Age | Commit message (Collapse) | Author |
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win prefs area.
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see http://www.elysiun.com/forum/viewtopic.php?t=56101 for details,
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rounded theme, hope this doesn't mess you up Broken)
Aligned filesel buttons|text entry- looked arse also.
Added tooltips for filesel text entry- "Type in dir to create" and "+/- increment" or somthing like that.
- Cam
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remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
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in the BPy API for the "end point". It was a minunderstanding of what
happens with cyclic Ipos, but we updated the documentation to make this
clearer in the future.
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When grabing a camera in camera view, the constraint center wasn't the center used for initgrabz, so it messed up a lot.
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Change to throw more correct ValueError when name
is not found as per IRC discussion
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Error: PyPose_FromPose: Internal Error Ocurred"
- added returns where appropriate.
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- forgot to add the ability to get pose head/tail positions
- no setters (yet) as they are calculated
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- fixes bone.children to return direct bone children
- added bone.getAllChildren() to allow previous behavior
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normals are ignored)
Have alredy tested 100's of obj files and cant believe this is the first I have found with negative coords.
May fix the UI before 2.41, Importing a whole dir isnt very user friendly. and may want to support sequence import.
- Cam
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Function get_constraint_target() should catch the case when a constraint
has unknown type, to prevent a pointer to become unitialized.
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people try to make it moving, it is for landscapes/static environment.
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added xfig exporter by Dino Ghilardi
ply import and export in previous commit were by Bruce Merry
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added ply import and export, extensively tested on files from
http://www.cs.virginia.edu/~gfx/Courses/2001/Advanced.spring.01/plymodels/
they give correct results for both import and export, however they could use some speed optimization for large mesh
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BonesDict was returning None instead of throwing a KeyError
when key not found.
Also fixed a few compile warnings about struct initialization.
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Was using shorts which couldent code with viewing many samples at once.
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Rewrote to use Kens Mesh module, much faster, cleaner and nicer UI. - Another use for PupBlock.
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further relax the input types for edge.extend() and face.extend() so that
single lists or tuples are accepted without errors.
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confusing+minor improvements in this area.
enabled game engine for scons
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triangle pairs, then joins the best first until the error limit is reached.
Just Updated and faster 8.5sec to 0.6sec for 2k triangles in my test.
Also my fav new function PupBlock for the UI input!
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become progressivly slower.
Updated Archimap to set UV's aslists (dont need to convert to tuples anymore)
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Vector.resize4D() didn't put 1 in the 4th component (the scale factor), as it did in 2.37.
While this is more "correct", it is much less usefull. Also, matrix.resize4x4 puts a 1 there too,
so might as well revert and be consistent.
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new BPy Pose files weren't added to Sconscript
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Provided by Letterrip.
Kent
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- some pose python documentation
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- adds pose to python project
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- adds object.getPose
- ability to manipulate poses /posebones
- fixes a overflow bug in matrix sequence accessor
- adds code to get vec/roll from mat3
- few internal fixes to NLA
- ability to set bone matrices
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* edge and face extend() methods now add edges and faces in the order given
by their parameters. Note that if duplicate edges or faces are specified,
the order is preserved but the dups are removed, so indices won't match.
* allow extend(), findEdges() and faces.uv to accept lists or tuples
* fix bug in mesh.verts.extend() which didn't correctly check argument types
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extension names renamed from glXXX to blXXX.
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Added options.
pup_block = [\
('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\
('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection.'),\
('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\
('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\
('Materials', EXPORT_MTL, 'Write a seperate MTL file with the OBJ.'),\
('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),\
('Animation', EXPORT_ANIMATION, 'Each frame as a seperate OBJ file.'),\
('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never everwrite.'),\
]
Obj import was updated to import edges (2 vert faces), will update some more later.
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Comment:
Clear all events so tooltips work, this is not ideal and
only needed because calls from the menu still have some events
left over when do_clever_numbuts is called.
Calls from keyshortcuts do not have this problem.
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faster vert comparisons
replaced spaces for tabs
removed unneeded getData() calls
general cleanup.
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- gets project files in line for compiling again
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