Age | Commit message (Collapse) | Author |
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Sharp flags were not being preserved by bevel modifier. Fixed now.
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same input, if the nodes had been grouped separately before.
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without input connections.
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become impossible to zoom out (with clipping enabled).
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transformed cage objects.
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Bugfix:
Fix for "Use pupmenu menu to select align orientation. Faster workflow than always having to change the current transform orientation beforehand."
memory corruption... (theeth ? )
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This fixes:
[#8554] Sequencer: some metastrip plays audio outside of its limits
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Ongoing updates to the Blender.Node Python API:
- Changed Blender.Node.node to Blender.Node.Scripted to be more specific and conform to bpython API.
- Added a Blender.Node.Socket type to be used to define node sockets in a PyNode script. Also, socket type is inferred from the value(s) passed in, instead of also being defined by the script author.
- Added attr access to input and output sockets in the __call__ method. Ex: an input socket called 'color' can be accessed as self.input.color now.
These changes break existing pynode scripts, which shouldn't be a problem yet, of course, since we're still finishing this feature for 2.46. The wiki page and sample .blends have already been updated:
http://wiki.blender.org/index.php/BlenderDev/PyNodes
http://wiki.blender.org/index.php/BlenderDev/PyNodes/API
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Use pupmenu menu to select align orientation. Faster workflow than always having to change the current transform orientation beforehand.
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Blender
Want completely fixed, check if the script was removed before running the callback.
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Edit mode stats draw, option "global stats", did not calculate correct
angles.
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Menu with group names, object buttons, didn't support large amounts yet.
Now it switches to collumn view.
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Sometimes a panel could not be moved, this caused by fact that its
parent was sometimes not visible. Old bug actually. :)
There's a lot of editbutton panels btw... so there it happened.
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Added support for Limit Distance constraint
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large sources defines cannot be used on darwin
and windows
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Fixed up Py-API access to PyConstraints. Also updated docs to reflect these changes.
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Bone Groups are now always copied from the source armature. This does mean that it isn't possible to have 'local' bone groups as for constraints, but it is better than losing bone groups from the original.
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When transform channels (i.e. LocX, RotY, ScaleZ) are 'locked' in the Transform Properties panel, the Clear Transform Tools (Alt-G/R/S) didn't respect these.
Also fixed typo in 3D-View Menu item.
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This commit fixes two long-standing annoyances which were confusing to new users and also posed workflow bottlenecks:
* A 'Fake-User' button is now displayed beside the delete button. This makes it clear to the user that actions have a fake user (by default), and provides quicker access to them when 'deleting'.
** Related to this, I've adjusted the tooltips for the fake-user button when there is a fake user, to clear up any ambiguity over the purpose of the button.
* When an object has an Ob-IPO (i.e. keyframing object transforms), it is now possible to simply use the 'Add New' entry in the Action Editor to make a new action for the object, with the IPO assigned to a new Action. This removes the need to open an IPO-window just to do that.
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ghost property
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segfaults Blender
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rayCastTo(other,dist,prop)
Look towards another point/KX_GameObject and return first object hit within dist with a property that match prop, None if no object found or if it does not match prop.
Parameters:
other = 3-tuple (xyz coordinates) or object reference (target=center of object)
(type = list [x,y,z] or object reference)
dist = max distance of detection (can be negative => look behind)
If 0 or omitted => detect up to other
(type=float)
prop = property name that object must have
If empty or omitted => detect any object
(type=string)
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solid faces, caused by recent commit to solve spikes problem.
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to add in proper flags for openmp support.
Kent
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spotted by JM Soler
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totverts then keyblock elements.
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Fix for bug #7418: texture ipo's didn't show for textures in node materials.
Fix for part of bug #6758: node materials in other node materials could
miss texture coordinates.
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Traceable disabled.
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blenderbuttons is good
and it compiles
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blenderbuttons still bad
not let this compile
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working fields mindist GUI option
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linking in objects that indirectly point to groups that are already directly linked in. This has been a problem for many peach scenes. but saving and reloading made the objects appear.
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doubles. Also fixed some 64bit warnings in this file.
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- Clicking below the list of items in the shift+f4 databrowser could crash.
- Text window crashed when making it zero size.
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Typo in text.c
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buffer.
Changed txt_cut_sel to use the clipboard.
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