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2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-12-16Mantaflow [Part 11]: Updated entire smoke.c codeSebastián Barschkis
Probably the most significant changes are in smoke.c. New functionality includes: - support for adative time steps (substeps) - write flow objects to grid structure so that Mantaflow can generate levelsets - no more distinction between FLUID_3D and WTURBULENCE objects. Everthing that communicates with Mantaflow now lives in a FLUID object. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3861
2019-12-16Mantaflow [Part 9]: Updated rna smoke codeSebastián Barschkis
All new simulation parameters need to be registered in the RNA. Especially for liquids a lot of new ones need to be added. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3858
2019-12-16Fix: Missing category in IMAGE_PT_paint_settings_advanced panelWilliam Reynish
Addresses raised concern in fb74dcc5d69d
2019-12-16Mantaflow [Part 7]: Added bake configurationSebastián Barschkis
Similarly to physics_fluid.c (in same directory) which handled the baking process for Elbeem, there is now physics_manta.c which handles it for Mantaflow. There are two types of jobs: one for baking and another for freeing. The generic jobs will be used to bake / free specific parts of the simulation (e.g. bake mesh, free particles, etc.). The jobs are only being used in the "modular" cache mode where the simulation has to be baked in parts. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3856
2019-12-16Mantaflow [Part 4]: Adapted build configSebastián Barschkis
Smaller changes in the build files to reflect the new Mantaflow macro. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3853
2019-12-16Mantaflow [Part 10]: Updated fluid modifier settingsSebastián Barschkis
All the new fluid simulation parameters need to be added the according structs (i.e. domain settings, flow settings). Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3860
2019-12-16Mantaflow [Part 3]: Customized UI for Manta fluidsSebastián Barschkis
With Mantaflow the current smoke modifier UI will accommodate both smoke and liquids. In addition, there is now an option for Mantaflow liquids in the quick effects section ("Quick Liquid"). Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3852
2019-12-16Mantaflow [Part 2]: Added fluid wrapper filesSebastián Barschkis
Files from /intern/mantaflow handle the communication between core Blender code and Mantaflow itself. It's the bridge to communicate with Mantas Python functions. Code from /intern/mantaflow/intern/strings/ is pure Manta code and would likely need less attention in the review. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3851
2019-12-16Mantaflow [Part 1]: Added preprocessed Mantaflow source filesSebastián Barschkis
Includes preprocessed Mantaflow source files for both OpenMP and TBB (if OpenMP is not present, TBB files will be used instead). These files come directly from the Mantaflow repository. Future updates to the core fluid solver will take place by updating the files. Reviewed By: sergey, mont29 Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3850
2019-12-16Fix T72467: Crash when using many (>64) images in a shaderLukas Stockner
Previously this limit was rather high, but with UDIMs it's fairly easy to reach this many images. Even though this exceeds the texture limit on most hardware as far as I can tell, it should at least not crash. The old code uses a fixed array which overflows eventually, this fix replaces the array with a GSet. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6416
2019-12-16Fix T72474: UDIM breaks box mapping in CyclesLukas Stockner
The ImageTextureNode incorrectly used the tile slot encoding for box- mapped textures as well. Since box-mapping always generates UVs that lie in the 1001 tile, there's no need to support tiles here.
2019-12-16Fix T72440: Dragging & dropping color in the Image Editor crashesLukas Stockner
This was caused by a call to paint_2d_bucket_fill that I missed in the UDIM changes. Now, this feature does not only not crash, but it even works with tiled images!
2019-12-16Fix typo in UDIM operator (always capitalize UI labels)Dalai Felinto
2019-12-16UI: de-duplicate mask context menuCampbell Barton
- Use the clip mask context menu for the image editor. - Remove redundant CLIP_MT_mask_handle_type_menu. - Remove "Add" items (was only in image mask context menu) as the convention is not to include these in the context menu.
2019-12-16Cleanup: move mask menu out of bl_operatorsCampbell Barton
This file only defined a single mask menu, move the definition along-side the other mask menus.
2019-12-16Cleanup: remove redundant dynamic tool expansionCampbell Barton
The tools passed to _tools_flatten, _tools_flatten_with_tool_index already have dynamic tool items expanded, so there is no need to check for callable tool items.
2019-12-16Cleanup: pep8, unused vars, line lengthCampbell Barton
2019-12-16Cycles: Fix one-tile UDIM renderingLukas Stockner
The code checked for the presence of more than one tile before substituting the tile number into the filename, so if a one-tile UDIM was used (or all but one tile were culled), the substitution was skipped and as a result the file was not found. With this change, the code explicitly tracks whether substitution is required, avoiding this problem. This also fixes another problem: The Environment texture never does substitution since it doesn't support UDIMs, but before the syncing code still inserted the placeholder into the filename if the user selected a tiled background image.
2019-12-16Cleanup: whitespaceCampbell Barton
2019-12-16Cleanup: use static setsCampbell Barton
2019-12-15Industry Compat keymap: Fix paint mode context menusWilliam Reynish
2019-12-14UI: tweaks to the brush Stroke panelWilliam Reynish
- Make sure the spacing controls are together - Add separators around the dash controls
2019-12-14UI: Brush Settings overhaulWilliam Reynish
This makes a number of changes to the tool settings brush UI: - All brush-related controls are now grouped together, so you can see which items are brush settings are which are not. Previously it was all jumbled together. - The brush picker is in a separate panel, so that you can switch brushes without worrying about the settings, or vice versa. - Custom Icon settings moved from the Display settings(now known as Cursor) to the Brushes panel. - UnifiedPaintSettings panels are removed and the contained options are now next to their relevant setting with a globe icon toggle. This is not displayed in the header. - 2D Falloff and Absolute Jitter toggles were changed into enums, to make it clearer what happens when they are on or off. - Adjust Strength for Spacing option was in the Options panel in some modes, but in the Stroke panel in others. It is now always under Stroke. - Display (now Cursor) panel was reorganized, settings renamed. - 2-option enums are annoying as a drop-down menu, so they are now drawn with expand=True. - Smooth Stroke and Stabilizer options in grease pencil and other paint modes are now both called "Stabilize Stroke", for consistency and clarity. - De-duplicated some drawing code between various painting modes' brush options. I tried to keep de-duplication reasonable and easy to follow. - A few more tweaks - see D5928 for the extensive list. Most of the patch is written by Demeter Dzadik, with some additions by myself Differential Revision: https://developer.blender.org/D5928 Reviewers: Pablo Dobarro, Bastien Montagne, Matias Mendiola
2019-12-14Industry Compat keymap: Add support for the context menu PC keyboard keyWilliam Reynish
2019-12-14Industry Compat keymap: Fix issue in UV editor Box Select toolWilliam Reynish
Shift-dragging with the Box Select tool would also select the nearest point. Using a Click instead of Press event for selection (just like the default keymap) fixes this.
2019-12-14USD: on Apple disable USD if library cannot be foundSybren A. Stüvel
When building with `WITH_USD=ON` on Apple but the USD library cannot be found, the CMake script now just sets `WITH_USD=OFF`.
2019-12-14Fix T72412: Weld Modifier: Merged edges not displayed in wireframemano-wii
2019-12-13Fix T72409: Remove references to Unified use_pressure_size and ↵Pablo Dobarro
use_pressure_strength This was causing errors to show in the terminal. Reviewed By: campbellbarton Maniphest Tasks: T72409 Differential Revision: https://developer.blender.org/D6407
2019-12-13USD: disabled unit test that fails on the buildbotSybren A. Stüvel
I can't fix this quickly right now, so I'd rather drop the entire test for now.
2019-12-13USD: Simplified unit test and made it work on Windows as wellSybren A. Stüvel
2019-12-13Image Editor: Increase size of Add Tile popupLukas Stockner
2019-12-13USD: Remove file created in unit test after the test is doneSybren A. Stüvel
No functional changes in the USD exporter, just some cleanup code added to the unit test.
2019-12-13USD: more efficient mesh & curve writingSybren A. Stüvel
- The default value of USD attributes is now only set on the first sample. Previously this was done for every sample (so the final default was the last value, rather than the first value). - More use of the sparse value writer, now also for UV coordinates, mesh normals, and curve points.
2019-12-13Cycles: Fix compilation of the Render Graph testLukas Stockner
2019-12-13Gizmo: add gizmos for UV transform translate/rotate/scaleCampbell Barton
2019-12-13USD: Introducing a simple USD ExporterSybren A. Stüvel
This commit introduces the first version of an exporter to Pixar's Universal Scene Description (USD) format. Reviewed By: sergey, LazyDodo Differential Revision: https://developer.blender.org/D6287 - The USD libraries are built by `make deps`, but not yet built by install_deps.sh. - Only experimental support for instancing; by default all duplicated objects are made real in the USD file. This is fine for exporting a linked-in posed character, not so much for thousands of pebbles etc. - The way materials and UV coordinates and Normals are exported is going to change soon. - This patch contains LazyDodo's fixes for building on Windows in D5359. == Meshes == USD seems to support neither per-material nor per-face-group double-sidedness, so we just use the flag from the first non-empty material slot. If there is no material we default to double-sidedness. Each UV map is stored on the mesh in a separate primvar. Materials can refer to these UV maps, but this is not yet exported by Blender. The primvar name is the same as the UV Map name. This is to allow the standard name "st" for texture coordinates by naming the UV Map as such, without having to guess which UV Map is the "standard" one. Face-varying mesh normals are written to USD. When the mesh has custom loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is inspected to determine the normals. The UV maps and mesh normals take up a significant amount of space, so exporting them is optional. They're still enabled by default, though. For comparison: a shot of Spring (03_035_A) is 1.2 GiB when exported with UVs and normals, and 262 MiB without. We probably have room for optimisation of written UVs and normals. The mesh subdivision scheme isn't using the default value 'Catmull Clark', but uses 'None', indicating we're exporting a polygonal mesh. This is necessary for USD to understand our normals; otherwise the mesh is always rendered smooth. In the future we may want to expose this choice of subdivision scheme to the user, or auto-detect it when we actually support exporting pre-subdivision meshes. A possible optimisation could be to inspect whether all polygons are smooth or flat, and mark the USD mesh as such. This can be added when needed. == Animation == Mesh and transform animation are now written when passing `animation=True` to the export operator. There is no inspection of whether an object is actually animated or not; USD can handle deduplication of static values for us. The administration of which timecode to use for the export is left to the file-format-specific concrete subclasses of `AbstractHierarchyIterator`; the abstract iterator itself doesn't know anything about the passage of time. This will allow subclasses for the frame-based USD format and time-based Alembic format. == Support for simple preview materials == Very simple versions of the materials are now exported, using only the viewport diffuse RGB, metallic, and roughness. When there are multiple materials, the mesh faces are stored as geometry subset and each material is assigned to the appropriate subset. If there is only one material this is skipped. The first material if any) is always applied to the mesh itself (regardless of the existence of geometry subsets), because the Hydra viewport doesn't support materials on subsets. See https://github.com/PixarAnimationStudios/USD/issues/542 for more info. Note that the geometry subsets are not yet time-sampled, so it may break when an animated mesh changes topology. Materials are exported as a flat list under a top-level '/_materials' namespace. This inhibits instancing of the objects using those materials, so this is subject to change. == Hair == Only the parent strands are exported, and only with a constant colour. No UV coordinates, no information about the normals. == Camera == Only perspective cameras are supported for now. == Particles == Particles are only written when they are alive, which means that they are always visible (there is currently no code that deals with marking them as invisible outside their lifespan). Particle-system-instanced objects are exported by suffixing the object name with the particle's persistent ID, giving each particle XForm a unique name. == Instancing/referencing == This exporter has experimental support for instancing/referencing. Dupli-object meshes are now written to USD as references to the original mesh. This is still very limited in correctness, as there are issues referencing to materials from a referenced mesh. I am still committing this, as it gives us a place to start when continuing the quest for proper instancing in USD. == Lights == USD does not directly support spot lights, so those aren't exported yet. It's possible to add this in the future via the UsdLuxShapingAPI. The units used for the light intensity are also still a bit of a mystery. == Fluid vertex velocities == Currently only fluid simulations (not meshes in general) have explicit vertex velocities. This is the most important case for exporting velocities, though, as the baked mesh changes topology all the time, and thus computing the velocities at import time in a post-processing step is hard. == The Building Process == - USD is built as monolithic library, instead of 25 smaller libraries. We were linking all of them as 'whole archive' anyway, so this doesn't affect the final file size. It does, however, make life easier with respect to linking order, and handling upstream changes. - The JSON files required by USD are installed into datafiles/usd; they are required on every platform. Set the `PXR_PATH_DEBUG` to any value to have the USD library print the paths it uses to find those files. - USD is patched so that it finds the aforementioned JSON files in a path that we pass to it from Blender. - USD is patched to have a `PXR_BUILD_USD_TOOLS` CMake option to disable building the tools in its `bin` directory. This is sent as a pull request at https://github.com/PixarAnimationStudios/USD/pull/1048
2019-12-13Gizmo: fix button 2D hotspot sizeCampbell Barton
Happened when used in 2D view.
2019-12-13Cleanup: unused function, spellingCampbell Barton
2019-12-13Cleanup: clang-formatCampbell Barton
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender. With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser. Therefore, code that is not yet aware of tiles will just access the default tile as usual. The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9. Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator. The following features are supported so far: - Automatic detection and loading of all tiles when opening the first tile (1001) - Saving all tiles - Adding and removing tiles - Filling tiles with generated images - Drawing all tiles in the Image Editor - Viewing a tiled grid even if no image is selected - Rendering tiled images in Eevee - Rendering tiled images in Cycles (in SVM mode) - Automatically skipping loading of unused tiles in Cycles - 2D texture painting (also across tiles) - 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders) - Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID) - Different resolutions between tiles There still are some missing features that will be added later (see T72390): - Workbench engine support - Packing/Unpacking support - Baking support - Cycles OSL support - many other Blender features that rely on images Thanks to Brecht for the review and to all who tested the intermediate versions! Differential Revision: https://developer.blender.org/D3509
2019-12-12UI: Add extra bevel options to popover from tool settings barHans Goudey
Also adds a generic popover that can be used whenever an active tool has too many settings than can fit in the horizontal area. The popover calls the active tool's draw_settings with "extra" set to True.
2019-12-12Cleanup: Typomano-wii
2019-12-12Cleanup: Follow the commenting conventionmano-wii
Capital letter and full stop.
2019-12-12Cleanup: Rename variables (_tot -> _len)mano-wii
2019-12-12UI: Remove User Preference "Enable All Experimental Features"Dalai Felinto
Users should be able to know explicitly what they are testing. By having them all enabled we run into a scenario where a new experimental feature may have been introduced, and the user is now using it without being even aware of that. Differential Revision: https://developer.blender.org/D6404
2019-12-12Cleanup: Fix typo in user preference codeDalai Felinto
2019-12-12macOS: add missing info to code signing instructions regarding key filesBrecht Van Lommel
The instructions for this part are not exactly clear, but better to document what took us a while to figure out to get a new system set up for signing.
2019-12-12Revert "Fix T72064, T72158: weight paint shows X/Y/Z symmetry options that ↵Brecht Van Lommel
don't work" It seems it does work along multiple axes in some cases, but not at all. So restored the UI for now, waiting for a better fix. This reverts commit 9569425b027cdb1c80e407697971f42fbee42388.
2019-12-12Cycles: perform clamping per light contribution instead of whole pathLukas Stockner
With upcoming light group passes, for them to sum up correctly to the combined pass the clamping must be more fine grained. This also has the advantage that if one light is particularly noisy, it does not diminish the contribution from other lights which do not need as much clamping. Clamp values on existing scenes will need to be tweaked to get similar results, there is no automatic conversion possible which would give the same results as before. Implemented by Lukas, with tweaks by Brecht. Part of D4837