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2012-10-09Fix based on code review Issue 6347064meshdata_transferOve Murberg Henriksen
2012-10-09svn merge ^/trunk/blender -r48592:HEADOve Murberg Henriksen
2012-10-09Another refactor for 3D view's edit Transform panel. Main changes:Bastien Montagne
*Get rid of the magic numbers for median arrays, use defines instead, should make things a bit more clear and easy to edit (though there are still a bit of "array magic" on median here and there). *Restore and extend use of RNA prop when a single (control)point of curve or lattice is selected, to allow keyframing (was added by sergey for curve radius in r41494, see [#29122], and reverted by myself in previous refactor r44599).
2012-10-09RNA minor fixes:Bastien Montagne
*Bezier points' softbody weight was called just "weight", when it is "weight_softbody" for NURBS ones, made it the same! *Added "weight_softbody" to Lattice points as well.
2012-10-09patch [#31709] Text editor: scroll margin column along with textCampbell Barton
by Sebastian Nell (codemanx) The margin ignored horizontal scrolling.
2012-10-09rename BGE KX_GameObject attrsCampbell Barton
* group -> group_parent * members -> group_children so its more clear what direction the relationship is.
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
from Jay Parker (battery)
2012-10-09fix for r51198, text wasn't flashing (gcc4.7, 64bit linux)Campbell Barton
2012-10-09code cleanup: quiet -WreorderCampbell Barton
2012-10-09api changelog for 2.64 and 2.63 (which I missed last release)Campbell Barton
2012-10-09Made the autokeying warning optional by adding a user pref for thisJoshua Leung
By default, this is enabled, so that newbie users who are most likely to be caught short by this will get the benefits of this option, while seasoned animators are likely to know where to go to turn things off (i.e. the scratch- an-itch urge is quite a powerful motivating force...)
2012-10-09And more UI messages fixes...Bastien Montagne
2012-10-09Minor UI messages typo fixes.Bastien Montagne
2012-10-09Some minor fixes about curves' tilt...Bastien Montagne
2012-10-08Correction to zoom-t-mouse formula which was broken since view2d drag zoom ↵Sergey Sharybin
refactoring
2012-10-08committing 'a' to merge into the tagSergey Sharybin
2012-10-08fix:[#32784] Crash when Exporting to Collada file (.dae) (was a ↵Gaia Clary
utf8-character conversion problem)
2012-10-08Fix #32795: Memory leak when rendering to video fileSergey Sharybin
2012-10-08Fix #32815: cycles environment render as lamp crash with resolution >= 1024.Brecht Van Lommel
2012-10-08Fix for own commit r51178, duplicate line.Lukas Toenne
2012-10-08Fix #32800: Cycles viewport incredible slow with high number of tilesSergey Sharybin
Final rendering is clamping tile resolution if it's too small, which was missing for viewport
2012-10-08Allow user config files in qtcreator project.Lukas Toenne
The blender.config file used for local #defines in qtcreator projects is rewritten on every project update. To avoid losing user settings these can now be written to an optional blender_custom.config file, which is then merged into the main blender.config on updates.
2012-10-08resize info header (was too much white space)Campbell Barton
2012-10-08speaker and empty where hardly visibleCampbell Barton
2012-10-08update to ubuntu themeCampbell Barton
2012-10-08style cleanup: pep8Campbell Barton
2012-10-08quiet msvc warning & allow zero arguments to add functions.Campbell Barton
2012-10-08Code cleanup - Convert if blocks to switchJoshua Leung
2012-10-08style cleanup: pep8Campbell Barton
2012-10-08Do not use nodeLabel() to generate new nodes' names, this is an UI func ↵Bastien Montagne
returning translated strings, which should never get into data. And it may generates dummy names in some situations (like all new Filter nodes were getting "Soften" as name (default option), better to always get "Filter" in this case!). (Note for Lockal: also checked fcurves/drivers, but those names are directly taken from RNA prop name, hence they are as UI label, translated in the current language, but not stored in data. So no problem here ;) ).
2012-10-08code cleanup: reduce change the size of some float vectors that were bigger ↵Campbell Barton
then they needed to be. update to clang_array_check.py - parse function definitions lazily for some speedup.
2012-10-08Fix #32803: Incorrect sequencer color space for newly added scenesSergey Sharybin
2012-10-08Code cleanup - silence some "uninitialised" warnings in BMesh codeJoshua Leung
There are still a lot more in bmo_bevel.c and bmo_extrude.c, but those don't seem that easy to fix.
2012-10-08Bugfix: No enum tooltips displayed for many 3D view navigation tools (+ CodeJoshua Leung
cleanup) * Enum tooltips will only be detected in the case that we assign that as the default property (ot->prop) of the operator. Set all of the offending properties to get this status, since those operators would be useless without that property anyway * Improved the wording/capitalisation of a few of these tooltips and labels
2012-10-08Display enum descriptions in tooltips for operators using a "type" or "mode"Joshua Leung
property Changes: This commit adds a second line to the tooltips (below the generic operator description) showing the appropriate description for each enum option. This brings it more into line enum properties in Blender which also show this sort of information. Rationale: Operators such as Snap and Mirror in the Action and Graph Editors use an enum to control their behaviour (respectively, "how to snap" or "what to use as the mirror line"). In the menus, these options are displayed using a submenu, but hovering over each of these items for more information from a tooltip only shows the (relatively unhelpful) generic operator tooltip/description. Another area where these descriptions are useful is for Keying Sets, where it's now possible to see the descriptions for what each Keying Set does/affects/requires. Again, this is more helpful than just the generic tooltip, which would be something like "Insert keyframes using a Keying Set".
2012-10-08Patch [#32639] Pose breakdown confirm by Return KeyJoshua Leung
Thanks Julien DUROURE (julien)
2012-10-08fix [#32799] right click select in filebrowser breaks opening foldersCampbell Barton
own regression since 2.63, The path length for FILE_OT_select_bookmark was too short as well (256 --> FILE_MAXDIR).
2012-10-08BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGLMitchell Stokes
viewport. This helps to eliminate OpenGL calls in weird places like the physics code and to reduce glGet calls, which are expensive. There should be no functional changes (except maybe a very slight speed improvement).
2012-10-08add option to build without blenders default avi codec.Campbell Barton
2012-10-08fix for crash in the sequencer if the video file fails to load (missing NULL ↵Campbell Barton
check on imbuf), all other uses of sequencer_imbuf_assign_spaces() check for NULL or assume IMB_allocImBuf() succeeds.
2012-10-08BGE: Disable depth testing when drawing the overhead profile information in ↵Mitchell Stokes
the Blenderplayer. This keeps the text from being blocked by geometry in the scene.
2012-10-08quiet invalid warning in ffmpeg_log_callback with -Wmissing-format-attribute.Campbell Barton
2012-10-08code cleanup: replace VECADDISFAC with math function.Campbell Barton
2012-10-08minor edit to type checking macro to avoid clangs static checker tagging the ↵Campbell Barton
var as possibly NULL.
2012-10-08Grease Pencil py-apiDan Eicher
* new/remove for GPencil frames/strokes/ * add/pop for points * clear for frame/layer & grease_pencil * copy for frame + fix for free_gpencil_frames() not clearing the active frame
2012-10-07BGE: When applying movement to an object with the Character physics type, ↵Mitchell Stokes
use the btKinematicCharacterController's setWalkDirection() instead of moving the physics object ourselves. This reduces issues with tunneling (the character going through other objects).
2012-10-07Fix file descriptor leak in BLI_file_ungzip_to_mem and small memleak in ↵Sv. Lockal
wm_window_title.
2012-10-07Revert fix for #31806, needs a better solution, can hang compiling some shaders.Brecht Van Lommel
2012-10-07style cleanup: line length,Campbell Barton
rename V3D_PROJ_RET_SUCCESS -> V3D_PROJ_RET_OK
2012-10-07code cleanup: grease pencil eraser had duplicated logic for getting screen ↵Campbell Barton
coords of a point, move into a static function.