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2006-01-23This commit was manufactured by cvs2svn to create tagv2.41no-author
'blender-2-41-release'.
2006-01-22The decimate modifier had a slider to control the level of meshChris Want
reduction that was labeled "Percent" but was on a scale from 0.0 to 1.0. The word percent implies a scale for 0 to 100, so I've relabeled this slider as "Ratio".
2006-01-21Bugfix with adaptive geometry- was over subdividing some edges.Campbell Barton
Made sure all data is unselected before endering brush mode. Also made adaptive geometry off be default.
2006-01-21===Python API===Ken Hughes
Bugfix: Hos discovered that recent fixes broke mesh.verts.extend(); it now accepts three floats again. Sorry....
2006-01-20Some minor changes & updates to keep in sync with my own version.Campbell Barton
2006-01-20removing file with old name,Campbell Barton
2006-01-20was collapsing edges, even when adptive geometry was disabled.Campbell Barton
2006-01-20Updated batch object renamer.Campbell Barton
- Now uses PupBlock where possible - Uses Mesh for changing mesh names (saves us a full NMesh update) - Fixed a bug renaming objects from their data - with emprys.
2006-01-20renaming python script...Campbell Barton
2006-01-19===Python API===Ken Hughes
Bugfix #3660: NMesh.getVertexInfluences() was broken following the changes to the armature system. Tron Thomas (kudos) came up with a fix that seems to perform identically to the old method. I'm also adding it to the Mesh module for compatibility.
2006-01-19Made the minimal theme align, and buttons now sit close together.Campbell Barton
Looks nicer.
2006-01-19Bugfix for ↵Campbell Barton
http://projects.blender.org/tracker/?func=detail&atid=125&aid=3767&group_id=9 View All/View Selected - only took into account values from 1 axis. - Workaround because test_view2d needs to act that way for other functions. Easy one :) Right mouse mutton cancels transform. - Must move to Theeth's new code one day.
2006-01-19Fixed up naming new objects/meshes when that name alredy existed - faster ↵Campbell Barton
and better new names.
2006-01-18==renderer==Ken Hughes
Patch #3760: Allows a python script to call renderer when the UI is not active (thanks to Cory King for patch). Without the patch, blender will segfault since G.vd is NULL.
2006-01-18This patch fixes some issues with MSVC 6Kent Mein
See: http://www.blender.org/forum/viewtopic.php?t=7863 I added Pose.c to BPY_python.dsp and moved some variable declarations in OptimizedBvh.cpp so things weren't defined in the middle of code. There is an odd global maxIterations that seems out of place, Erwin you may want to look at it quickly... Kent
2006-01-18assert caused compile problems too :(Erwin Coumans
2006-01-18fixed an ordering issue caused by previous commitErwin Coumans
2006-01-18==Python API==Ken Hughes
Bugfix #3761: Attempting to set mesh.faceUV=1 when a mesh has no faces now throws a RuntimeError exception. Previous behavior was to do nothing.
2006-01-18attempt to fix reported problems with glsl shader on OS X (and other ↵Erwin Coumans
platforms). instead of continuous printing errors, it should just print once, and delete the shaders. also, disabled the asynchronous logicbrick update, it reportedly causes jitter.
2006-01-18==python scripts==Willian Padovani Germano
Updated bvh to armatures script by Jean-Baptiste Perin (thanks).
2006-01-18fixed seam tearing with edge collapsing, should be last commit ;)Campbell Barton
2006-01-18Added Mesh menu access for b-brush sculpter.Campbell Barton
2006-01-18Moved script. Minor updates to subdivision and adaptive meshes.Campbell Barton
2006-01-18moving to bpydata because it cant be accessed from the menusCampbell Barton
2006-01-18Changed the URL to be the Image filename sans path, not the image name.Campbell Barton
Sped up intentation writing a bit.. Many more changes need to be applied here...
2006-01-18==python scripts==Tom Musgrove
slight updates and cleanups to vrml97 and x3d exporter, the ability to do gzip compression has been added. The redundant vrml exporter has been removed. Thanks Bart
2006-01-17==python api==Tom Musgrove
epyDoc for insertShapeKey
2006-01-17==python api==Tom Musgrove
tex2uvbaker and hotkeys update by jms
2006-01-17Speed up for edge list'sCampbell Barton
Remove doubles on mouseup to minimizie editMode cycling.
2006-01-17Added edge collapsing when adaptive geometry enabled.Campbell Barton
2006-01-17==python api==Tom Musgrove
clarification of Blender.Mesh.Mode() tip
2006-01-17==python api==Tom Musgrove
patch from jean-michel soler (jms) - .insertShapeKey() Python API, a function to insert a shape key in an object . It works on Mesh, Lattice curve ans surface . Example of use : import Blender OBJECT=Blender.Object.GetSelected()[0] OBJECT.insertShapeKey() a docstring to follow soon
2006-01-17==Python API==Ken Hughes
Added Mesh.Modes() function, which allows scripts to get/set the selection mode settings for meshes. This was necessary in order for the mesh tools such as triangulate, remove doubles, etc., to work properly.
2006-01-17Fixed a problem with non mesh objectsCampbell Barton
Stopped seams from tearing away with xclip enabled.
2006-01-17Patches submitted by Michael Reimpell to get/set relative key selection, andKen Hughes
to get the current value of the IPO shape key. There are still some issues to discuss as to whether methods/attributes should be used and what they should be named, but this will (or should) be addressed in the upcoming API rewrite.
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
(with make, need to confirm with scons) after cleaning the changes are in fact minimal, but the situation is still quite a bit hackish. Game engine coders, there is also quite a number of warnings that need to be fixed. current situation is that everything seems to work, but GLSL shaders spew a lot of errors on console and blender may crash on exit when a GLSL shader was used. ARB stuff works fine.
2006-01-17==python scripts==Tom Musgrove
updated version of bevel center by Loic Berthe
2006-01-17Fix for useing with modifiers, dosent check for subsurf flag when copying ↵Campbell Barton
vgroups. Leaves all new objects selected. Faster and cleaner operation- naming etc.
2006-01-16fixed a runtime problem with stl container usage, as reported on ↵Erwin Coumans
bf-committers mailing list
2006-01-16clean up some warnings in bpy codeStephen Swaney
2006-01-16* added missing fileJoseph Gilbert
- for some reason mesh_data types file was not in project
2006-01-16*fixes global redefinitionsJoseph Gilbert
- added some extern keywords
2006-01-16Alligned bone pose copy buttons (noticed in orange screenshot)Campbell Barton
Also found that Proportional edit button starts allign but dosent end align. Didnt chgange incase this is intended?? Take a look header_view3d.c:4390
2006-01-16* Tiny tweak to button alignment after Campbell's commit.Matt Ebb
Campbell, most of the changes you made seem ok, but you do have to be careful since it's not just about looking good, it's also about grouping things meaningfully. We did some thoughts on more concrete guidelines for this here: http://mediawiki.blender.org/index.php/BlenderDev/UIAlignRulesGuides
2006-01-16Added user interface to OBJ import.Campbell Barton
With options. ('Material (*.mtl)', IMPORT_MTL, 'Imports material settings and images from the obj\'s .mtl file'),\ ('All *.obj\'s in dir', IMPORT_DIR, 'Import all obj files in this dir (avoid overlapping data with "Create scene")'),\ ('Create scene', IMPORT_NEW_SCENE, 'Imports each obj into its own scene, named from the file'),\ 'Geometry...',\ ('Edges', IMPORT_EDGES, 'Import faces with 2 verts as in edge'),\ ('Smooths all faces', IMPORT_SMOOTH_ALL, 'Smooth all faces even if they are not in a smoothing group'),\
2006-01-16Hopefully clear up the last of the obj import bugs.Campbell Barton
* 8% speedup by using list comprehension. * Slightly better smoothing group import. * Handles bug in python that puts spaces before every line with '\r\n' line endings.
2006-01-16BPython:Willian Padovani Germano
- minor: added missing theme options (bone_solid, bone_pose, strip, strip_select) to Blender.Window.Theme and also updated accordingly (version info) the script that saves themes as scripts and the module's doc.
2006-01-16Fixed Window.Editmode(0) so that it only calls undo_push_mesh() whenKen Hughes
U.undosteps is nonzero. Also added optional parameter to avoid pushing undo info alltogether if desired.
2006-01-15==python scripts==Tom Musgrove
slight bug fix update to ply importer by Bruce Merry
2006-01-15In fixing for negative indicies I broke positive indicies. Fixed. not helped ↵Campbell Barton
by the fact the files I had for testing were 32 and 70 meg.. ALso modified the MTL loader for Object.Get's new ValueError. - Should be good for release now.