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2018-10-02UI: Fix error in shading popoverClément Foucault
2018-10-02Fix weight drawing in Edit Mode by using the Weight Paint shader.Alexander Gavrilov
After rB3da46a8d8df2 the vertex color shader can't draw the raw weight data produced by DRW_cache_mesh_surface_weights_get.
2018-10-02Keymap: disable alt-comma for origin only transformCampbell Barton
This is quite an obscure option only useful in rare cases, when enabled by accident it's confusing since single objects can't be transformed. Also, w/ 2.8x you don't see the option change in the header.
2018-10-02GP: Redo blur z-depth fixAntonioya
The problem with previous fix was that only the original pixels were blurred, but the surrounding pixels no.
2018-10-02Gizmo: scale xyz axis to 1.0Campbell Barton
The normal and xyz no longer overlap so can be the same size.
2018-10-02Correct extrude shortcut and descriptionCampbell Barton
To get the toolbar Key binding, the same operator needs to be referenced from the tool.
2018-10-02GP: Cleanup shaderAntonioya
2018-10-02GP: Fix blur FX z-depth errorAntonioya
The z-depth must not be blurred, but use the original value.
2018-10-02Gizmo: option to switch between normal/xyz widgetsCampbell Barton
2018-10-02Cleanup: split extrude gizmo into own fileCampbell Barton
2018-10-02Gizmo: move spin tool axis option into gizmo-groupCampbell Barton
Having this setting here wasn't correct (the operator ignores it).
2018-10-02Gizmo: support for gizmo-group propertiesCampbell Barton
This allows gizmo groups to store properties in the tool. This makes sense for gizmo options which only control gizmo display and don't control operator execution. Unlike similar kinds of properties, this isn't accessible via the gizmo-group-type instance. For now the it's only stored in the workspace tool as can be done for operator properties, so each instance doesn't have different settings which would be confusing from a user perspective and complicate access from the top-bar. Later we could add gizmo-group properties if needed.
2018-10-02WM: generalize tool property initializationCampbell Barton
Prepare for storing different kinds of properties in tools.
2018-10-02WM: report error w/ unknown operator nameCampbell Barton
2018-10-02Correct extrude tool operator referencesCampbell Barton
Caused incorrect tooltips.
2018-10-02Merge branch 'master' into blender2.8Campbell Barton
2018-10-02Correct tooltipCampbell Barton
2018-10-02Fix T56990: AutoIK failsPhilipp Oeser
Regression from 5d628c519
2018-10-01GPY Python: program_use_begin and program_use_end.mano-wii
The user has to be encouraged to use the `program_set` or `program_set_builtin` before drawing. This avoids problem with gl_context.
2018-10-01UI: Fix Xray alpha slider being incorrectly greyed outClément Foucault
2018-10-01DRW: Fix unselectable wire object in solid modeClément Foucault
2018-10-01Templates: tweaks to startup templates, add sculpting template.Brecht Van Lommel
2018-10-01UI: start maximized on X11 if possible, like other platforms.Brecht Van Lommel
2018-10-01Fix app template __init__.py not running without a userpref.blend.Brecht Van Lommel
2018-10-01Fix Cycles Python warnings related to annotations.Brecht Van Lommel
2018-10-01UI: collapse some paint / sculpt panels by default.Brecht Van Lommel
2018-10-01UI: use backdrop circle for navigation icons, make clickable area bigger.Brecht Van Lommel
This will look a bit better once the icon outline is gone.
2018-10-01GP: Change Blur default parameters for Rim and Shadow effects.Antonioya
2018-10-01GP: Add Blur to Shadow FXAntonioya
The shadow needed a blur to make soft transitions and get a better effect.
2018-10-01UI: Update theme colors for pie menu selected itemsPablo Vazquez
2018-10-01UI: Color the inside of pie menu items when selectedPablo Vazquez
Follows the same as other selected/active items in the UI. Tested in Default theme, 2.7x, 2.4x, Flatty Light and Amaranth all seem to work fine.
2018-10-01Edit UVs: Fix missing wires with multiple windowsClément Foucault
All that was needed is a VAO refresh. It's not a performance problem because it only concerns a handful of batches.
2018-10-01Edit UVs: Refactor drawing Shadow UV in Image EditorClément Foucault
Currently it's not showing the subdivided mesh (if there is a subdiv mod) and there is some sync issue if there is multiple uv image space opened. But thoses will be tackled later on. The purpose of this commit is to fix the overflow issue of IMM and speed issue.
2018-10-01GPU: Fix partial draw of batches with index buffersClément Foucault
2018-10-01Edit UVs: Refactor drawing Edit UV in Image EditorClément Foucault
NOTE: This commit only concern edit UVs and not the "shadow" mesh displayed when texture painting. This will be address in a future commit. We now cache the uv mesh in the mesh batch cache and only reupload data on changes. Update could be more granular (and a bit faster) but it's not our main concern ATM. This should fix problem caused by the IMM api used to draw large meshes. This makes performance skyrocket compared to previous implementation. There is still a big CPU bottleneck when not in sync selection mode but it is not related to the drawing function directly.
2018-10-01BLI: Add mul_v2_v2v2 functionClément Foucault
2018-10-01Shrinkwrap Constraint: implement projection features from the modifier.Alexander Gavrilov
Allow raycasting in two directions and culling front or back faces. Also implement a new Invert Cull option in both constraint and modifier that can be used to aim for faces aligned with the project axis direction when raycasting both ways. Reviewers: mont29 Differential Revision: https://developer.blender.org/D3737
2018-10-01GP: Fix Shadow rotation bugAntonioya
2018-10-01Remove obsolete weight paint color computation code.Alexander Gavrilov
The new weight paint drawing code converts weight to color directly in the shader, so the old CD_PREVIEW_MLOOPCOL based code is not needed anymore.
2018-10-013D View: use context mode string for sidebarCampbell Barton
When moving panels from the toolbar to the sidebar, 'bl_context' is now used for filtering panels in both places.
2018-10-01Object Join: use 'selected_editable_objects'Campbell Barton
Was using 'selected_editable_bases', which used to save a lookup. This is no longer the case and complicates access from Python which cant yet easily access Bases.
2018-10-01Fix T56909: wrong interface scale on macOS 10.14, when using 10.14 SDK.Brecht Van Lommel
This does not affect existing releases as far as I can tell, only new builds using the new SDK have the problem.
2018-10-01Merge branch 'master' into blender2.8Campbell Barton
2018-10-01BLI_math: add `isect_seg_seg_v3`mano-wii
2018-10-01BLI_math: add `isect_seg_seg_v3` function and use in the cloth collision ↵mano-wii
algorith. In my tests a 4% improvement in performance was achieved by simulating a square cloth over the cube.
2018-10-01Cleanup: use standard prefix for boolean settingsCampbell Barton
Avoid using 'add' as a prefix, it reads like a method.
2018-10-01Fix freed memory use w/ panel unregisterCampbell Barton
2018-10-01Cleanup: use tuple unpackingCampbell Barton
2018-10-01Cleanup: pep8, unused importCampbell Barton
2018-10-01Cleanup: styleCampbell Barton