Age | Commit message (Collapse) | Author |
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Replace `mesh_attributes`, `mesh_attributes_for_write` and the point
cloud versions with methods on the `Mesh` and `PointCloud` types.
This makes them friendlier to use and improves readability.
Differential Revision: https://developer.blender.org/D15907
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- ACTIVE flag is no longer in use.
- DESELECT was used in some places as an alias for false,
even though this could arguably help readability, in practice this
was often passed with a selection flag leading to confusing calls
such as `select_beztriple(bezt, DESELECT, SELECT, HIDDEN)`.
Replace SELECT/DESELECT with true/false in these cases.
- Remove ED_types.h. Add a 'SELECT' definition to DNA_anim_types.h,
for fcurve_test, we could use a shared DNA header, or remove use of
the define entirely in favor of typed enums.
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Follows existing naming for the most part, also use "num" as a suffix
in some instances (following our naming conventions).
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This removes the defunct handling of the ACTIVE flag in
TimeMarker::flags. It's not possible for that flag to be set though
normal operation.
Differential Revision: https://developer.blender.org/D15828
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This patch consists of two related fixes. The first is a simple fix for
forward compatibility, setting the Mesh.dvert pointer when writing a
file allows old Blender versions to read vertex groups from newly saved
files.
The second part is a bit uglier and more complex. Normally mesh vertex
group data is read in mesh_blend_read_data, for backward compatibility
with very old files. However, after 05952aa94d33eeb50 the mesh.dvert
pointer was not set, so the data was not read. Reading vertex group
layers when reading custom data is enough to fix that issue. We need to
read the data from *both* places, but BKE_defvert_blend_read cannot run
twice without memory leaks, so first try reading from custom data, then
read the pointer if that fails.
Differential Revision: https://developer.blender.org/D15905
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Minor adjustments to event icons required after recent font changes.
See D15582 for more details and examples.
Differential Revision: https://developer.blender.org/D15582
Reviewed by Brecht Van Lommel
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When exporting OBJ/MTL animation, texture file paths of image
sequences were not adjusted to contain the correct frame number.
Fixes T100669.
Also, the OBJ exporter was wrongly writing to the same .mtl file
for each exported frame, which is a regression compared to the
legacy Python exporter.
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It was incorrectly updated in rBc226c480079fc07e3784f673b1bac4a774fe7937
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Error pointed out by tests.
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This adds a new `blender::BitVector` data structure that was requested
a couple of times. It also replaces usages of `BLI_bitmap` in C++ code.
See the comment in `BLI_bit_vector.hh` for more details about the
advantages and disadvantages of using a bit-vector and how the new
data structure compares to `std::vector<bool>` and `BLI_bitmap`.
Differential Revision: https://developer.blender.org/D14006
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ED_fileselect_ensure_default_filepath
Follow up to D15904, a bunch of places had exact same logic for
"is filepath set? if not, set some default one", so factor all that out
into a separate ED_fileselect_ensure_default_filepath function.
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Most/all C++ based IO code had a pattern of doing using
RNA_struct_property_is_set to check whether a default path needs to
be set. However, it returns false for properties restored from
"previous operator settings" (property restoration code sets
IDP_FLAG_GHOST flag on them, which "is set" sees and goes
"nope, not set").
The fix here is to apply similar logic as 10 years ago in the
T32855 fix (rBdb250a4): use RNA_struct_property_is_set_ex instead.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D15904
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From re-checking related code, it seems that we already always ensure
consistency of the `lib` pointer between embedded IDs and their owners.
This commit only adds some asserts in ambedded ID read code to
double-check this.
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Note that there are still some references to proxies left, in some cases
it's unclear if the code related to the comment is even still relevant,
this goes beyond mere cleanup to address then.
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It turns out upon close inspection that the 'deform only' mesh
only includes leading deform modifiers, rather than all of them
like crazyspace evaluation. This reduces the effect of the change
in rB9823a8f72be8 to using the fully evaluated mesh (all modifiers)
when the whole stack resulted in no topology change.
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Leave the modifiers as they were so comparing with previous modifiers
on window re-activation isn't detected as a state change.
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Re-enable workaround (USE_WIN_ACTIVATE) which should no longer cause
problems as of [0].
[0]: 37d835f0bca28a7cbf577385d9828636e7811cc5
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- Reduce variable scope.
- Use snake-case for variables.
- Remove unnecessary counter when building file-list.
- Remove break after return.
- Use early return.
- Add missing braces.
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Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
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Adds a new operator to automatically rotate UV Islands into alignment.
Modes:
* Auto (All edges)
* Geometry (V direction will point in geometry direction) [1]
* Edge (Rotate until selected edge is in V direction)
Also adds uv_sync_selection support to UV Randomize Transform.
Resolves: T78399
Differential Revision: https://developer.blender.org/D15820
[1] Listed as "World" in Task description.
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- Use pascel-case type names, instead of snake-case with `_t` suffix.
- Use `GWL_` prefix (short for GhostWayLand), to distinguish these
types from ghost (`GHOST_*`) and wayland (`wl_*`) types.
- Rename `input` to `seat` (following wayland's own terminology).
- Use `wl_` prefix for wayland native variables which have locally
defined equivalents so `GWL_Output *output` isn't confused with
`struct wl_output *wl_output`. As the locally defined types are used
more often this is less verbose overall.
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Correct error from [0] which built with GCC.
[0]: b8d986451805f324b0ba98f4b57b4cf89cee04ed
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Note that lib_override functions have kept the unused argument,
but this may be removed too. It impacts many lib_override functions
so this can be handled separately.
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This commit is a big overhaul to the Mikktspace module, which is used
to compute tangents. I'm not calling it a rewrite since it's the
result of a lot of iterations on the original code, but pretty much
everything is reworked somehow.
Overall goal was to a) make it faster and b) make it maintainable.
Notable changes:
- Since the callbacks for requesting geometry data were a big
bottleneck before, I've ported it to C++ and made it header-only,
templating on the data source. That way, the compiler generates code
specific to the caller, which allows it to inline the data source and
specialize for some cases (e.g. subd vs. non-subd in Cycles).
- The one input parameter, an optional angle threshold, was not used
anywhere. Turns out that removing it allows for considerable
algorithmic simplification, removing a lot of the complexity in the
later stages. Therefore, I've just removed the option in the new code.
- The code computes several outputs, but only one (the tangent itself)
is ever used in Blender. Therefore, I've removed the others to
simplify the code. They could easily be brought back if needed, none
of the algorithmic simplifications are conflicting with them.
- The original code had fallback paths for many steps in case temporary
memory allocation fails, but that never actually gets used anyways
since malloc() doesn't really ever return NULL in practise, so I
removed them.
- In general, I've restructured A LOT of the code to make the
algorithms clearer and make use of some C++ features (vectors,
std::array, booleans, classes), though there's still some of cleanup
that could be done.
- Parallelized duplicate detection, neighbor detection, triangle
tangent computation, degenerate triangle handling and tangent space
accumulation.
- Replaced several algorithms with faster equivalents: Duplicate
detection uses a (concurrent) hash set now, neighbor detection uses
Radixsort and splits vertices by index pairs etc.
As for results, the exact speedup depends on the scene of course, but
let's consider the file from T97378:
- Blender 3.1 (before D14675): 6.07sec
- Blender 3.2 (with D14675): 4.62sec
- rBf0a36599007d (last nightly build): 4.42sec
- With this commit: 0.90sec
This speedup will mostly be noticed at the start of Cycles renders and,
even more importantly, in Eevee when doing something that changes the
geometry (e.g. animating) on a model using normal maps.
Differential Revision: https://developer.blender.org/D15589
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This changes the two tangent-related files in BKE to C++ in preparation for the C++ Mikktspace port in D15589.
For now, they still use the original Mikktspace.
Differential Revision: https://developer.blender.org/D15636
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Broken in rB2480b55f216c3137 by incorrectly converting a boolean
expression. There is also another suspect expression nearby.
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Caused by 25237d2625078c6d.
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The `mvert` pointer was passed to `bm_to_mesh_shape` and was never
reset to the beginning of the vertex array. Use spans instead to
eliminate this error completely. This also has the benefit of letting
the CustomData system handle allocation of mesh layers.
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3484c6d4f116409 removed parts of 6e5eb46d7339591 by mistake,
returning no attribute when attribute data wasn't found. However, we
want that attributes can exist even on empty geometry. This commit
restores the fix and tries to make it more explicit to avoid the same
mistake again.
Differential Revision: https://developer.blender.org/D15899
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The constraint attempted to access mesh normals on a mesh with
wrapper type ME_WRAPPER_TYPE_BMESH. This commit reverses the if
statements so that If there is an editmesh then we use that as the
source of truth - otherwise use the evaluated mesh.
Differential Revision: https://developer.blender.org/D15809
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It's easier to keep track of state in these algorithms if it's stored in
a central place like a set. Plus, using flags requires clearing them
beforehand. For the selected linked operators, using the topology
cache means we don't have to iterate over all links.
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This more specific high level functionality isn't needed
elsewhere. Move it to the operator and clean it up a bit.
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Before 58c650a44c25, the nodes span was rebuilt on every redraw. Now
that it's only rebuilt as necessary, we need to tag it dirty when nodes
are reordered. Relying on the order of the nodes at all isn't ideal, but
it's fairly fundamental in many areas at the moment.
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Changing node colors shouldn't change the output of `node_sort`.
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