Age | Commit message (Collapse) | Author |
|
|
|
Re commits rBf72cc47d8edf849af98e196f721022bacf86a5e7 but without the unity build
|
|
This included is needed for the `ATTR_NONNULL` macro used in the header.
As found in a recent c --> c++ if the includes get ordered in a different order
this could result in an error.
Re commits rBc20098e6ec6adee874a12e510aa4a56d89f92838
|
|
Re commits part of rB0578921063fbb081239439062215f2538a31af4b
|
|
This adds a bit more information to `GeometrySet` and each of the
geometry components. There is probably still more that can be written,
but this includes the most important information that I could think of.
I'd like to include some more general information about the
attribute API in a separate patch.
Differential Revision: https://developer.blender.org/D13501
|
|
The root of the issue is caused by Cycles ignoring OpenGL limitation on
the maximum resolution of textures: Cycles was allocating texture of the
final render resolution. It was exceeding limitation on certain GPUs and
driver.
The idea is simple: use multiple textures for the display, each of which
will fit into OpenGL limitations.
There is some code which allows the display driver to know when to start
the new tile. Also added some code to allow force graphics interop to be
re-created. The latter one ended up not used in the final version of the
patch, but it might be helpful for other drivers implementation.
The tile size is limited to 8K now as it is the safest size for textures
on many GPUs and OpenGL drivers.
Differential Revision: https://developer.blender.org/D13385
|
|
Differential Revision: https://developer.blender.org/D13468
|
|
So those device types are not listed in the preferences. Metal will be
added instead as the only option.
|
|
* Don't link embree / OSL when WITH_CYCLES is disabled
* Simplify lite config by disabling Cycles as a whole using this
* Remove code handling the removed WITH_CYCLES_NETWORK option
|
|
Somehow only a part of rBf4f8b6dde32b0438e0b97a6d8ebeb89802987127 ended up in
Cycles X, causing the issue that commit fixed, "OPTIX_ERROR_INVALID_VALUE" when the
system is out of memory, to show up again.
This adds the missing changes to fix that problem.
Maniphest Tasks: T93620
Differential Revision: https://developer.blender.org/D13488
|
|
Add a `DEVICE_METAL` case to the enum-value-to-string mapping function.
|
|
Skip compiling `metal.mm` unless `WITH_CYCLES_DEVICE_METAL` is enabled.
|
|
Creates a new Edge Neighbors node which outputs a field
containing the number of faces connected to each edge.
Differential Revision: https://developer.blender.org/D13493
|
|
This patch adds the Metal host-side code:
- Add all core host-side Metal backend files (device_impl, queue, etc)
- Add MetalRT BVH setup files
- Integrate with Cycles device enumeration code
- Revive `path_source_replace_includes` in util/path (required for MSL compilation)
This patch also includes a couple of small kernel-side fixes:
- Add an implementation of `lgammaf` for Metal [Nemes, Gergő (2010), "New asymptotic expansion for the Gamma function", Archiv der Mathematik](https://users.renyi.hu/~gergonemes/)
- include "work_stealing.h" inside the Metal context class because it accesses state now
Ref T92212
Reviewed By: brecht
Maniphest Tasks: T92212
Differential Revision: https://developer.blender.org/D13423
|
|
This adds a new Geometry to Instance node that turns every
connected input geometry into an instance. Those instances
can for example be used in the Instance on Points node.
Differential Revision: https://developer.blender.org/D13500
|
|
The type conversions do not depend on other files in the nodes
module. Furthermore we want to use the conversions in the
geometry module without creating a dependency to the
nodes module there.
|
|
The `node_storage` functions to retrieve const and mutable structs
from a node are generated by a short macro that can be placed at the
top of each relevant file. I use this in D8286 to make code snippets
in the socket declarations much shorter, but I thought it would be
good to use it consistently everywhere else too.
The functions are also useful to avoid copy and paste errors,
like the one corrected in the cylinder node in this commit.
Differential Revision: https://developer.blender.org/D13491
|
|
Use the World viewport color when rendering pose library previews.
The World's viewport color is chosen instead of the World shading nodes,
as the latter would require rendering with `OB_RENDER` (instead of
`OB_SOLID`), which would take considerably longer.
Manifest Task: T93467
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D13470
|
|
This reverts to following commits:
* rB5cad004d716da02f511bd34983ac7da820308676
* rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd
* rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c
* rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740
* rBf72cc47d8edf849af98e196f721022bacf86a5e7
* rB3f7014ecc9d523997062eadd62888af5fc70a2b6
* rB0578921063fbb081239439062215f2538a31af4b
* rBc20098e6ec6adee874a12e510aa4a56d89f92838
* rBd5efda72f501ad95679d7ac554086a1fb18c1ac0
The original move to c++ that the other commits depended upon had some issues
that should be fixed before committing it again. The issues were reported in
T93797, T93809 and T93798.
We should also find a better rule for not using c-style casts going forward,
although that wouldn't have been reason enough to revert the commits.
Introducing something like a `MEM_new<T>` and `MEM_delete<T>`
function might help with the the most common case of casting the return
type of `MEM_malloc`.
Going forward, I recommend first committing the changes that don't
require converting files to c++. Then convert the shading node files
in smaller chunks. Especially don't mix fairly low risk changes like
moving some simple nodes, with higher risk changes.
|
|
Error in d5efda72f501. Was changing an iteration that would free items
to an iterator that is not safe for use in such cases.
There still seem to be significant issues with the rendering, but that's
a separate issue to be fixed.
|
|
|
|
Issue is that external engine uses the gpu info. but overwrote the
instance data. The draw manager would then detect instance data and
required the engine type to have a instance free callback.
The solution is to save some space in the engine data to hold an empty
and unused instance_data attribute to comply with `ViewportEngineData`
struct.
|
|
In the original design draw engines had to copy with a limitation that
they were not allowed to reuse complex data structures between drawing
calls. Data that could be reused were limited to:
- GPUFramebuffers
- GPUTextures
- Memory that could be removed calling MEM_freeN (storage list)
- DRWPass
This is fine when the storage list contains arrays or structs but when
more complex data types (vectors, maps) etc wasn't possible.
This patch adds instance_data that can be reused between drawing calls.
The instance_data is controlled by the draw engine and doesn't need to
be limited as described above.
When an engines stores instance_data it must implement the
`DrawEngineType.instance_free` callback to free the data.
The patch originates from eevee rewrite. But was added to master as the
image engine rewrite also has a need for it.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D13425
|
|
Dirty regions when painting are not using rcti. Meaning less
understandable code. Found issue when refactoring the image_gpu partial
update. In a future change gpu partial update API will be using rcti
also what makes the code even cleaner.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D13260
|
|
|
|
No longer needed as the temporary directory is cleared on exit.
|
|
Add note at the beginning & end so it's not overlooked.
|
|
|
|
|
|
|
|
|
|
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
|
|
This is a continuation of D13462 to clean up source typos.
Differential Revision: https://developer.blender.org/D13471
|
|
Source typos corrected
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D13462
|
|
Fixes T93773
|
|
|
|
No functional changes, tests passed and I double checked the nodes by hand.
|
|
The line that sets the factor_prop in graph_slider_ops.c
has been left in the common invoke function by accident.
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D13477
Ref: D13477
|
|
rename percentage_prop to factor_prop
rename remove_ratio to factor
remove "graphkeys" prefix from functions
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D13476
Ref: D13476
|
|
The algorithm used is still quite inefficient, but at least the code
is easier to read and a little bit simpler now.
|
|
|
|
|
|
|
|
Instead of essentially hashing a bool, just use a ternary operator.
Differential Revision: https://developer.blender.org/D13494
|
|
Remove unneeded recent static_cast attempt.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D13492
|
|
This improves both code finding, for example "color ramp" now has its own file.
And now each node has its own namespace so function names can be simplified
similar to rBfab39440e94
This commit also makes all file names use snake case instead of camel case.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D13482
|
|
The `Map::items()` iterator does not return references.
|
|
|
|
This flag is currently only used for vector sockets
so the function is limited to the vector builder.
The flag is only used by two shader nodes at the moment
and this is needed to port them over to the new socket declaration API.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D13490
|
|
Most of our field inputs are currently specific to geometry. This patch introduces
a new `GeometryFieldInput` that reduces the overhead of adding new geometry
field input.
Differential Revision: https://developer.blender.org/D13489
|