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2013-05-03Possible fix for #35198: uninitialized memory access with background multipleBrecht Van Lommel
importance sampling + OSL.
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
Patch #35197 by Tyler Seacrest.
2013-05-03Minor code clean-up.Tamito Kajiyama
2013-05-03Fix for shaders.py based on code review comments from flokkievids.Tamito Kajiyama
Only the suggested changes that cause backward incompatibility were considered for now. * Removed pyFXSThicknessShader that is identical with pyConstantThicknessShader. * Swapped the order of two arguments of the pyDecreasingThicknessShader constructor in line with other shaders taking the same arguments. * Made module functions smoothC and get_fedge into methods of relevant shader classes. * Removed pyExtremitiesOrientationShader that relied on undefined Stroke methods.
2013-05-03remove unused random number generator, thanks Bao2 for spotting.Campbell Barton
2013-05-03bge py api: raise an overflow exception when assigning a float to a bge ↵Campbell Barton
object which is out of the float range. also avoid raising exceptions by ConvertPythonToValue when they will be ignored.
2013-05-03fix [#35194] Change view while LoopCut is active breaks the cut optionsCampbell Barton
use edge-index rather then mouse coords for loopcut so the viewport doesn't interfere.
2013-05-03Fix #35160: cycles was rendering glossy BSDF's with zero roughness too roughBrecht Van Lommel
after a bugfix for precision issues with low roughness. Now it renders them as perfectly sharp which avoids the problematic calculations rather than increasing the roughness.
2013-05-03adjustment to own commit r56463.Campbell Barton
when strings use 'PROP_NEVER_NULL' we still want them to show an unlink button.
2013-05-02fix for mistake in own commit r56399, it broke click-dragging to open and ↵Campbell Barton
select a menu item.
2013-05-02Fix #35157: export key configuration did not export text input events correctly.Brecht Van Lommel
2013-05-02Fix #35190: texture mask stencil Reset Transform did not work properly.Brecht Van Lommel
2013-05-02Revert fix for #34822Ton Roosendaal
Allowing any-key modifiers to work is cool, but this needs more work. My previous fix made overlapping key presses (where you release key 1 just after pressing key 2) to not register as valid shortcuts.
2013-05-02Fix #35174: dynamic paint displacement missing in render.Brecht Van Lommel
A previous bugfix disabled the dynamic paint modifier for orco texture coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE flag is not a good way to check if the modifier is evaluated for orcos. Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of applyModifierEM callbacks, none of them served a purpose except for the subsurf modifier.
2013-05-02A bit more clear error message...Bastien Montagne
2013-05-02Fix [#35173] Object's draw_type resets when removing smokeDaniel Genrich
New behaviour: * On creation, smoke modifier only changes the drawtype for domain to WIRE. * On deletion, smoke modifier does not change the drawtype.
2013-05-02Fix #35177: Press P Crashes Blender After Fracture of CubeSergey Sharybin
Root of the issue was fixed by Brecht in svn rev56441. This change only prevents crash of files created in blender before that fix, and also gives more useable information about what's wrong (apparently, assert here was doing nothing).
2013-05-02Fix #35182: VSE - speed control Trim duration (soft) end reset to 0Sergey Sharybin
Was a regression in rev53509, whic hallowed manual edit of properties which weren't supposed to be editing manually. Added the same effects length update as in trnaslation code, so now updating strip frames from py/interface will keep things consistent.
2013-05-02avoid per-vertex mask layer lookups for dyntopo.Campbell Barton
2013-05-02fix [#35178] Autoselect-in-list for Vertex Group selection doesn't work.Campbell Barton
disallow assigning values that don't exist into a text field with a search-box.
2013-05-02interface: clear red-alert flag when editing a button, confuses and makes it ↵Campbell Barton
seem the edited value is also wrong.
2013-05-02don't show an 'X' next to never-null pointer search menus.Campbell Barton
also set ShapeKey.relative_key to never-null.
2013-05-02add missing call to update rv3d->persmatob, mostly this worked except with ↵Campbell Barton
active-unselected object
2013-05-02remove re-allocations while building weight paint color array, move button ↵Campbell Barton
to show weightpaint below other overlay buttons in the 'Mesh Display' panel.
2013-05-02fix [#34609] mesh.getVertex doesn't work as spected with ↵Campbell Barton
poly.getMaterialIndex() and poly vertex indexes revert r22906 (own old commit, was incorrectly trying to make vertex indices absolute)
2013-05-02make rna layer access less cryptic by using ARRAY_HAS_ITEM(), modified this ↵Campbell Barton
to use unsigned offset.
2013-05-01Fix 2D painting gave squares rather than a disk for the "Max" curve falloff ↵Brecht Van Lommel
shape.
2013-05-01Fix double free error in OpenEXR when file cannot be savedSv. Lockal
2013-05-01Some minor cleanup/polish...Bastien Montagne
2013-05-01Fix #35081: opening .blend files with chinese characters not working. ForBrecht Van Lommel
compressed files we were not passing the full wide char path to zlib, so not all file names worked. Now we use gzopen_w available in new zlib versions. Patch by Tamito Kajiyama, I added an extra check for the zlib version so it keeps compiling with older versions for now. For platform maintainers: Part of this commit are zlib 1.2.8 libraries for windows 32 bit. We still need update libraries for windows 64 bit and mingw. There's a readme.txt and build.bat included with instructions on how to build.
2013-05-01edge_inside_circle was doing redundant float -> int -> float conversion, ↵Campbell Barton
also dist_squared_to_line_segment_v2 is quite simple so remove radius checks.
2013-05-01This should at least prevent crash in [#35172]...Bastien Montagne
2013-05-01fix error running ED_view3d_project_float_v3_m4 on 2d vec (thanks Sergey for ↵Campbell Barton
pointing out!), also remove redundant vector copy in knife project.
2013-05-01Fix Show Brush button being missing from the UI for paint modes, the feature wasBrecht Van Lommel
already implemented, it's in the Appearance panel now. Also added that panel to the image editor now since it's relevant there too.
2013-05-01Fix missing brush cursor redraw for texture paint when no pixels changed in theBrecht Van Lommel
image, no images need to be refreshed then but the cursors needs to be redrawn still. Otherwise it gets stuck, especially annoying in unexpected cases where the mask has reached the maximum for all pixels in the brush.
2013-05-01Fix #35149: solidify modifier + vertex parent not working after going in and outBrecht Van Lommel
of editmode on the child object. Problem was that the object custom data mask was not taken into account when rebuilding the derivedmesh in some cases, which is needed for the derivedmesh to contain the mapping back to the original vertices. Now this data mask is used for any derivedmesh build that will be cached. Also problematic was that the datamask for the active object was applied to all objects in the scene, which caused the parent object to be recalculated when it didn't need to be. Now this datamask is only used for the active object.
2013-05-01Fix for [#35116] Freestyle StringUtils::toAscii breakes non-ascii path values.Tamito Kajiyama
Just removed all calls of StringUtils::toAscii() as well as the function definitions.
2013-05-01Fix for bug reported by Thomas Dinges on IRC: OSL script node was not ↵Lukas Toenne
initializing the data_type variable for shader sockets and so tried to set a non-existing float RNA property, leading to failed assert.
2013-05-01Cycles / OSL:Thomas Dinges
* Add a few more OSL templates to the Text Editor, so people can use some of the OSL only shaders and closures. * Temperature (Kelvin) to RGB converter * Wavelength to RGB converter * Ramp closure (Phong and Diffuse) * Toon closure (Diffuse and Specular)
2013-05-01Fix missing brush texture mask in texture properties, for cycles. Handling thisBrecht Van Lommel
properly with blender internal is probably for after release, when we can add the same system to gather textures from brushes, modifiers, force fields, ...
2013-05-01Fix #35171: crash rendering cube with two subsurf modifier in some ↵Brecht Van Lommel
circumstances. Problem was actually integer overflow in the requested data layers (1 << 31) does not fit in an integer, it only goes up to (1 << 31) - 1.
2013-05-01Fix #35166: texture paint mask texture stencil not scaling properly.Brecht Van Lommel
2013-05-01[Bug #35108] Shortcuts 3dsmax blender 2.67RCMichael Fox
Quad View: ALT + W Switch Wireframe / Solid: F3 Render: F10 Properties: F12 Ortho / perspective View: P Zoom to selected center: Z Select/ Deselect all: CTRL + A in changing A hotkeys ctrl-a hotkeys are now ctrl-shift-a and GameEngine is now ctrl-alt-shift-p
2013-05-01replace error reports with poll() function for editmesh select ungroupedCampbell Barton
2013-05-01fix for select ungrouped vertices not flushing, also group select menu items ↵Campbell Barton
more logically.
2013-05-01use 'normal' orientation rather then 'local' with individual origins to use ↵Campbell Barton
the per-element axis-matrix.
2013-05-01Fix projection paint clone/soften/smear no longer working with textures,Brecht Van Lommel
Moved the code after the masking check so we can skip the texture lookup if the pixel is done, is a bit faster. Also hide the color wheel for these tools, only did it for 2D paint in previous commit.
2013-05-01style cleanupCampbell Barton
2013-05-01fix [#35164] UV unwrapping crash blenderCampbell Barton
(own fail with misuse of alloca)
2013-05-01remove headers from FRS_freestyle.hCampbell Barton