Age | Commit message (Collapse) | Author |
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How to reproduce: use 1-10 to change the visible collection. If the
collection was globally invisible, it would be set to globally visible.
This was a left over from the previous collection visibility design.
Now that we have a more clear separation between temporary visibility
(i.e., layer collection visibiilty) and a global visibility setting
(i.e., collection visibility) we should keep them separated.
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Now texture storage of images is defined by the alpha mode of the image. The
downside of this is that there can be artifacts near alpha edges where pixels
with zero alpha bleed in. It also adds more code complexity since image textures
are no longer all stored the same way.
This changes allows us to keep using sRGB texture formats, which have edge
darkening when stored with premultiplied alpha. Game engines seems to generally
do the same thing, and we want to be compatible with them.
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Need to pull in speakers from scene strips and make sure they
are properly updated.
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Was 3px, but even lower values work too, so setting minimum now to 1px.
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Report with fix in D5035 by Dmitriy Efimov (@DarkDemiurg), thanks.
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Should help with T65118.
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This new cursor is used instead of the ARROW because it was too disruptive while you are drawing.
The change affects all paint modes that are used Brushes.
See D5036 for details.
Reviewers: @brecht @billreynish @mendio
Cursor designed by: @billreynish
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The OpenGL state was not set to blender defaults when using
`DRW_render_to_image` path. This is only used when doing F12-rendering.
Cause of changes with the `RESTART_INDEX` hair rendering was rendering
the restart_index as an actual vertex index.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D5039
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Allows to move scene sound update to dependency graph evaluation.
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This option can not be supported by a new granular dependency graph,
and, especially, copy-on-write.
It was always doing full update ever since initial commit of new dependency
graph which we are using here in the studio for the past years and lack of
this option was never brought up.
Fixes T65557: Delay refresh option in armatures is broken
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Also flip Simplify and Mask, so that all the mask-related tools are next to each other.
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This broke recently after recent gizmo keymap changes
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Consists of few simple steps.
Don't tag object data's bounding box as dirty before re-evaluaiton
Most of the time this actually tags evaluated mesh which will be tossed
away few lines below anyway. And this causes issues if the evaluated
mesh is actually owned by the mesh datablock.
The bounding box now has clear separation between original object data
and object data after modifiers, so this should not be causing any
issues.
Free evaluated mesh when owner mesh changes
Ensures that evaluated mesh shares the same settings as its owner when
updates related on animation system happens.
Depsgraph: Update mesh when its geometry settings changes
Allows to have options like autosmooth animated.
Reviewers: brecht, mont29
Differential Revision: https://developer.blender.org/D5030
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Ensures that evaluated mesh shares the same settings as its owner when
updates related on animation system happens.
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Most of the time this actually tags evaluated mesh which will be tossed
away few lines below anyway. And this causes issues if the evaluated
mesh is actually owned by the mesh datablock.
The bounding box now has clear separation between original object data
and object data after modifiers, so this should not be causing any
issues.
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This commit fixes crash but the possible 3D sound is still missing.
Also, sound from sequencer coming from a scene strip is also missing.
This is partially a regression, at least for F12 case. The editing
was already behaving wrong: it was needed to have scene strip to be
actually rendered in preview.
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Undo history also missed updating the tool system and
calling undo pre/post handlers.
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- Right click select always activates on press
since this was added as a workaround to left click select conflict.
- Left click has the option to set this to drag or press.
Make this change based on feedback on 8778dd0c8b461.
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The legacy keymap now activates on press.
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Author: Olly Funkster, Richard Antalík
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2504
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Add invalidation to strip add functions
Add invalidation for scene and movieclip strips
Skip invalidation for sound strips
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4989
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3D engine settings were used to select image scaling method.
Use higher quality scaling only for rendering.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4995
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We need to find a better solution for mixing normal refreshes in some corner
cases. We actually had similar issues in 2.79 anyway, not crashing is more
important.
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Modulo makes no sense here at all, is from an old bugfix to prevent a crash
that is no longer an issue.
Differential Revision: https://developer.blender.org/D4727
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glDrawArrays is not supposed to be affected by primitive restart
but osx drivers never cease to surprise me.
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When rendering the Sequencer using viewport rendering the annotations
were not scaled to respect the scene render size. This was because the
matrices were calculated based on the output size and not the actual
rendersize.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5032
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