Age | Commit message (Collapse) | Author |
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floats (in most cases) otherwise cast to double.
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converted to percentage value in 2.5
This will not work for file saved between the blur node patch and subversion 2, those will still have to be update manually.
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floats.
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in demo mode.
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inherited and needs to open the URL of "ID.name".
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Array Indexing
also escape strings properly now.
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* Driver F-Curves were not getting fixed by the "FCurve/Driver Version
Fix" tool. This was causing problems such as shapekey drivers from
older (2.56 compatible rigs) failing to run. As well as renaming the
paths for these Driver F-Curves, the "disabled" flags also get cleared
from these drivers so that they can be run again
* "Revive Disabled F-Curves" operator in Animation Editors can now be
used to revive disabled drivers too.
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- updated FBX export test hash.
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latest blender collada updates
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we don't need, just remove it if it gets created.
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into account that some tools use normals for things other than display. Now
we properly initialize vertex normals at flat faces too.
Also fixed a normal refresh issue, and deduplicated CDDM/mesh normal
calculation code.
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the event consumer was being freed twice, once when going out of C++ scope, another when freeing the system.
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Recent renaming of Key.keys to Key.key_blocks broke converter for old
files.
Campbell Alert: However, more seriously, it has broken many current
rigs, especially those with heavy usage of (driven) Shape Keys
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template.
correction to example in doc too.
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so it shouldn't be grayed out even if bevel object is set.
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The purpose was to set a wait-cursor draw on 3d windows. I tried for
but it keeps failing... inside threads you can't do UI stuff. Needs
further thinking, probably something via jobs system.
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When rendering, during processing scene data, drawing in 3d window
is now locked. Can get extended to more areas in UI easily.
At least this solves all crashes with conflicting memory access in
render && 3d drawing. Deleting objects via operators or delete
modifiers isn't locked yet.
Also fixed: crash on quitting a renderwindow when it was rendering.
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function. Otherwise these links are redrawn for each node group.
Changed selection flag used for the selected_nodes context property from SELECT to NODE_SELECT. These are just incidentally the same, but NODE_SELECT should be used for nodes.
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this is what guarded-malloc uses as well as stdlib.h.
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__x86_64__, __linux__ etc)
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* Copying/pasting sequence strips didn't properly check for unique names between the copied/pasted strips, so the rna paths of copypasted strips couldn't always be checked properly.
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pointer to importer).
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eulers function rather than a custom function. Thanks for the tip Campbell!
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this way portable builds wont find scripts in /usr/share.
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called via python.
Now this gives the line number of the scripts thats running, eg:
uiItemFullO: unknown operator 'some.operator'
/c/bin/2.56/scripts/startup/bl_ui/space_view3d_toolbar.py:73
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Ported joeedh's Euler Filter code from Python to C so that this is
more in line with the other Graph Editor tools - i.e. joeedh's version
only worked on the active bone's curves, while standard tools could
work with multiple bones/objects at the same time.
To use this new version of this operator:
1) Select all the F-Curves for all 3 of the components (XYZ) for the
euler rotations you wish to clean up. In the Graph Editor, they must
be one after the other (i.e. you can't have "RotX, RotY, something
else, RotZ")
2) Activate the operator from the Key menu in the Graph Editor
In an old test file I have floating around, this method did not appear
to be good enough to fix a very clear discontinuity in the middle of
the action, so I'll test some additional methods too
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Was a naming collision with 'keys' python method, reserve keys/items/values/get for python.
Updated animsys_update.py for shapekey data paths.
renamed:
Particle.hair --> hair_keys
Particle.keys --> particle_keys
Key.keys --> key_blocks
EnumProperty.items --> enum_items
KeyMap.items --> keymap_items
noted:
http://wiki.blender.org/index.php/Dev:2.5/Py/API/Updates#Since_2.56a
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incorrect) & close keymap file after running.
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[#25725] Transform bone constraint & 'local with parent' as owners
space
[#26014] ChildOf Bone Constrain (influence) works in wrong workspace
Moved the influence calculation stuff outside of the space conversions
(i.e. so that it is done in worldspace only) fixes these problems,
which seem to arise when a constraint doesn't work in worldspace AND
doesn't need to apply inverse correct for this space conversion when
it's done, hence resulting in mismatch between spaces for old and new
matrices resulting in all the weird behaviour.
Patch to fix this from Jahka. Cheers!
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on. Removing text "Action" from Action and Shape Action Actuators.
I still would love to see a change in the action actuators (Action, Shape and FCurve) even if only a rename or unifying them in a single actuator (I do have some patch for that). Anyways
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"Warp" texture map option didnt work for new bump methods yet.
Also fixed to not grey out bump menu for this mapping option.
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