Age | Commit message (Collapse) | Author |
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PySequence_Fast.
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situation getting an IDProp mapping from a PyObject.
also print the path installed to when installing an addon.
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BLI_assert() on debug builds.
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also move BLF'g global font init into its own static function.
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another exception to UI messages spellchecker! Thanks to Lockal for pointing this.
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At least on mingw, this doesn't seem to be needed.
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needed
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Now just a static icon + text display in corner of view. No blinking. No
red/orange text. No window borders.
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The Limit Distance constraint is now allowed to use the owner/target space
settings. Previously this wasn't exposed it didn't seem sensible/useful.
However, this can be useful when dealing with dependencies between bones and the
armature gets scaled.
Usage notes:
- It is advised to select the same space for both owner and target, otherwise
the comparisons are meaningless
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also add helper makefile targets:
* tbz - makes a tar.bz2 of an svn export
* test_style_qtc - outputs style checks in qtc task format.
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Each BSDF node now has a Normal input, which can be used to set a custom normal
for the BSDF, for example if you want to have only bump on one of the layers in
a multilayer material.
The Bump node can be used to generate a normal from a scalar value, the same as
what happens when you connect a scalar value to the displacement output.
Documentation has been updated with the latest changes:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
Patch by Agustin Benavidez, some implementation tweaks by me.
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coordinates map to a sphere.
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the camera could try include its own boundbox in its view.
now just skip the camera if 'All Regions' and lock view option is enabled.
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Documentation & Test blend files:
------------------
http://wiki.blender.org/index.php/User:MiikaH/GSoC-2012-Smoke-Simulator-Improvements
Credits:
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Miika Hamalainen (MiikaH): Student / Main programmer
Daniel Genrich (Genscher): Mentor / Programmer of merged patches from Smoke2 branch
Google: For Google Summer of Code 2012
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UV map.
It's using the Ward BSDF currently, which has some energy loss so might be a bit
dark. More/better BSDF options can be implemented later.
Patch by Mike Farnsworth, some modifications by me. Currently it's not possible yet
to set a custom tangent, that will follow as part of per-bsdf normals patch.
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- Ctrl+Home: is now view-all (all regions).
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disabled.
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view-selected.
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exceptions when removing a disabled addon).
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quad-view),
currently not assigned to any keys.
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function.
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them afterwards.
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would glitch/jump when accessing afterwards.
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(rare but possible situation).
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with errors
This filtering option is useful when rigging and you want to figure out if any
of your drivers are not functioning, and/or which one(s) are not, so that you
can go through fixing them. It saves you from having to check on each one
individually, or going into the console to try to infer which ones are not
working.
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Its less efficient but better practice.
+ Some style clean.
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Maya keymap used LMB press to select object and also used tweak event
of LMB for border select. This lead to selecting object under the cursor
before border select could start.
This could be pain when working on huge scenes.
Solved by switching selection from LMB press to release.
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File...'
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There was a missing check for whether color management enabled or not when
converting byte textures to linear space.
This commit also fixes wrong texture preview rendering, which was applying
sRGB transform twice, making procedural textures bright. This will make
float textures being previewed dark (in a linear space) but that's how it
used to behave in pre-OCIO color management.
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dont overlap.
also avoid comparing int/size_t in for loops.
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flag is passed down directly rather then converting the enum into a flag, also fix own recent crash lasso seleting in object mode with pose objects.
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drawobject.c (since they are used for selection too), into their own file: object_iterators.c
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selection in recent refactor.
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int pairs.
overall means less converting between float and int (and short in some cases).
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enabled).
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Move smart stitch drawing code inside a draw callback and use
ED_region_draw_cb_activate instead of explicitly checking for this
specific operator in the main uv drawing function.
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Still more work needed to get object motion blur ready.
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pointer. This pointer only works for sockets that follow the standard 1-to-n connectivity (an output can be linked to multiple inputs, an input can only have one connection). Future node trees may implement 1-to-1 or n-to-1 linking.
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from this but best to fix anyway as it causes undefined behavior. Pointed out
on irc by dslammu, thanks!
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had a typo too.
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Fixed as suggested by Campbell, thank you!
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Problem occured when having more than one weight map available.
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