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2021-11-15fixesnode-tree-update-refactorJacques Lucke
2021-11-15progressJacques Lucke
2021-11-15progressJacques Lucke
2021-11-15Merge branch 'master' into node-tree-update-refactorJacques Lucke
2021-11-15Cleanup: remove unnecessary functionsJacques Lucke
Those functions were more useful when `FieldInferencingInterface` was still declared further down in `node.cc`.
2021-11-15progressJacques Lucke
2021-11-15progressJacques Lucke
2021-11-15progresJacques Lucke
2021-11-15Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-15Fix: Incorrect socket identifier versioningJacques Lucke
There were two issues: - The third math node socket does not exist in old enough files. - The comment incorrectly referred to the vector math node. Differential Revision: https://developer.blender.org/D13219
2021-11-15progressJacques Lucke
2021-11-15progressJacques Lucke
2021-11-15Merge branch 'master' into node-tree-update-refactorJacques Lucke
2021-11-15Fix T93074: Gpencil cutter not using flat caps in middle cutsAntonio Vazquez
When cut an stroke using the option Flat Caps, the falt was not done if the cut was done in the middle of the stroke. Now the flat is applied to the segments created and also some cleanup of the code done.
2021-11-15Fix T89260: Eevee crashes with custom node sockets.Jeroen Bakker
Cause of this issue is that Custom Node Sockets info type was initialized as SOCK_FLOAT when registering. Areas within the core that would ignore custom socket types by checking its type would use the socket as being a float type. When custom node sockets have a property called default_value blender tries to store it as an internal default value what failed in debug builds. This patch will set the socket type to SOCK_CUSTOM when registering a custom socket type and allow, but skip storage of custom default values. In this case the default values should already be stored as custom properies. Reviewed By: campbellbarton, JacquesLucke Maniphest Tasks: T89260 Differential Revision: https://developer.blender.org/D13174
2021-11-15Merge branch 'blender-v3.0-release'Kévin Dietrich
2021-11-15Fix T92750: sculpt vertex colors missing in object modeKévin Dietrich
The layers were not aliased properly for usage in the shaders. Regression caused by rB03013d19d167.
2021-11-14Fix text editor auto-close with quotesCampbell Barton
Back-spacing a quote from the beginning of a line would delete the quote in-front instead of doing nothing.
2021-11-14Cleanup: minor tweaks to auto-closeCampbell Barton
Spelling and failure to reuse variable missed in review.
2021-11-13BLF: Use Floats for Font Point SizesHarley Acheson
Allow the use of floating-point values for font point sizes, which allows greater precision and flexibility for text output. See D8960 for more information, details, and justification. Differential Revision: https://developer.blender.org/D8960 Reviewed by Campbell Barton
2021-11-13Cleanup: Correct order of guard and lock in moviecache_valfreeJesse Yurkovich
Fix own mistake in rB7061d1e39fe In my attempt to quickly address T92838, along with the original bug, I made a nonsensical choice to use the limiter lock to guard the check against the cache item itself. While harmless, it is not necessary and semantically wrong / potentially confusing to future readers of the code. Differential Revision: https://developer.blender.org/D13122
2021-11-13Fix splash screen showing on startup with files loaded by scriptsCampbell Barton
Suppressing the splash was only done when passing in an argument from the command line. Remove G.file_loaded, as it is misleading, only set once on startup, replace with G.relbase_valid which is used everywhere else to check if the file path should be used.
2021-11-13Text Editor: Auto close relevant charactersMatheus Santos
Support the ability to close relevant characters like '(', '[' and '{'. It will also delete the pair character if they're empty. Ref D13119 Reviewed By: campbellbarton
2021-11-13Cleanup: spelling in comments, comment block formattingCampbell Barton
2021-11-13Cleanup: clang-formatCampbell Barton
2021-11-13Merge branch 'blender-v3.0-release'Germano Cavalcante
2021-11-13Fix snapping not performing on selected bones or splinesGermano Cavalcante
This is an old issue but never reported as it is only visible in the measure tool snapping.
2021-11-13Merge branch 'blender-v3.0-release'Germano Cavalcante
2021-11-13Cleanup: reference some snap parameters in the snap context itselfGermano Cavalcante
This decreases the number of parameters in functions and makes important variables available in more places.
2021-11-13Revert "Fix T92636: Vector math node link disconnects when loading old file"Hans Goudey
This reverts commit 6b4ca781085fecc1058566a3b51bd3536eb9d4a1. A simpler fix was used for 3.0, but rBd845ba481c6d2ef already contained a more complete solution to the problem of inconsistent socket ids.
2021-11-13Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-13Fix T92636: Vector math node link disconnects when loading old fileHans Goudey
Previously, unique identifiers for sockets were created automatically, sometimes using .001 and sometimes _001. Now they are created manually with the second format, but some files were saved with .001 format. I think this was only an issue in the vector math node. rBd845ba481c6d fixed this problem in 3.1, but in a more general way. After I merge this patch to 3.1, I will revert it, since the versioning added in that commit will make this redundant. Differential Revision: https://developer.blender.org/D13209
2021-11-12Merge branch 'blender-v3.0-release'Johnny Matthews
2021-11-12Fix: Node Class Type for Select by Handle TypeJohnny Matthews
Change the node class type for Node Select by Handle Type to NODE_CLASS_INPUT
2021-11-12Cleanup: split 'initSnappingMode' into more specific functionsGermano Cavalcante
This helps to reuse small regions of a function's code elsewhere. The logic had to be reorganized, theoretically it should behave the same way.
2021-11-12Cleanup: move 'imm_drawcircball' to 'gpu_immediate_util.c'Germano Cavalcante
2021-11-12Cleanup: fix some comments in the transform codeGermano Cavalcante
2021-11-12Cleanup: use 't->tsnap.mode' in transform codeGermano Cavalcante
This also prevents different snap modes from being used at the same time in the code.
2021-11-12Cleanup: unify snap modes to geometry in a single flagGermano Cavalcante
This combination was being repeated in some places.
2021-11-12Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-12Fix: Incorrect transfer attribute error message with curvesHans Goudey
The node does support curves, but only in index mode (see T88630) So add a specific error message for the nearest mode, and let the node support curves in the declaration. Differential Revision: https://developer.blender.org/D13205
2021-11-12Merge branch 'blender-v3.0-release'Brecht Van Lommel
2021-11-12Tests: disable audio system for performance testsBrecht Van Lommel
2021-11-12Fix T91893, T92455: wrong transmission pass with hair and multiscatter glassBrecht Van Lommel
We need to increase GPU memory usage a bit. Unfortunately we can't get away with writing either reflection or transmission passes because these BSDFs may scatter in either direction but still must be in a fixed reflection or transmission category to match up with the color passes.
2021-11-12Fix T92002: no Cycles combined baking support for filter settingsBrecht Van Lommel
2021-11-12Fix T91826: Inconsistent node socket name identifier separatorHans Goudey
Previously both `.` and `_` were used as separators when finding a unique name for a socket. This removes the use of `.`, since `_` was more common. It also does versioning for all of a file's node trees to make sure that they all use the `_` convention. Differential Revision: https://developer.blender.org/D13181
2021-11-12Cleanup: Move remaning node editor files to C++Hans Goudey
Differential Revision: https://developer.blender.org/D13200
2021-11-12Merge branch 'blender-v3.0-release'Patrick Mours
2021-11-12Fix T93029: OptiX denoising artifacts at high sample counts in specific scenesPatrick Mours
Partially reverts commit rB440a3475b8f5410e5c41bfbed5ce82771b41356f because "optixDenoiserComputeIntensity" does not currently support input images that are not packed (the "pixelStrideInBytes" field is not zero). As a result the intensity calculation would take into account data from other passes in the image, some of which was scaled by the number of samples still and therefore produce widely incorrect results that then caused artifacts in the denoised image. Maniphest Tasks: T93029
2021-11-12Merge remote-tracking branch 'origin/blender-v3.0-release'Julian Eisel