017-09-13Compositor: Cleanup, de-duplicate some codeSergey Sharybin
2017-09-13Compositor: Cleanup, reduce indentation level in render layer nodeSergey Sharybin
There is absolute no reason to have such an indentation level, it only causes readability and maintainability issues. It is really simple to make code more "streamlined".
2017-09-12Cycles: change AO bounces approximation to do more glossy and transmission.Mathieu Menuet
Rather than treating all ray types equally, we now always render 1 glossy bounce and unlimited transmission bounces. This makes it possible to get good looking results with low AO bounces settings, making it useful to speed up interior renders for example. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2818
2017-09-12T50354: Action length calculation added unnecessary padding if some F-CurvesJoshua Leung
only contained a single key (on the last real frame of the action).
2017-09-12Adding some verbose documentationJoshua Leung
I thought this was already clear enough, but apparently not.
2017-09-12Fix T52573: Cycles baking artifactsSergey Sharybin
Synchronize condition for faces split between Cycles itself and baking API.
2017-09-12Cycles tests: Add baking features testsSergey Sharybin
2017-09-12Fix T52679: Hole in bake normalSergey Sharybin
In fact, any type of baking might have caused holes in mesh. The issue was caused by zspan_scanconvert() attempting to get order of traversal 'a-priori', which might have failed if check happens at the "tip" of span where `zspan->span1[sn1] == zspan->span2[sn1]`. Didn't see anything bad on making it a check when iterating over scanlines and pick minimal span based on current scanline. It's slower, but unlikely to cause measurable difference. Quality should stay the same unless i'm missing something. Reviewers: brecht, dfelinto Reviewed By: brecht Differential Revision: https://developer.blender.org/D2837
2017-09-12Fix rare firefly in volume equiangular sampling when sampling short distance.Brecht Van Lommel
2017-09-12Cycles tests: add environment variable to update references renders.Brecht Van Lommel
This will copy new renders over references renders: CYCLESTEST_UPDATE=1 ctest -R cycles
2017-09-12Cycles: improve sample stratification on area lights for path tracing.Brecht Van Lommel
Previously we used a 1D sequence to select a light, and another 2D sequence to sample a point on the light. For multiple lights this meant each light would get a random subset of a 2D stratified sequence, which is not guaranteed to be stratified anymore. Now we use only a 2D sequence, split into segments along the X axis, one for each light. The samples that fall within a segment then each are a stratified sequence, at least in the limit. So for example for two lights, we split up the unit square into two segments [0,0.5[ x [0,1[ and [0.5,1[ x [0,1[. This doesn't make much difference in most scenes, mainly helps if you have a few large area lights or some types of HDR backgrounds.
2017-09-12Fix Cycles bug in RR termination, probability should never be > 1.0.Brecht Van Lommel
This causes render differences in some scenes, for example fishy_cat and pabellon scenes render brighter in a few spots. This is an old bug, not due to recent RR changes.
2017-09-12Cycles: Tweaks to avoid compilation error of megakernelSergey Sharybin
Also moved code out of deep-inside ifdef block, otherwise it was quite confusing.
2017-09-12Update tgz script, remove deprecated `GZIP` useCampbell Barton
2017-09-11Fix T52682: When hair number=faces number, particles/face = 1 , actually ↵Bastien Montagne
some hair is overlap. Just using same code for distribution for face/volume as the one changed/used for vertices since some months. Note that this change is breacking compatibility, in that distribution of particles over faces/volume may not be exactly the same as previously.
2017-09-11Fix T52701: Mesh shortest path fails at boundariesCampbell Barton
2017-09-11Fix T52696: Sculpt - Brush spacing pressure artifactsJoshua Leung
Was caused by divide-by-zero in paint_stroke_integrate_overlap() in paint_stroke.c, as identified by Bob Smith (uvwxyz). Thanks for the report!
2017-09-10Bake Action: operate on selected objectsCampbell Barton
Previously only the active object was used. Use coroutines to support baking frames for multiple objects at once, without having to playback the animation multiple times.
2017-09-10PyAPI: Add object argument to bake_actionCampbell Barton
Avoids having to set the scene's active object first.
2017-09-09Resolve T52687: Add node label shows as 'Unknown'Campbell Barton
Add type access method, need to extend to other types for now just get node UI working properly again.
2017-09-09PyAPI: Fix mathutils freeze allowing owned dataCampbell Barton
2017-09-09Docs: mathutils docstringsCampbell Barton
2017-09-09Cleanup: mathutils vector commentsCampbell Barton
Use doxy markup & correct outdated info.