Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-07-12RNA: fix some text datablock property UI names.Brecht Van Lommel
2011-07-11Fix #27928: avi raw writing failure, after earlier bugfix for big file sizes.Brecht Van Lommel
2011-07-11Fix #27930: many modifiers crashed when used on a lattice with a vertex group.Brecht Van Lommel
2011-07-11Fix #27912: crash after mesh.materials.pop().Brecht Van Lommel
2011-07-11Fix #27921: optimal display with 2 subsurf modifiers fails.Brecht Van Lommel
2011-07-11make python3.3 compatible, __class__ is no longer in the class methods ↵Campbell Barton
namespace.
2011-07-11Fix for [#27398] Particle systems with animated groups render incorrectly in ↵Janne Karhu
viewport * Hmph.. depsgraph and group duplication == illogical.
2011-07-11Fix for [#27293] Group Instance of particle system is rendered wrongJanne Karhu
* Silly mul_m4_v3 had turned into a mul_m4_v4 at some point!
2011-07-11-OpenEXR fixed so enabling if user has enabledAntony Riakiotakis
-Added Iex to lib list, was causing link time errors
2011-07-10run WM_exit(C) when blender as a python module exitsCampbell Barton
2011-07-10Fix #27926: autokey not working with auto IK, broke this with an earlier bugfix.Brecht Van Lommel
2011-07-10Fix for [#27289] Hair: Render Option - Object does not point objects to end ↵Janne Karhu
of "hair path" * Objects are now always rotated in the directions of the hair paths * Secondary fix: particle size wasn't updated for hair particles, so dupliobject size couldn't be change after the hair was edited
2011-07-10fix for various python bugs and remove unused var.Campbell Barton
2011-07-10Fix for [#26873] Animated displacement modifier on an object doesn't work ↵Janne Karhu
with hair particle objects * Noise is now considered an animated texture as it changes with every frame * Converted a few places in particles code to use the particle system's own random table instead of BLI_frand.
2011-07-10cleanup for python scripts - unused vars and importsCampbell Barton
2011-07-09fix for NULL pointer usagesCampbell Barton
2011-07-09fix for using uninitialized value in gpu_shader_materialCampbell Barton
2011-07-09fix [#27683] Blender hangs when baking a particle system when a driver is ↵Campbell Barton
present
2011-07-09Wrong tooltip for OBJECT_OT_make_links_scene() operator.Ton Roosendaal
2011-07-09Bugfix #27761Ton Roosendaal
Material nodes: when no output node was active, it sets one. Not common to happen anymore, only for deleting output nodes without clicking on nodes.
2011-07-09ghost multi-test builds again, now uses BLF font libraryCampbell Barton
2011-07-09Fix #27888: Render artifacts in 2.58.1Sergey Sharybin
It was a regression introduced in rev36301. Average normal calcilation used to fail due to triangular faces which are too slight. Do not use triangles with too small area for average normal calculation.
2011-07-09fix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in ↵Campbell Barton
linked rig
2011-07-09Fox #27866: Curve handle snaps/locks when it shouldntSergey Sharybin
It was a precision error in calchandleNurb. Do not align handles along handle which si too short.
2011-07-08== GPU Buffers ==Nicholas Bishop
This patch attempts to clean up and document the GPU buffers code. There are a few bug fixes as well. Patch reviewed here: http://codereview.appspot.com/4631052/ Summary: * Bugfix: make GPU_buffer_copy_normal convert from shorts to floats correctly, also fixed the use of cached face normal CustomData. * Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to short. * Changed color buffer setup to not alloc a temporary copy of color data, just passes the MCol data in directly. * Changed the GPU buffer pool code to make clearer what operates specifically on the global pool. * Lots of refactoring for GPU_drawobject_new; should operate mostly the same (except got rid of one unecessary allocation), just split into more functions and without macros now. * Converted some #defines into enumerations. * Made some stuff private, pulled out of header file. * Deleted unused function GPU_buffer_pool_free_unused(). * Removed GPU_interleaved_setup and related #defines. (I think this was used for editmode VBOs, but those were disabled.) * Added lots of comments. * Added a few comments in the code signed `--nicholas' to note places where I am unsure about design or usage, would be good to address these better. * Code formatting changed to be more consistent with the rest of Blender. * Renamed some fields and variables to be more consistent with Blender's naming conventions. * Renamed some fields and variables to use more descriptive names, e.g. renamed `redir' to `mat_orig_to_new'. * Removed print outs with DEBUG_VBO -- don't feel too strongly about this one, just not used elsewhere in Blender, could be easily added back if others disagree though. * Moved the PBVH drawing code down to the bottom of the file, before was sitting in the middle of the other VBO code
2011-07-08Fix #27897: mesh with negative scale disappears while sculpting, clippingBrecht Van Lommel
planes were wrong in that case.
2011-07-08Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.Brecht Van Lommel
Softbody was still using a flag to determine if it should use the final or deform derivedmesh, but this wans't exposed in the UI. Others systems use the collision modifier, now softbody uses it also to get vertices and faces, but with own collision code.
2011-07-08Fix #27900: file browser filter, sort, .. parameters were not saved. This isBrecht Van Lommel
useful if you have a screen setup with a file browser editor.
2011-07-08Fix #27891: IK stretch gives inaccurate results. Tweaked translation segmentBrecht Van Lommel
convergence weight a bit to match angles better at typical scales.
2011-07-08Fix #27902: autokey bones with individual origins transform not working.Brecht Van Lommel
2011-07-08example of Physics Constraints module :)Dalai Felinto
+ some small fixes in other docs. A topic for later(soon?), I think we should name the modules according to the rest of Blender modules. So instead of: Game Engine bge.logic Module We would have it: Game Logic (bge.logic) ...
2011-07-08fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python ↵Campbell Barton
Exception. But use a different fix.
2011-07-08patch [#27885] bge.constraints documentationCampbell Barton
by Solano Felicio (solano)
2011-07-08fix for exampleCampbell Barton
2011-07-07bge.texture doc, needed whitespace to format correctly.Campbell Barton
2011-07-07some corrections to bge.texture docsCampbell Barton
2011-07-07Allow pose matrix to be set for Benjy Cook's GSOC project.Campbell Barton
this uses the same function as pose mode snapping.
2011-07-07Fix compile with scons, after thread commit in r38185Nathan Letwory
2011-07-07Fix part of #26811: absolute shape keys should not show influence value in list.Brecht Van Lommel
2011-07-07The Blenderplayer wasn't freeing GPU_Textures since according to ↵Mitchell Stokes
BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem.
2011-07-07Tiny tweak: hierarchy lines in outliner were nearly invisible. Color isTon Roosendaal
blend between backdrop and text color (black), made it blend 0.4 instead of 0.2
2011-07-07[#27854] Collada import doesn't handle UVW mappingNathan Letwory
Reported by David Roy Patch by Brecht van Lommel UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
2011-07-06The material index did not work when FSAA was turned on.Jeroen Bakker
The information was written in the temp exr files, but was not read back. After checking I saw that the pass was not merged back in the rendercore. After adding this it worked. tested with all FSAA settings.
2011-07-06Fix #27879: sequencer didn't draw overlapping strips well, selected were drawnBrecht Van Lommel
under unselected, and active strips red border color for active strips was not clear enough.
2011-07-06Fix #27883: object actions did not get duplicated on full scene copy.Brecht Van Lommel
2011-07-06Ergh! first compile and test then commit!Ton Roosendaal
2011-07-06Making Blender compile for C90 standard, var declared after code :)Ton Roosendaal
Also cleaned a line of code that was horribly spread over 4 lines.
2011-07-06Fix #27880: sequencer separate images operator lost strip properties likeBrecht Van Lommel
blend mode, opacity, etc.
2011-07-06Fix #27877: writing .avi files > 4 GB not working on windows.Brecht Van Lommel
Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because long on 64 bit windows is still 32 bit.
2011-07-06Fix #27876: particles instancing a whole group didn't take group offset into ↵Brecht Van Lommel
account.