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2018-06-09Merge branch 'hair_guides' into hair_guides_groomingLukas Tönne
2018-06-09Merge branch 'blender2.8' into hair_guidesLukas Tönne
2018-06-09Use common_view_lib.glsl instead of including the ProjectionMatrix uniform ↵Lukas Tönne
directly in hair shaders.
2018-06-09Use common_view_lib.glsl instead of including the ProjectionMatrix uniform ↵Lukas Tönne
directly in hair shaders.
2018-06-09Little warning with red bg when scalp object is not set.Lukas Tönne
2018-06-09Quicker invoke for the Add Region operator by selecting just the face map.Lukas Tönne
2018-06-09Layout for materials closer to single columnPablo Vazquez
2018-06-09Audaspace: add support for latest ffmpeg.Jörg Müller
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08WM: correct recent change to click/drag detectionCampbell Barton
fb1915d87090a - caused click/drag events not to be detected. Now check a key is a mouse or keyboard event.
2018-06-08Merge branch 'master' into 28Campbell Barton
2018-06-08WM: fix panel drag event handlingCampbell Barton
2018-06-08WM: fix node link & background dragCampbell Barton
2018-06-08WM: fix panel drag event handlingCampbell Barton
2018-06-08WM: fix node link & background dragCampbell Barton
2018-06-08Depsgraph: Remove no longer needed nodetree values copying on evalDalai Felinto
Note: Depsgraph still calls the nodetree eval function that doesn't nothing in turn. We can remove it, but it is harmless though.
2018-06-08UI: clear properties color when emptyCampbell Barton
2018-06-08Sculpt/Paint: move PBVH building to use evaluated mesh instead of deprecated ↵Bastien Montagne
Derivedmesh. Pretty straightforward changes, merely mimicking dm-related code, which was already essentially using either Mesh or BMesh data to build the PBVH... Note that we "lose" the subsurf (a.k.a. grid) PBVH case here, but that one was already dead code in current blender2.8, since final dm is always a cddm built from evaluated mesh. Proper fix is pending new code for subsurf/multires area.
2018-06-08UI: remove tools space type, use properties contextCampbell Barton
We've decieded to use tools context in properties editor.
2018-06-08DRW: Fix animated material not refreshingDalai Felinto
This introduces a garbage collection system similar to gpu_texture.
2018-06-08Fix crash with wertex and weight modesSergey Sharybin
Similar to recent sculpt mode.
2018-06-08Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_getDalai Felinto
2018-06-08Rename: GPU_texture_orphansDalai Felinto
2018-06-08Workbench: XFlip Matcap per 3D ViewJeroen Bakker
Note: Icons are not yet updated.
2018-06-08Fix T55387: Render fullscreen from top menu crashes BlenderJulian Eisel
Would try to use data from global area for the newly created fullscreen area. This should not happen, so instead of a global area use first area from layout.
2018-06-08Alembic: replaced BLI_assert() with comment why the assert is wrongSybren A. Stüvel
The comment also hints at what should be fixed, instead.
2018-06-08Alembic: slight clarificationsSybren A. Stüvel
2018-06-08Alembic export: get evaluated object when exporting shapeSybren A. Stüvel
2018-06-08Alembic: Moved a BLI_assertSybren A. Stüvel
The assert should only be triggered when assigning a pointer, and not simply when checking the pointer.
2018-06-08mesh_get_eval_final() should check ob->runtime.mesh_evalSybren A. Stüvel
It has nothing to do with ob->derivedFinal, which it checked before.
2018-06-08Add check in BKE_pbvh_apply_vertCos that number of deforming cos matches ↵Bastien Montagne
number of pbvh vertices. This shall help catching issues in future.
2018-06-08Fix T55404: Auto key with only-available doesn't workSergey Sharybin
2018-06-08Code cleanupJeroen Bakker
2018-06-08Workbench: Custom StudioLight UIJeroen Bakker
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08GHOST/X11: Map unknown es,dk keys to accentgraveCampbell Barton
2018-06-08Alembic: fixed MSVC incompatibilitySybren A. Stüvel
2018-06-08Workbench: Default specular settings when no materials are usedJeroen Bakker
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: unused var, trailing spaceCampbell Barton
2018-06-08GHOST/X11: Map unknown de,fr keys to accentgraveCampbell Barton
This still uses the correct string when typing text, it just allows the key to be used in keymaps. We should eventually add scan-code support.
2018-06-08Alembic unit tests: fixed compiler errorsSybren A. Stüvel
This doesn't mean the code is correct, but at least it builds.
2018-06-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_sequencer.h source/blender/blenkernel/intern/sequencer.c source/blender/editors/curve/editcurve_paint.c source/blender/editors/gpencil/gpencil_edit.c source/blender/editors/gpencil/gpencil_paint.c source/blender/editors/gpencil/gpencil_utils.c source/blender/editors/include/ED_object.h source/blender/editors/include/ED_view3d.h source/blender/editors/interface/interface_eyedropper_depth.c source/blender/editors/render/render_opengl.c source/blender/editors/sculpt_paint/paint_image_proj.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/space_view3d/view3d_intern.h source/blender/editors/space_view3d/view3d_select.c source/blender/editors/space_view3d/view3d_utils.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap.c source/blender/python/intern/gpu_offscreen.c source/blender/windowmanager/intern/wm_files.c
2018-06-08Fix T55380: Crash when getting out of EditMode in some casesSergey Sharybin
Derived meshes are to be dead, so soon this code will be removed as well.
2018-06-08Workbench: Lights user prefJeroen Bakker
2018-06-08Prevent wheel causing spurious click/drag eventsCampbell Barton
2018-06-08Alembic import: fixed memory management for CoW copies of CacheFile blocksSybren A. Stüvel
When a CacheFile datablock is copied to an in-main datablock, it means that the new copy should be independent of the old copy. In this case certain properties are reset/duplicated. When it is copied to a no-main datablock, we assume this is a copy-on-write copy that's used for evaluating things, in which case the handle and object paths are referenced instead of reset/ duplicated. This prevents us from re-opening the Alembic file every time a new CoW copy is made. The same approach is taken when freeing data (only when an in-main datablock is freed do we actually free the data).
2018-06-08Alembic import: assign cache_file handle to original datablockSybren A. Stüvel
2018-06-08Cleanup: getting rid of G.main.Bastien Montagne
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-08Fix T55391: Anim render only shows scene state at current frame (no animation)Sergey Sharybin