Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2007-12-20Render-farm and file utils for dealing with external data.Campbell Barton
Useful to use before sending blend files to the renderfarm. * Make all Paths Relative - makes any absolute paths relative. * Report Missing Files - creates a textblock listing all missing files. * Find Missing Files - searches a directory recursively for filenames that dont exist at their current path. Added a path looper type and functions that currently loop on image, sound, font and external library paths.
2007-12-20== Action Editor - Show Hidden Channels ==Joshua Leung
This option (found in the View menu) shows all Action Channels, regardless of whether the data they represent is visible or not. It's better than having to have multiple pinned Action Editors open to be able to move all keyframes of all bones at once (when blocking for example). Also, fixed some compile errors caused by previous commit...
2007-12-20== Imbuf ==Peter Schlaile
The TIFF reader did error handling with assert which is a pretty bad idea (tm). This fixes the assert-crash, that the TIFF reader triggers, if one tries to open a RAW-DV file within the compositor. (File extension is only two characters long, which is enough for an assert... EVEN IF IT ISN'T A TIFF FILE, WE ARE GOING TO OPEN. GRMBL) Removed all other assertions and added proper error handling. (using STDERR, where it belongs.)
2007-12-20== Action Editor - Copy/Paste ==Joshua Leung
Now the Copy/Paste functionality stores more info about where keyframes came from. This allows users to copy full poses in the Action Editor and paste them in another action. Peach request/bugfix for William.
2007-12-19RenderingKen Hughes
-------- Bugfix #4863: AVI jpg would crash on really small images (less than 16x16). Change it to pop up an error dialog and abort.
2007-12-19Bugfix: prevention of redraw of the 3d view or other windows whileBrecht Van Lommel
rendering to the image editor missed one case, could result in modifiers and particles being evaluated with G.rendering == 1 but still showing in the viewport.
2007-12-19Bugfix for hinge bone transform for multiple selected bones: nowBrecht Van Lommel
only transforms the children too if they are connected, otherwise they get transformed twice.
2007-12-19== Action Editor - Long Keyframes ==Joshua Leung
Now Long-Keyframes in the Action Editor (yellow/pink strips between keyframes) take into account whether the keyframe handles which help control the interpolation between the two keyframes stay at the same value as the keyframes do. This way, long keyframes are not drawn when the keys have the same value, but there's still movement between them.
2007-12-19== Action Editor - Pinned Actions Bugfix ==Joshua Leung
When using a pinned action, "Add New" now makes a new action. This new action is only assigned to the current Action Editor (i.e. not to any active object, as one might not exist, or might not be the object that the action is related to).
2007-12-19Changed the default hotkeys for playing animations to be more useful IMO ↵Joshua Leung
(ported from AnimSys branch): * Alt-A now only plays the animation in the active space, if that space is a 3D-view. Otherwise, it plays the animation in all spaces. The old behaviour simply didn't make sense for animation editors, where you'd simply see the current-frame marker moving... * Alt-Shift-A now plays the animation in all spaces regardless of whether they are active (including 3d-views)
2007-12-19Problem with OBJ import found by Mark Ivey - would not import an obj if all ↵Campbell Barton
verts were int values.
2007-12-19Add support for stampinfo to the JPEG format.Diego Borghetti
This is the review of the patch: [#5485] Invisibly stamp render information into jpg and png files. by Rob Hausauer (paprmh) NOTE: I split this patch in 3 part: 1) jpeg support 2) python api 3) sequence plugin This is the first part, hope finish with the other two tomorrow night.
2007-12-19Fixed bug #7960, Sculpt Mode: Crash after Scaling brush to 1 ("Tile" mode)Nicholas Bishop
Division by zero fix
2007-12-19Fixed bug #6711, Retopo problem when maximizing 3d view and still paintingNicholas Bishop
Caused by some incorrect usage of the current v3d during updates
2007-12-18ParticlesBrecht Van Lommel
========= - The render and realtime button for the particle system modifier and the enabled button for particles now work seperate again, made a bad design decision to tie them together. Now with only the render button and not realtime enabled it renders. - Fix for bug #7948: particle mode crash while constraining axis. - Fix for bug #7945: crash loading effector groups from an old file. - Fix for bug #7942: crash for reactor particles emitting from particles.
2007-12-18Bugfix: the transform of a particle system in a dupli-group was wrong.Brecht Van Lommel
2007-12-18Threaded Shadowbuffers CreationBrecht Van Lommel
=============================== - One shadowbuffer per thread. - Added more break tests in shadow buffer code. - Removed R.clipcrop global, solution is not nice yet, but at least threadsafe. - Fixed bug in strand render shadow buffer code.
2007-12-17Reverting to 2_2x BPYMartin Poirier
I was careful in selectively rolling back revisions, but if you've committed changes unrelated to BPY mixed with BPY changes, I might have reverted those too, so please double check.
2007-12-17Bugfix: with a lot of child particles (1500 per parent), some facesBrecht Van Lommel
would get no particles at all. Issue turns out to be precision of floats for incrementing a number between 0 and 1, now uses doubles..
2007-12-17Bugfix: with particle distribution based on orco's, there was noBrecht Van Lommel
correction for them being 'squashed' to the bounding box of the object, gave weird artifacts with child particle distribution.
2007-12-17Shift+O subdivision switching now also allows to switchBrecht Van Lommel
particle systems on/off if they exist.
2007-12-17Bugfix: memory leak with multi-modifier, if the modifierBrecht Van Lommel
using the previous coordinates was disabled.
2007-12-17rename WITH_PYAPI_V24X to WITH_BPYAPI_V24X (because its blender's api ↵Campbell Barton
version number not pythons), made 24x api use its own armature weakref list since pyobject types are different.
2007-12-17Bugfix: particle add brush in perspective mode would sometimesBrecht Van Lommel
not add particles, view ray was wrong.
2007-12-17== Fill Bones - Bugfixes ==Joshua Leung
* Some joints were identified multiple times, which caused a "too many joints" error when only 2 joints were selected * When no joints were selected, "too many joints" error was displayed. This has been changed to "no joints selected" * Fixed a memory leak that occurred when "too many joints selected"
2007-12-17More BPyAPI compiling fixes again. Joshua Leung
* Added missing stubs so that blenderplayer can be linked.
2007-12-17Bugfix #7918: Particles (svn) Crashing when adding particles in EditModeJoshua Leung
This commit should fix the error. dm was used before being check if it was NULL.
2007-12-17More BPyApi (New/2_5x) compiling fixes for mingw.Joshua Leung
* Mostly fixed a few more of the tp_base errors, in the manner that Ken did... * There's still a weird warning in draw.c about some function being used but not defined * I've included the source splitting hack here too, as I was getting problems getting it to link the files...
2007-12-17== Sculpt Mode ==Nicholas Bishop
Improved some memory allocation; it doesn't actually use less memory now, just avoids reallocating the same block of memory over and over again.
2007-12-17== Sculpt Mode ==Nicholas Bishop
Minor refactoring of the overgrown sculpt() function.
2007-12-17Applied Ian Calvert's patch (#7801) to add a "rake" setting to sculpt mode; ↵Nicholas Bishop
when used with a 2D brush texture, the texture is automatically rotated to follow the direction of the brush stroke.
2007-12-16* Added an option not to compile the 2.4x api (WITH_PYAPI_V24X for Makefiles ↵Campbell Barton
and WITH_BF_PYAPI_V24X for scons) * ghash wasnt being set to null when python stopped and was segfaulting on exit
2007-12-16Python API Merged from branch,Campbell Barton
http://wiki.blender.org/index.php/Rewriting_the_2.4x_BPython_API Some areas are not yet finished, the 2.4 api can remain "import Blender" and the bpy api "import bpy" gives access to the new api. Todo * event, link, etc are not assigned to Blender.* * Scripts need to be tested and updated. * Scripts cannot mix bpy and Blender modules anymore. * Makefiles need to be updated (only works with scons now) * Make the 2.4 api optional with IFDEF's * Lots of testing and small fixes
2007-12-16== AutoIK - Fixes for MouseScroll Setting ==Joshua Leung
* Added display of current chain-length setting to the header, when transforming with Auto-IK on * Removed debug print accidentally left in * Fixed compiler warning in buttons_object.c
2007-12-16== Text Window ==Martin Poirier
Patch [#7849] by Jetze van Beijma, strike 2. The first patch fixed the size of the scroll bar, this one fixes drawing of selected text area (the redish area in the scrollbar).
2007-12-15Render InstancingBrecht Van Lommel
================= Big commit, but little user visible changes. - Dupliverts and duplifaces are now rendered as instances, instead of storing all of the geometry for each dupli, now an instance is created with a matrix transform refering to the source object. This should allow us to render tree leaves more memory efficient. - Radiosity and to some degree raytracing of such objects is not really efficient still. For radiosity this is fundamentally hard to solve, but raytracing an octree could be created for each object, but the current octree code with it's fixed size doesn't allow this efficiently. - The regression tests survived, but with I expect that some bugs will pop up .. hopefully not too many :). Implementation Notes ==================== - Dupligroups and linked meshes are not rendered as instances yet, since they can in fact be different due to various reasons, instancing of these types of duplis that are the same can be added for them at a later point. - Each ObjectRen now stores it's own database, instead of there being one big databases of faces, verts, .. . Which objects that are actually rendered are defined by the list of ObjectRenInstances, which all refer to an ObjectRen. - Homogeneous coordinatess and clipping is now not stored in vertices anymore, but instead computed on the fly. This couldn't work for instances. That does mean some extra computation has to be done, but memory lookups can be slow too, and this saves some memory. Overall I didn't find a significant speed impact. - OSA rendering for solid and ztransp now is different. Instead of e.g. going 8 times over the databases times and rendering the z-buffer, it now goes over the database once and renders each polygon 8 times. That was necessary to keep instances efficient, and can also give some performance improvement without instances. - There was already instancing support in the yafray export code, now it uses Blender's render instances for export. - UV and color layer storage in the render was a bit messy before, now should be easier to understand. - convertblender.c was reorganized somewhat. Regular render, speedvector and baking now use a single function to create the database, previously there was code duplicated for it. - Some of these changes were done with future multithreading of scene and shadow buffer creation in mind, though especially for scene creation much work remains to be done to make it threadsafe, since it also involves a lot of code from blenkernel, and there is an ugly conflict with the way dupli groups work here .. though in the render code itself it's almost there.
2007-12-15fix for own mistake when changing curve flags - Reported as [#7888] Extrude ↵Campbell Barton
broken for vector handles
2007-12-15Patch #7916: New Empty Types - Sphere and ConeJoshua Leung
Submitted by: David Bryant (digikiller) This patch adds two new drawtypes for empties in Blender: * Sphere * Cone These draw with wireframes which are slightly more complicated than for other empties. However, this shouldn't really be an issue.
2007-12-15== Auto-IK ==Joshua Leung
-- Peach request (from wiki feature request list) -- When translating a bone using Auto-IK, you can now use the ScrollWheel on the Mouse or the Page Up/Down keys to adjust the chain length. Notes: * Up decreases the length, while Down increases it. * The previously used chain-length is stored per scene * Currently, it might be too sensitive. Also, it would help to have some kind of indication of the current chain-length somewhere... * The chain length specified this way determines the MAXIMUM chain length possible for all chains (if 0, then the default chain-length is used). Chains are clamped to have a chain length which does not exceed the default chain length. This restriction may be removed following further feedback...
2007-12-14match solaris 10 x86-64 library name changeCampbell Barton
2007-12-14include <ieeefp.h> on solaris and remove incorrect macro so finite() is now ↵Campbell Barton
correct
2007-12-14chenge the default location of mesa/gl header, added to lib pathCampbell Barton
2007-12-14== Fill Bones ==Joshua Leung
This commit fixes/implements this feature. It is restricted to using 1-2 joints selected joints only.
2007-12-14made guessconfig add use bash (not sh) and return a CPU as i386-32 or ↵Campbell Barton
i386-64 (was just i386) default python to 2.5
2007-12-14Correct aweful bug in transform snapping code. How that even work is beyond ↵Martin Poirier
magic! Reported by some (crash) and pin pointed by Briggs, thanks a lot! This should fix the apparently completely random crashes.
2007-12-13misc warning fixes and one fix for a big in curve allocationCampbell Barton
2007-12-13fix for own warningCampbell Barton
2007-12-13== 2 New Rigging Tools ==Joshua Leung
This commit introduces two (currently only one is actually functional) new features for working with armatures. * Bone Merging (Alt-M) It is now possible to select a bunch of linked bones and "merge" them together. Currently, there's only one option to merge bones that are selected and linked to each other in a chain. * Add Bone Between Joints (FKEY) This allows you to select a few joints, and have a bone created between them. Currently, this is not yet functional (but the code is there)
2007-12-13finite isnt defined on solaris 10, check and define - does the same as Win32Campbell Barton
2007-12-13own error, sequencer set images - didnt clear error when finishedCampbell Barton