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AgeCommit message (Collapse)Author
2013-11-27missing from last commitCampbell Barton
2013-11-27Resolve T37240: saving a new file always had absolute paths, now remap.Campbell Barton
2013-11-27Fix T37249: Crash calling wm.progress_update() with no active windowCampbell Barton
2013-11-27Fix T37203: New face from an edge failed if only one vert was connected to a ↵Campbell Barton
wire edge
2013-11-27Disable redo for bend operatorCampbell Barton
2013-11-27Fix T37383: wrong spacing on Add menu in 3D view header.Brecht Van Lommel
This also was in the info header but less obvious, mistake in the layout engine.
2013-11-27Fix for recent BMesh regression refactoring out face tessellationCampbell Barton
2013-11-27BMesh Operators: BMO_op_finish now overwrites values in debug modeCampbell Barton
This should prevent accidental use-after-free.
2013-11-27Fix for recent error (editmesh triangulate crashed).Campbell Barton
2013-11-27Fix T37121: decimate works badly with flat surfacesCampbell Barton
2013-11-27Fix T37636: double added pyattr_get_lightsHG1
2013-11-27Fix T37583: regression in bmesh triangulate breaking python's use of face_mapCampbell Barton
2013-11-27Fix T36976: drag and drop tooltip not working with retina and drawing offBrecht Van Lommel
screen near top of the window. The code here was not updated for retina / DPI changes yet. The tooltip also could draw off screen when dragging to a button at the top of the window, now it places the tooltip lower in such cases. Offscreen drawing fix is based on patch by Antony Riakiotakis.
2013-11-26Fix T37633: duplicate value GPUDynamicType could cause GLSL render issues.Brecht Van Lommel
2013-11-26Fix mistake in last commit with submodules.Brecht Van Lommel
2013-11-26Fix T37303, Fix T37163: cycles mask layers that are also excluded not renderingBrecht Van Lommel
correct with multiple render layers. This case is somewhat weak, we now do a few more checks on sync than I would like, but it's not too bad.
2013-11-26Fix T37632: Wrong tooltip for "Motion Blur" on mask nodeSergey Sharybin
2013-11-26Fix T37541: multires not reading external displacement file after entering ↵Brecht Van Lommel
edit mode.
2013-11-26Fix T37627: create scene with copy settings did not copy cycles settings.Brecht Van Lommel
2013-11-26Screw Modifier: UV supportCampbell Barton
- When existing faces are available use their UV values - When no faces are connected to an edge - generate UV's Also add option to stretch U/V to bounds.
2013-11-26Screw Modifier: copy face data when the original face is known.Campbell Barton
also de-duplicate code for handling the closing face strip.
2013-11-26Math library: minor additions sqrtf_signed and copy_v2_fl2Campbell Barton
2013-11-26Fix own regression in rB254aa8f3a0fb: Titles and sub-titles in menus were ↵Bastien Montagne
drawn shifted to the right. Reported by plasmasolution over IRC, thanks. Also fixes wrong handling of "sub-titles" with icons in EnumO menus (they were just treated as text-only ones). Dev notes: in fact, that clean up commit revealed kind of an "hidden bug that happend to work well" (or at least, a very bad hack): with titles without icon, code used to use uiItemL with ICON_NONE. However, as the root layout is a menu one, internal ui code would add a dummy blank icon, and set UI_HAS_ICON flag for the label button. But in the affected menus, code afterward assigned UI_TEXT_LEFT to but->flag, thus erasing the (internal) UI_HAS_ICON. As UI_TEXT_LEFT was moved to but->drawflag, the internal flag was no more erased, and the fake icon was drawn, creating that shift-to-the-right effect. Turns out we do not even have to set UI_TEXT_LEFT in these cases, just add label buttons without icon is enough!
2013-11-26Fix T37624: Rename Marker does not update Marker in 3D View until Frame ChangeSergey Sharybin
Was simply missing notifier listener in 3D viewport. Also fixes missing refresh when adding a marker.
2013-11-26Blender Internal: Fix material preview that the bounce lights permanently ↵IRIE Shinsuke
disappear once volume material is used.
2013-11-26Fix: Text editor, blank lines were being indentedDalai Felinto
Summary: fixes T37613 Reviewers: campbellbarton, sergey Reviewed By: sergey Maniphest Tasks: T37613 Differential Revision: http://developer.blender.org/D42
2013-11-26Fix T37471: Copy/Paste objects broke relative pathsCampbell Barton
2013-11-26Code cleanup: Typo fix for image function, patch by kgeogeo.Thomas Dinges
Differential Revision: http://developer.blender.org/D46
2013-11-26View3D: disable auto-perspective when orbiting the view out of a camera.Campbell Barton
2013-11-26Sculpt Dynamic Topology: support collapsing edges without subdividing edges ↵Brecht Van Lommel
as well This allows you to choose between subdivide edges, collapse and both. Being able to only collapse edges can be useful to simplify meshes with accidentally introducing more detail. Reviewed By: psy-fi, carter2422 Differential Revision: http://developer.blender.org/D15
2013-11-26fix for error in own recent commit, removing orientations.Campbell Barton
2013-11-26Fix 37571: Knife Select should be disabled when no faces are selectedCampbell Barton
also check a similar case for bisect
2013-11-26User Interface: don't show macro args in tooltipsCampbell Barton
was often making much too big strings to show in a tip.
2013-11-26Usual ui messages fixes...Bastien Montagne
2013-11-26Fix T37225: UV map for closed curves incorrectly generatedSergey Sharybin
Summary: Curve ORCO was not calculating properly for cyclic 2D curves. - Needed to split vertices for blender internal renderer. Otherwise it's not possible to map last face to a proper texture location. - Needed to tweak curve->mesh conversion to respect cyclic flag along U direction. - Removed check for orcodm in curve.c:add_orco_dm since this code is only called if there're enabled constructive modifiers on the curve. Reviewers: brecht Maniphest Tasks: T37225 Differential Revision: http://developer.blender.org/D45
2013-11-26i18n module cleanup: remove hack used during svn -> git transition phase!Bastien Montagne
2013-11-26Code cleanup: As Sergey stated on bf-committers one should use id_us_min() ↵Thomas Beck
if the user counter has to be decremented and not decrement the counter by hand.
2013-11-26Correct fix for T37617, (own recent regression)Campbell Barton
2013-11-26Fix T37617: "Add plane" was adding a 2*2 gridBastien Montagne
Was a regression from rBaa3c06b41ca9, hope this time all things are OK again (note the X/Y subdivision values still are different than before (-1 for same result), but imho they make more sense this way).
2013-11-25Code Cleanup: rename vars for detecting change to be more consistentCampbell Barton
rename change/is_change/is_changed/modified -> changed also use bools over int/short/char and once accidental float.
2013-11-25Fix: jump to next/previous marker shortcut keys conflicted with others in ↵Brecht Van Lommel
clip editor. Disable them for now and leave to for keymap revamp to assign them shortcut keys or not.
2013-11-25UIList: add proper support for ctrl-c/v (copy/paste) of names.Bastien Montagne
Dev notes: Another hack in ui_do_button(), to add a specific handling of LISTROW in case of copy/paste event, which fixes the same 'not working if no mouse mouve' issue for those actions as well. Also added an helper func to switch from listrow to text button, as we now do that in two different places. Reviewed By: brecht Differential Revision: http://developer.blender.org/D40
2013-11-25UI: fix errors in screen edge drawing, moving and region hiding.Anthony Edlin
Summary: - Fixes an off-by-one error in screen_test_scale() which causes the areas and regions to draw one pixel bigger on the right and top side of the window, therefor hiding one line of pixels. - Fixes an off-by-one error in rct_fits() which causes regions to incorrectly hide even though it would fit inside the area. - Correctly set the limits for the screen edge move operator so it will always go up to AREAMINX and headery. - Change screen_find_active_scredge() so it doesn't show the arrows cursor on the screen edges along the window border. The import thing to understand is how integer rects are used in this part of the code. They are constructed as a lower left and top right point and are INCLUSIVE. Meaning that if you have a rect's xmin = 10 and xmax = 30 then the total number of pixels is 21. So to get the size of a rect you have to do xmax - xmin + 1, which is easy to forget and result in off-by-one errors. Reviewed By: brecht Differential Revision: http://developer.blender.org/D41
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ↵IRIE Shinsuke
information such as light vector from specified Lamp. For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
2013-11-25T37247 - Modifier "Mask" not updated correctly when switching from objectsHenrik Aarnio
2013-11-25Fix build warning in release mode with clang.Brecht Van Lommel
2013-11-25UI: hide internal properties of radial control operator from user.Emanuel Claesson
Ref T37438 for the associated design task. Reviewed By: brecht, dingto Differential Revision: http://developer.blender.org/D37
2013-11-25UI: remove unnecessary confirmation popupsEmanuel Claesson
This makes a number of operators no longer ask for confirmation, rather it will show an info message after performing the operation. Ref T37422 for decision. In particular, these were changed: * Delete objects, bones, keyframes, masks, mask curves, motion tracks, markers. * Clear and delete keyframes in the 3D view. * Align bone to parents. * Separate bones from armature. * Group/ungroup metastrips in sequencer. * Copy/paste objects to/from buffer. Reviewed By: brecht, dingto Differential Revision: http://developer.blender.org/D35
2013-11-25UI: change hard limits on a few camera and image properties to infinite, ↵Mark Ayers
soft limits stay the same. Reviewed By: brecht Differential Revision: http://developer.blender.org/D33
2013-11-25Fix addons submodule hashSergey Sharybin
It was proken in rB41a90077608898accebd08653d064fe309325a17. Again, plase NEVER use neither `git add .` nor `git commit .` and use -a command line argument instead. And NEVER push changes to blender.git BEFORE pushing changes to submodules.