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2019-09-13BLI: new C++ hash table data structuresJacques Lucke
This commit adds some new hashing based data structures to blenlib. All of them use open addressing with probing currently. Furthermore, they support small object optimization, but it is not customizable yet. I'll add support for this when necessary. The following main data structures are included: **Set** A collection of values, where every value must exist at most once. This is similar to a Python `set`. **SetVector** A combination of a Set and a Vector. It supports fast search for elements and maintains insertion order when there are no deletes. All elements are stored in a continuous array. So they can be iterated over using a normal `ArrayRef`. **Map** A set of key-value-pairs, where every key must exist at most once. This is similar to a Python `dict`. **StringMap** A special map for the case when the keys are strings. This case is fairly common and allows for some optimizations. Most importantly, many unnecessary allocations can be avoided by storing strings in a single buffer. Furthermore, the interface of this class uses `StringRef` to avoid unnecessary conversions. This commit is a continuation of rB369d5e8ad2bb7.
2019-09-13UI: Fix Mask popover crumpledPablo Vazquez
Make popover wider and image ID widget full width, like in textures properties. Not ideal but at least the image name can be read now, until the ID widget gets a more compact redesign. Fixes T67748
2019-09-13Docs: update linkCampbell Barton
2019-09-12Object Mode: don't use origin axis helpers for selectionCampbell Barton
2019-09-12Revert "BLI: fix unregistering timer with same id twice"Jacques Lucke
This reverts commit a1d61c1c840227de326f3fff50a92d009bf83939. Put by error
2019-09-12GPencil: New set of Brush iconsAntonio Vazquez
Added: Airbrush and Chisel Changed: Marker Design: @mendio Subscribers: mendio Differential Revision: https://developer.blender.org/D5774
2019-09-12BLI: fix unregistering timer with same id twiceJacques Lucke
2019-09-12macOS fix typo on Frameworks dirArto Kitula
2019-09-12macOS fix T67686 , use absolute path to load 3Dconnexion frameworkArto Kitula
2019-09-12Build: add "make test" command for Windows, output log fileBrecht Van Lommel
Differential Revision: https://developer.blender.org/D5715
2019-09-12Fix build error on WindowsBrecht Van Lommel
2019-09-12BLI: fix illegal zero sized arrayJacques Lucke
2019-09-12Transform: AutoMerge & Split: Create and merge vertices at edge intersectionsmano-wii
Differential Revision: D5635
2019-09-12BMesh: New tool `BM_mesh_intersect_edges`mano-wii
Along with the new utility `BM_vert_weld_linked_wire_edges_into_linked_faces`
2019-09-12BLIKdopBVH: New `BLI_bvhtree_overlap_ex` utilitymano-wii
2019-09-12Fix T69752: Texture paint sampling colors always 'merged down'Philipp Oeser
Rgression from rBaf4dcc6073fa. paint_sample_color > imapaint_pick_face uses the the selection buffer (DRW_select_buffer_sample_point) and to get flat colors [select_id_flat] we need to be in SCE_SELECT_FACE mode. This was already fine if you had 'Face Selection Masking' turned on, but got colors including lighting when turned of [select_id_uniform]. There was already an exception in 'select_cache_init' that turns on SCE_SELECT_FACE for weightpaint, we just need this for texture paint (vertex paint) as well... Also moved the logic into select_id_get_object_select_mode. Note we were also asserting here: BLI_assert failed: /blender/source/blender/draw/engines/select/ select_engine.c:174, select_cache_init(), at 'e_data.context.select_mode != 0' Note also this is not working correctly for vertexpaint (yet), but has been discussed in T69752 and there is a solution by @mano-wii in P1032. Reviewers: mano-wii Subscribers: mano-wii Maniphest Tasks: T69752 Differential Revision: https://developer.blender.org/D5775
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
This patch adds a new Vertex Color node. The node also returns the alpha of the vertex color layer as an output. Reviewers: brecht Differential Revision: https://developer.blender.org/D5767
2019-09-12Fix: missing atomic includeJacques Lucke
2019-09-12BLI: new StringRef and StringRefNull data structuresJacques Lucke
These two data structures reference strings somewhere in memory. They do not own the referenced string. The string is considered const. A string referenced by StringRefNull can be expected to be null-terminated. That is not the case for StringRef. This commit is a continuation of rB369d5e8ad2bb7c2.
2019-09-12Fix T69791: Fix crash reading old file browser in temporary windowJulian Eisel
When reading a old .blend file (from before the new file browser design), we wouldn't create the execute region for existing file editors. This usually wasn't an issue, but it could become one when a file browser was opened in a temporary screen before, and that screen was still visible. Then code spawning the new file browser would re-use the old file browser data, assuming the execute region was there. Handle this in versioning code and let rest of the code keep sane assumtions (e.g. that there always is a execute region, even if invisible).
2019-09-12GPencil: Add Simplify panel to Workbench engineAntonio Vazquez
2019-09-12GPencil: Fix missing Simplify panel in CyclesAntonio Vazquez
Differential Revision: https://developer.blender.org/D5776
2019-09-12Themes: Update Blender Light theme.Pablo Vazquez
Fixes T69531
2019-09-12UI: Two-column layout for User Interface theme settings.Pablo Vazquez
Group related settings in columns: * Align Inner, Inner Selected and Outline. * Align Text, Text Selected and Item. Place Shaded settings in its own sub-panel.
2019-09-12Fix T69792: Auto-merge split faces creates faces with unrelated wire edges.mano-wii
2019-09-12UI: avoid using parenthesisCampbell Barton
Convention is not to use parenthesis, Details are included in tool-tip.
2019-09-12BLI: fix unregistering timer with same id twiceJacques Lucke
2019-09-12BLI: new C++ ArrayRef, Vector, Stack, ... data structuresJacques Lucke
Many generic C++ data structures have been developed in the functions branch. This commit merges a first chunk of them into master. The following new data structures are included: Array: Owns a memory buffer with a fixed size. It is different from std::array in that the size is not part of the type. ArrayRef: References an array owned by someone else. All elements in the referenced array are considered to be const. This should be the preferred parameter type for functions that take arrays as input. MutableArrayRef: References an array owned by someone else. The elements in the referenced array can be changed. IndexRange: Specifies a continuous range of integers with a start and end index. IntrusiveListBaseWrapper: A utility class that allows iterating over ListBase instances where the prev and next pointer are stored in the objects directly. Stack: A stack implemented on top of a vector. Vector: An array that can grow dynamically. Allocators: Three allocator types are included that can be used by the container types to support different use cases. The Stack and Vector support small object optimization. So when the amount of elements in them is below a certain threshold, no memory allocation is performed. Additionally, most methods have unit tests. I'm merging this without normal code review, after I checked the code roughly with Sergey, and after we talked about it with Brecht.
2019-09-12Cycles: Fix Show Instanced Local View ObjectsJeroen Bakker
The local view check in the RNA didn't support instanced objects. Every object has a copy of the local_view_bits from the base. This patch changes the check to look at the local stored bits. This patch removes the check if the object is part of the view_layer. In the cases we are using it this check is not relevant. The `mesh_tissue` add-on also uses it, and is not effected by this change. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5773
2019-09-12Shading: Add More Features To The Voronoi Node.OmarSquircleArt
This patch allows the Voronoi node to operate in 1D, 2D, and 4D space. It also adds a Randomness input to control the randomness of the texture. Additionally, it adds three new modes of operation: - Smooth F1: A smooth version of F1 Voronoi with no discontinuities. - Distance To Edge: Returns the distance to the edges of the cells. - N-Sphere Radius: Returns the radius of the n-sphere inscribed in the cells. In other words, it is half the distance between the closest feature point and the feature point closest to it. And it removes the following three modes of operation: - F3. - F4. - Cracks. The Distance metric is now called Euclidean, and it computes the actual euclidean distance as opposed to the old method of computing the squared euclidean distance. This breaks backward compatibility in many ways, including the base case. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5743
2019-09-12Fix T69789: Assert when create a new Full Copy scene base on 2D template.Bastien Montagne
Private ID data (nodetrees and scene collections...) need special care and handling of their copy flags, and checks must be adapted too. In that case, issue came from the fact that even though those IDs have to be copied outside of bmain, we may still require usercount handling. That commit also fixes a somewhat related issue - we cannot use the non-id private data copying flag for private IDs copying, due to difference in handling of usercount again.
2019-09-12UI: Sub-type for Screen Grab Size.Pablo Vazquez
Set to Pixel.
2019-09-12UI: Wrong label in Screen Grab Size.Pablo Vazquez
It was using "screen_grab_size" as label.
2019-09-12UI: Labels capitalization.Pablo Vazquez
Capitalize the first letter of a word, except articles and prepositions.
2019-09-12Fix T69785: crash dragging in empty space in edit modeBrecht Van Lommel
2019-09-12Cleanup: compiler warningsBrecht Van Lommel
2019-09-12Fix T69582: Empties no longer support Rigid Body ConstraintsPhilipp Oeser
This is caused by rB1342d1879e12 and would also break the whole "Connect" workflow [which relies on empties] Reviewers: mont29, brecht Maniphest Tasks: T69582 Differential Revision: https://developer.blender.org/D5772
2019-09-12Fix T69782: crash using gizmos in grease pencil edit modeBrecht Van Lommel
2019-09-12Cleanup: line breaks with commentsCampbell Barton
2019-09-12Fix crash when doing cycles renderingJeroen Bakker
During F-12 Rendering the passed screen was Null, but decoded as a number. In stead of a Null a 0 will be send to cycles python wrapper.
2019-09-12Cycles: Initial Support For Local ViewJeroen Bakker
This diff will add support for local view to Cycles rendered preview mode. Currently the implementation shows same results as EEVEE does. This entails a difference with Blender 2.79, where lights were automatically added to the local view. {T69780} describes this should be solved before the next release. This patch also solves missing `owner_id` issues when using the RNA CPP Api from Cycles. Cycles didn't provide the `owner_id` making some functionality fail, what then was worked around in Blender. It also fixes an issue in `makesrna` where incorrect CPP code was generated when only `PARM_RNAPTR` was provided. An optional `view_layer` parameter is added to the `Object.local_view_get` method to reduce lookups. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5753
2019-09-12Fix T69737: Crash using the Elastic Deform brush and CompressibilityPablo Dobarro
Also renamed "compressibility" to "volume preservation" Reviewed By: brecht Maniphest Tasks: T69737 Differential Revision: https://developer.blender.org/D5757
2019-09-123D View: only show origin axes when in object modeCampbell Barton
2019-09-12Fix transforming armature originsCampbell Barton
Using geometry update doesn't work on armatures.
2019-09-11DNA: use defaults for SceneEEVEECampbell Barton
2019-09-11DNA: move View3D, View3DOverlay into DNA_view3d_defaults.hCampbell Barton
2019-09-11Cleanup: remove redundant RNA defaultsCampbell Barton
These are now set from DNA defaults.
2019-09-11DNA: defaults for ID typesCampbell Barton
2019-09-11Cleanup: Warning: 'sld': local variable is initialized but not referencedmano-wii
2019-09-11Transform: Edit Mesh: Support mirror on all axesmano-wii
Part of T68930 Now two other mirror options that can be enabled simultaneously: Mirror Y and Z. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: ThatAsherGuy Differential Revision: https://developer.blender.org/D5720