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2020-09-02Cleanup: use bool instead of int in various placesJacques Lucke
2020-09-02Fix segfaults when deleting objects with upstream bullet libSebastian Parborg
Blender tried to free objects twice from the bullet world sometime. First we would implicity remove all objects when recreating the bullet world and then explicity try to remove them again from the now empty world. This would wouldn't crash older bullet versions, but the recent versions will as we will try to free objects that no longer exists in the bullet world. Also clear the cache on deletion as the object order changes. Fix T77181: The cache clearing will fix this issue.
2020-09-02Cleanup: general cleanup of node.cJacques Lucke
- reduce variable scope - use bool instead of int - use LISTBASE_FOREACH
2020-09-02UI: Use property split layout for add torus operatorHans Goudey
Continuing the work from D8326, this commit adds a property split layout to the add torus operator. It also puts the properties common to all object add operators at the bottom for consistency. Differential Revision: https://developer.blender.org/D8748
2020-09-02Fix unused variable warning on Windows with WITH_INPUT_IME disabledJulian Eisel
2020-09-02Cycles: Support WITH_CYCLES_NATIVE_ONLY with MSVCRay Molenkamp
This change enables the developer option `WITH_CYCLES_NATIVE_ONLY` for MSVC. This allows a developer to just build the cycles CPU kernel for their specific system rather than all kernels, speeding up development. Other platforms have had this option for years, but MSVC lacks the compiler switch to target the host architecture hence it always build all kernels. This change uses a small helper program to detect the required flags. Only AVX/AVX2 are tested, for the following reasons - SSE2 is enabled by default and requires no flags - SSE3/4 have no specific build flags for msvc - AVX512 is not yet supported by cycles Differential Revision: https://developer.blender.org/D8775 Reviewed by: brecht, sergey
2020-09-02Cleanup: Clang-formatRay Molenkamp
2020-09-02Cleanup: Correction to previous cleanup commitJulian Eisel
I somehow undid these changes again before committing, sorry for the noise...
2020-09-02Cleanup: Correct argument names in commentJulian Eisel
Names were changed in 66b12ef4ab94, but the comment wasn't updated.
2020-09-02PY API doc: fix doc for new override option of properties.Bastien Montagne
Reported by Demeter Dzadik (@Mets) on blender.chat, thanks. Candidate to be backported to a potential 2.90.1.
2020-09-02Make rigidbody simulation handle animated objects gracefullySebastian Parborg
The animated objects was not updated for each internal substep for the rigidbody sim. This would lead to unstable simulations or very annoying clipping artifacts. Updated the code to use explicit substeps and tie it to the scene frame rate. Fix T47402: Properly updating the animated objects fixes the reported issue. Reviewed By: Brecht, Jacques Differential Revision: http://developer.blender.org/D8762
2020-09-02EEVEE: Shader tests for Depth of FieldJeroen Bakker
This patch moves the EEVEE depth of field shaders to eevee_shaders.c and adds them to the eevee shaders test suite. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8771
2020-09-02Cleanup: improve internal function name in 'ngon_tessellate'Campbell Barton
2020-09-02WM: add use_factory_startup option to read homefile operatorCampbell Barton
There was no way to reset the current file to factory settings without reloading the preferences (which disables & re-enables add-ons), this slows down resetting files and can complicate tests.
2020-09-02UI: add back Layout.introspectCampbell Barton
Add back this function, removed 2e14b7fb9770b. Useful for checking operators used in menus.
2020-09-02UI: simplify tool-tip logic for operatorsCampbell Barton
- Use WM_operatortype_description to get the operator description. - Pass properties to WM_operatortype_name, so the operator name callback is used. - Add UI_but_operatortype_get_from_enum_menu function to access the operator from enum menus. - Change WM_operatortype_description to return NULL when there is no description, use WM_operatortype_description_or_name when either can be used.
2020-09-02Fix crash accessing image space properties without an active windowCampbell Barton
2020-09-02Cleanup: spelling, rename attachement -> attachmentCampbell Barton
2020-09-02Cleanup: spellingCampbell Barton
2020-09-02UI: Remove unecessary panel_free_block functionHans Goudey
This function was called when the modifier list changes and the panel list has to be rebuilt. Originally I thought it was necessary to to remove the block immediately when the panel was removed, but we can just leave it and it will be removed later in the UI drawing process. Removing this results in fewer string lookups.
2020-09-02Cleanup: Reduce indentation level and variable scopeHans Goudey
Exit early in some functions to reduce indentation level, declare variables where they are initialized, and also clean up some comment formatting.
2020-09-01Cycles: Separate Embree device for each CPU Device.Stefan Werner
Before, Cycles was using a shared Embree device across all instances. This could result in crashes when viewport rendering and material preview were using Cycles simultaneously. Fixes issue T80042 Maniphest Tasks: T80042 Differential Revision: https://developer.blender.org/D8772
2020-09-01Fix T80233: Extrude manifold can generate invalid geometryGermano Cavalcante
Faces with only 2 sides were sometimes generated.
2020-09-01Fix Cycles build error when disabling some kernel featuresImre Palik
Differential Revision: https://developer.blender.org/D8372
2020-09-01Fix T80031: UI: Use a more specific label for stencil mask opacityAaron Carlisle
This is not the opacity of the vertex colors itself but of the stencil mask. Follows up on rBbb4478f2fdd8426d6050bf7b7c09611afeb1bd14
2020-09-01Cleanup: GLFrameBuffer: Reduce indentationClément Foucault
2020-09-01GLFramebuffer: Avoid calling method on a partially destroyed GLContextClément Foucault
This avoid an ASAN runtime error.
2020-09-01Audaspace: port compilation fix from upstream.Joerg Mueller
2020-09-01Fix T79553: StretchTo constraint: Apply Pose changes bone lengthSybren A. Stüvel
Recompute Rest Length stored in the StretchTo constraint after applying the current pose as rest pose. The "Apply Pose as Rest Pose" operator applies the evaluated pose as rest pose, which means that the change in bone length from the StretchTo constraint is applied to the rest pose. The bug was caused by the fact that the StretchTo constraint wasn't updated for the new pose, and thus still applied the same scale factor to the new pose, effectively doubling its effect. The "Apply Pose as Rest Pose" operator now forces a recompute of the rest length cached in the StretchTo constraint data. As a result, the length of the bone before and after the pose is applied remains the same. The X and Z scale (perpendicular to the bone length) are reset to 1.0, as with the applied pose the bone isn't stretched or squashed any more.
2020-09-01USD: remove library initialisation hackSybren A. Stüvel
Remove the hack for library initialisation; this is no longer necessary as the required information can be passed to the USD library after its static initialisers have run. This new approach is compatible with both the patched and original USD library. This means that platform maintainers don't need to rebuild the USD library until the next upgrade. Manifest Task: https://developer.blender.org/T80320
2020-09-01USD: move library initialisation from `main()` to USD moduleSybren A. Stüvel
Initialize the USD library when used (instead of at startup), so that this can happen inside the IO/USD module. This makes calls to the USD library local to Blender's USD code. Note that failure to find the USD JSON files will now only be reported when the USD exporter is used, and not on every startup of Blender. This is the first step in cleaning up the way Blender patches and initialises the USD library. Manifest Task: https://developer.blender.org/T80320
2020-09-01GPUOffscreen: Remove scissor and viewport state trackingClément Foucault
This was a workaround that is not needed anymore. Fix FT80321 Cropped output with Viewport Render Animation
2020-09-01Fix T80224: Crash after duplicating and hiding vertices while using X Axis ↵Germano Cavalcante
Mirror The mirror map can reference a hidden vertex that is currently ignored in the transformation. Thus the mirror element array is not filled.
2020-09-01Fix ugly alignment of "Mono" option in the SequencerJulian Eisel
Steps to reproduce were: * Open Sequencer, add a sound strip * In the sidebar, open the Adjust > Sound sub-panel * Note the placement of the "Mono" item The layout code would disable decorators if a property came from a non-animatable data-block type. Doing so would mess up the alignment where properties from different data-block types were be mixed. This is not the case any more. Note that when actually adding the decorator, a blank icon is inserted to keep the alignment intact when the data-block type isn't animatable. So the decorator is still not shown, but the alignment looks fine. This may affect more cases. If so, and if that's an issue, the decorators should be explicitly disabled.
2020-09-01Fix (unreported) GPencil cannot deselect points with box/lasso selectPhilipp Oeser
Selecting in empty space wasnt considered as 'changed'. Differential Revision: https://developer.blender.org/D8770
2020-09-01Fix T79941: mantaflow cache doesn't work with ' character in pathJacques Lucke
The fix is to escape the `'` character as well. Reviewers: sebbas Differential Revision: https://developer.blender.org/D8773
2020-09-01Fix T80328 Commit introduced build warnings in WindowsClément Foucault
2020-09-01Gizmo: Navigate: Make use of UI_draw_roundbox_4fvClément Foucault
This improves circles AntiAliasing, and line antialiasing. This keeps the old drawing method (3d spheres) for the selection pipeline. This was suggested by @harley on devtalk.
2020-09-01UI: Widget: Add conservative raster to avoid cut widget bordersClément Foucault
This avoids incorrect AA when the widget is not perfectly alligned with the pixel grid.
2020-09-01Transform: Keymap: Enable Auto Constraint with Middle Mouse + ShiftGermano Cavalcante
2020-09-01Transform: remove MOD_CONSTRAINT_PLANEGermano Cavalcante
It conflicts with MOD_PRECISION and was not really working properly.
2020-09-01Fix constrain plane masking shift eventGermano Cavalcante
This prevented transformation with a precision modifier.
2020-09-01Fix T80258: UILayout.prop_search() issues with datablock namesPhilipp Oeser
If the search menu was used for a string property, and a data-block was selected from the search, the value set would be an invalid name. The property would get the modified UI string, not the proper data name set. This problem was already once solved in rB249ccab111ac, but resurfaced in rB937d89afba36. Now only use the modified UI string if requires_exact_data_name is not true. Note: the comments in rB249ccab111ac [reg. library hints and string properties, also that pointer properties are preferred over string properties when dealing with IDs] still apply. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D8759 (cherry picked from 2.90 commit cb0b0416f454419cd1902434f7dffa2682417a56)
2020-09-01Fix T64267: 'Add Snap Point' does not work with Ctrl pressedGermano Cavalcante
2020-09-01Transform: Move some hardcoded keyitems to keymap_data in pythonGermano Cavalcante
Keymaps must be customized by the user. But this is not the case for hardcoded keymaps. Also the repetition of hardcoded and user-defined keyitems may induce the user to think they have made a mistake or it is a bug. Differential Revision: https://developer.blender.org/D6454
2020-09-01Cycles: Fixed Cycles standalone build.Stefan Werner
The node refactor in 429afe0c626a was missing in the standalone code.
2020-09-01Fix double include of `gmp.cmake`Sybren A. Stüvel
This fixes `make deps` complaining about the `extern_gmp` project being defined twice.
2020-09-01Sequencer: Fix crash caused by stereo rendering fixClément Foucault
Caused by rB2e908156d0c7 This was caused by the sequencer timeline area not using a GPUViewport but still using `sequencer_draw_preview`.
2020-09-01Cleanup: GPUContext: Remove unused functionsClément Foucault
2020-09-01OCIO: Make GLSL implementation use GPUUniformBuf to avoid debug errorsClément Foucault
Now that we use internal state info, we require drawing that uses the GPU api to use it throughout the whole pipeline. This is in order to track the GL state and do our own error checking.