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2013-10-19Applied patch [#34178] tile rendering for fast gaussian blurJeroen Bakker
Thanks to David M (erwin94) only added some comments. https://projects.blender.org/tracker/?func=detail&aid=34178&group_id=9&atid=127
2013-10-19Compositor: did some inner loop optimizations of the fast gaussian blur.Jeroen Bakker
- At Mind -
2013-10-19More complete handling of printf formatting in msgid/msgstr checks.Bastien Montagne
(That commit, r60813, should never have been done to 2.69 branch, will revert it there, sorry :/ ).
2013-10-19Arg! Fix another bug in split normal core algorithm (some flat faces were ↵Bastien Montagne
ignored, depending on the order of evaluation)... :/
2013-10-19Fix [#37146] Dopesheet / Graph editor, select columns between markers ↵Bastien Montagne
doesn't appear to work. Init min/max values were just switched...
2013-10-19Fix: ensure cycles mist pass stays in range 0..1, it could have values out ofBrecht Van Lommel
this range due to sampling noise. Side note: I looked into the mist pass because it was apparently not calculating mist correctly on characters with transparent hair. Turns out this is just sampling noise that goes away with more samples. This noise is because the ray will randomly go to the next transparency layer or get reflected, the path tracing integrator will not branch the path and only pick one of the two directions each time. Branched path tracing however will shade all transparent layers for each AA sample, which means this source of noise is eliminated.
2013-10-19Remove paranoid check which was marked as unneeded for a while alreadySergey Sharybin
2013-10-19Move utility functions from mball to mathutilsSergey Sharybin
2013-10-19Fix #37134: cycles viewport not displaying correct with multi GPU renderBrecht Van Lommel
and graphics card that does not support CUDA OpenGL interop.
2013-10-18ID blocks can be pasted to text editor now with mouse drag and moveSergey Sharybin
2013-10-18Make strict compiler flags happySergey Sharybin
2013-10-18Fix cycles hair segments not giving correct vector speed pass, the motion vectorBrecht Van Lommel
export was not implemented yet for this primitive.
2013-10-18Tweak for action group -> bone select featureJoshua Leung
Set newly selected bone as "active", so that the transform properties show the correct values for the newly selected bone
2013-10-18Add debug prints to the PSD loader in imbuf. The error message can be ↵Irie Shinsuke
obtained from OIIO by geterror().
2013-10-18Fix for wrong active render layer after copying hr sceneSergey Sharybin
Also fix crash for files which could have been saved with wrong active render layer.
2013-10-18Pampa Project request: FPS in sequencer editorSergey Sharybin
perhaps ED_scene_draw_fps is actually better to be placed to a better place, but consider this is good for now.
2013-10-18Fix #37110, After deletion of large scene, file still huge.Lukas Toenne
Objects were not being freed when unlinked from all scenes, due to user count increments on the ParticleSystem->parent pointers. These were referencing the objects themselves, creating a user count of 1 and preventing free. Object pointers should not usually do user counting, except in some cases like scenes and groups (thanks to Brecht for clarifying this).
2013-10-17Patch [#37115] Surface split and separate operatorsKevin Mackay
Added surface support to recent curve split operator, completing quick hack todo Updated nurbs separate operator to make use of new split logic, completing tools todo Added 'Delete segment' option to surfaces and improved surface duplication, used for split/separate
2013-10-17Missing ParticleSystem->parent pointer check in BKE_object_unlink.Lukas Toenne
2013-10-17Fix #37048: Default keybindings: text.find_next in Text (Global), should be ↵Sergey Sharybin
in Text Generic
2013-10-17Fix #37123: UV editor view does not update when using large facesSergey Sharybin
Update tagging was happening only after full triangle was handled. Now made it so images are updating once in 0.5sec, progress bar will still update only after the whole triangle is done.
2013-10-17Fix cycles mesh synchronization being too slow with vector blur and duplis.Brecht Van Lommel
2013-10-17Fix crash in scenes without camera markers, after recent fix for #37097,Brecht Van Lommel
first_camera variable was used uninitialized.
2013-10-17Fix for GCC bing stupid and not casting float*[3] to const float*[3] without ↵Sergey Sharybin
a wanring :S
2013-10-17Project Pampa Request: Selecting groups in animation editors selectsJoshua Leung
corresponding bones
2013-10-17Fix #37097: Setting scene frame does not update active cameraSergey Sharybin
The issue was caused by uncertainty of current camera when there're no markers to the left of current frame. Now in this case camera from the top-left marker will be used.
2013-10-17Fix #37109: missing cycles texture display in edit mode.Brecht Van Lommel
My previous fix for uninitialized texture coordinates was not working well, and in fact there was a bigger issue with GLSL drawing and missing attributes with immediate draw mode. Now it will explicitly pass zero rather than having it use whatever value was set last.
2013-10-17Fix #37122: Text Editor: New Open-Shortcut different from Text > Open Text BlockSergey Sharybin
Seems no user counter tricks are needed from r23598. Also, r33453 is obviously wrong, because new ID's user counter is 1, and could not exceed this value.
2013-10-17Fix #37117: MCE prefetching fails with non-ascii characters in pathSergey Sharybin
2013-10-17Fix #37091: Reset to default of Sky Texture's Dot freezes it at 0,0,0Sergey Sharybin
2013-10-17Fix #37106: Hair Length vanishes when Advanced is enabledSergey Sharybin
Seems to be just a missing case from r34687. Could not see a reason why hair length is to be hidden in advanced settings mode.
2013-10-17add local _PyLong_AsInt() needed for python older then 3.3.2Campbell Barton
2013-10-17Fix #37118: MCEr: Prefetch frames doesn't respect input color spaceSergey Sharybin
2013-10-17Fix #37119: MCE: Prefetching doesn't fetch last frame of an image-sequence.Sergey Sharybin
Silly mistake in final condition. Now it works fine. Would be nice to have this for the final release, simple oneliner.
2013-10-17i18n utils: check not only that the number of printf markers are the same in ↵Bastien Montagne
msgid and msgstr, but also that they are of the same type and order. Sorry, should have done that from the beginning... :/ This should prevent any bug like [#37095] Timeline crash when chose any keying set then press keyframe-insert, to appear again.
2013-10-17Fix build failure with VS2012 + SCons, caused by redefinition of the bool type.Irie Shinsuke
2013-10-17add typechecks when assigning id-property arrays from python (overflows and ↵Campbell Barton
errors weren't detected) reduce/simplify exceptions more.
2013-10-17simplify & improve error handling for id-property python-api.Campbell Barton
2013-10-17fix [#37105] Long int IDproperties produces errors at weird spots.Campbell Barton
2013-10-17patch [#37114] copypaste for NORMAL buttons (BUT_NORMAL)Campbell Barton
from Philipp Oeser (lichtwerk)
2013-10-17correct BM_edge_face_pair() being called inside BLI_assert() - this needed ↵Campbell Barton
to run every time. also other minor changes.
2013-10-16Triangulate modifier - beauty option is backDalai Felinto
Patch reviewed and with collaborations from Campbell Barton
2013-10-16BGE: Fix to allow render options such display framerate and profile to workMitchell Stokes
when launching the Blenderplayer from Blender. This bug was reported and fixed by SolarLune.
2013-10-16Project Pampa request: copy-paste for curve mapping widgetsSergey Sharybin
Use C-c for copy, C-v for paste over the widget.
2013-10-16Fix #37084, Backdrop not invalidating inside node groups.Lukas Toenne
Extended the is_active_group flag such that both the current edittree as well as the base node tree in Scene do a viewer node update.
2013-10-16add IDP_FreeFromGroup(), replaces IDP_RemFromGroup(), IDP_FreeProperty(), ↵Campbell Barton
MEM_freeN().
2013-10-16fix [#37100] Segfault when I rotate an edgeCampbell Barton
2013-10-16style cleanupCampbell Barton
2013-10-16beautify: passing edge/face flags as argumentsDalai Felinto
no functional change, just preparing the ground for the beautify in triangulate modifier changes.
2013-10-16split operators/bmo_beautify.c into tools/bmesh_beautify.cDalai Felinto
This is a proper design if we want to use the beautify routine elsewhere (e.g., in the triangulate modifier)