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2014-04-20BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators.Mitchell Stokes
Found by Coverity and confirmed with Valgrind.
2014-04-19Math Lib: add shell_v3v3_normalized_to_dist and v2 versionCampbell Barton
bypass angle calculation to avoids (asin, sqrt, cos).
2014-04-19Bullet: making bullet friction workaround more furureproof by using the ↵Jens Verwiebe
__apple_build_version__ macro, TODO: check if problem persists with newer clang
2014-04-19Minor change to recent commit (avoid transpose)Campbell Barton
2014-04-19Math Lib: minor optimization to barycentric_transformCampbell Barton
replace rotation_between_vecs_to_quat with axis_dominant_v3_to_m3.
2014-04-19Math Lib: add rotation_between_vecs_to_mat3Campbell Barton
- behaves like rotation_between_vecs_to_quat - avoids calling sin,cos calls (approx 1.6x faster).
2014-04-19Math Lib: minor optimization for axis_angle_normalized_to_mat3Campbell Barton
2014-04-18Disable quicktime when in cmake's lite configurationCampbell Barton
2014-04-18Cycles: SVM optimization for mix shaders, to skip more code when the mix weightBrecht Van Lommel
for one of the input shaders is zero. This gives about 5% speedup for koro_final.blend. In general this is important so you can design shaders that run faster for shadows, diffuse bounces, etc, for example by skipping procedural textures or even using a single fixed color.
2014-04-18Fix cycles using acosf in panorama render when it should use safe_acosf.Brecht Van Lommel
2014-04-18Change Vector.slerp to accept nonunit vectorsCampbell Barton
2014-04-18CMake was missing headerCampbell Barton
2014-04-18Freestyle: minor changes to the UI layout of line style options.Tamito Kajiyama
Toggle buttons are now placed to the left of those labels separating sets of line style options, so as to save some space (in line with the new UI elements added in the commit f60a66f41784de388a01c4c882c969730d675375).
2014-04-18Code cleanup: de-duplicated includes.Tamito Kajiyama
2014-04-18Freestyle: New options for sorting to arrange the stacking order of lines.Tamito Kajiyama
Line styles now have a set of new options for rearranging the stacking order of lines. This gives artists more control to determine which lines should be drawn on top of others. Two available sort keys are the distance from camera and curvilinear 2D length. Since the distance of a line from camera may vary over vertices, another option called integration type is used to compute the sort key for a line from the values computed at individual vertices. Available integration types are MEAN, MIN, MAX, FIRST and LAST (see the tool tips for more detail).
2014-04-18Freestyle: Added logical operators for binary predicates for 1D elements.Tamito Kajiyama
The implemented operators are: freestyle.predicates.AndBP1D freestyle.predicates.NotBP1D freestyle.predicates.OrBP1D
2014-04-18Quite compiler warnings.Tamito Kajiyama
2014-04-18Freestyle: Fix ImportError in anisotropic_diffusion.pyIRIE Shinsuke
2014-04-18Cycles Standalone: Use progressive refine in background mode too.Thomas Dinges
This is only a workaround, with tiled rendering the image output has a wrong aspect ratio. (squashed image)
2014-04-18Dyntopo: Solve issue with test file by Jens.Antony Riakiotakis
Seems like custom data indices can be mangled when many layers are present in the mesh, so use more strict calculation of offset (copied over from BM_CD_LAYER_ID). I was under the impression that all custom data would be deleted on entering dyntopo, it seems this is not the case though.
2014-04-17Make sure we invalidate the node ID layer each time the PBVH is reset.Antony Riakiotakis
It makes code more tidy (avoids having to call invalidation on a myriad places). Also makes sure other invalidation cases (some mesh change, e.g.) work as expected.
2014-04-17Re-bundle Libmv to be sure it's all fineSergey Sharybin
2014-04-17Fix for 771a9dd: libmv build files are automatically generatedSergey Sharybin
This means if one makes change to either SConscript or CMakeLists.txt there he MUST update bundle.sh. Also made it so *.cc files from intern/libmv are matching which would make it easier to add more .cc files there if needed. And one more thing is removing 'simple_pipeline/distortion_models.cc' which doesn't match any of the files.
2014-04-17Revised freestyle.predicates.pyZBP1D so that the constructor accepts an ↵Tamito Kajiyama
integration type.
2014-04-17BI: cleanup in autosmooth area.Bastien Montagne
2014-04-17Optimize and symmetrize operators missed reset of node layer.Antony Riakiotakis
2014-04-17Refactor to Dyntopo node customdata commit.Antony Riakiotakis
Don't use a dedicated node layer but use temporary int layer instead. Works like a charm as long as we are careful resetting the layer when needed (after pbvh clearing and always after bmesh has been filled in undo) Tip by Campbell, thanks!
2014-04-17Recreating a bmesh log did not account for modified faces.Antony Riakiotakis
It shouldn't create issues in practice because modified face ids should have been reclaimed from an added face on a previous entry, but add for completeness.
2014-04-17Lbmv: fix scons compile after ed2ddc9Jens Verwiebe
2014-04-17View3D: use smoothview for localview switchingCampbell Barton
2014-04-17Code cleanup: use const for array argsCampbell Barton
2014-04-17View3D: no need to mask mask out localview for each objectCampbell Barton
2014-04-17Add missing node update in dyntopo flood fill.Antony Riakiotakis
2014-04-17Fix T39765 crash on text with generative modifiers.Antony Riakiotakis
2014-04-17Fix compilation issue.Antony Riakiotakis
2014-04-17Fix T39771: Armature Tools and Options Panel appears in other TABs.Bastien Montagne
2014-04-17Fix another Freestyle building glitch.Bastien Montagne
2014-04-17Attempt to fix one more issue with Freestyle compilationSergey Sharybin
2014-04-17Fix crash when enabling undistorted display in MCESergey Sharybin
2014-04-17Support multiple distortion models, including a new division modelSergey Sharybin
This commit makes it so CameraIntrinsics is no longer hardcoded to use the traditional polynomial radial distortion model. Currently the distortion code has generic logic which is shared between different distortion models, but had no other models until now. This moves everything specific to the polynomial radial distortion to a subclass PolynomialDistortionCameraIntrinsics(), and adds a new division distortion model suitable for cameras such as the GoPro which have much stronger distortion due to their fisheye lens. This also cleans up the internal API of CameraIntrinsics to make it easier to understand and reduces old C-style code. New distortion model is available in the Lens panel of MCE. - Polynomial is the old well-known model - Division is the new one which s intended to deal better with huge distortion. Coefficients of this model works independent from each other and for division model one probably want to have positive values to have a barrel distortion.
2014-04-17Cycles CUDA: don't use cuLaunchGridAsync at all for display devices.Brecht Van Lommel
As suggested by Martijn, this is slower than cuLaunchGrid.
2014-04-17Cycles CUDA: only do async execution for GPUs not used for display.Brecht Van Lommel
Otherwise devices used for display will lock up the UI too much. This means you might still get 100% CPU for the display device, but for others CPU usage should be low still. The check to see if a device is used for display may not be entirely reliable, it checks if there is a watchdog timeout on the device, but I'm not entirely sure that always exists for display devices or is disabled for non-display devices, though some tools like cuda-gdb seem to make the same assumption. Ref T39559
2014-04-17Fix compilation error of FreestyleSergey Sharybin
Seems to be some sort of namespace conflict or so which is solved by reshuffling the includes a bit.
2014-04-17Style cleanupCampbell Barton
2014-04-17Code cleanup: use bools for DMCampbell Barton
2014-04-17Fix error in last commitCampbell Barton
2014-04-17Fix T39758: Blender Crash when removing pinned Scene.Bastien Montagne
2014-04-17Fix T39766: bone calculation from edit mode goes wrongBastien Montagne
Own logic error in previous commit...
2014-04-17Fix mistake in recent DM material changesCampbell Barton
2014-04-17Viewport Text Drawing: replace single allocs with a memarenaCampbell Barton
- pass label strlen since in many cases its already known. - use single linked list for cached text drawing. - add BLI_link_utils.h for single linked list macros. own tests give approx 22% overall speedup.