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AgeCommit message (Expand)Author
2022-09-05Merge branch 'master' into refactor-mesh-remove-pointersHans Goudey
2022-09-05GPencil: New BKE function to set stroke start pointAntonio Vazquez
2022-09-05Fix T100820: Crash renaming modifier with visibility driverSergey Sharybin
2022-09-05Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-05Fix T100649: Regression: Environment texture is stretched when added to meshClément Foucault
2022-09-05Fix T100775: Regression: EEVEE world environment is stretched when using orth...Clément Foucault
2022-09-05Fix T100788 Regression: EEVEE wrong normal map on backfacesClément Foucault
2022-09-04Avoid redefining mesh data types for CyclesHans Goudey
2022-09-04Avoid quadratic time complexity for mesh data random accessHans Goudey
2022-09-04Merge branch 'master' into refactor-mesh-remove-pointersHans Goudey
2022-09-04Cleanup: Clarify multi-socket input sortingHans Goudey
2022-09-04Cleanup: Replace recursive quadratic node link mute operationHans Goudey
2022-09-03Cleanup: Deduplicate node link intersection testHans Goudey
2022-09-03Cleanup: Refactor node add reroute operatorHans Goudey
2022-09-03Merge branch 'blender-v3.3-release'Philipp Oeser
2022-09-03Fix T100731: Keymap Editor context menu crashPhilipp Oeser
2022-09-03Fix T100687: Geometry Attribute Convert crashes in sculpt modePhilipp Oeser
2022-09-03Cleanup: Return earlyHans Goudey
2022-09-03Cleanup: use more standard variable name for node socketsHans Goudey
2022-09-03Cleanup: Use separate variables for node socket locationsHans Goudey
2022-09-03Cleanup: Avoid using node socket locationHans Goudey
2022-09-03Cleanup: Use references and const in node editorHans Goudey
2022-09-03Cleanup: Use new node topology cache for sorting multi input socketsHans Goudey
2022-09-03Cleanup: Return earlyHans Goudey
2022-09-02Merge branch 'blender-v3.3-release'Hans Goudey
2022-09-02Fix T100767: Geometry nodes viewer node placed incorrectlyHans Goudey
2022-09-02Cleanup: Deduplicate node link points evaluation functionsHans Goudey
2022-09-02Cleanup: Further split of node link Bezier calculation functionHans Goudey
2022-09-02Fix: Ensure topology cache exists when drawing nodesHans Goudey
2022-09-02Cleanup: Split node link draw culling to separate functionHans Goudey
2022-09-02Cleanup: Return earlyHans Goudey
2022-09-02Cleanup: Remove unnecessary struct keyword usage in node editorHans Goudey
2022-09-02Cleanup: Remove unused structHans Goudey
2022-09-02UI: 3D Text CaretHarley Acheson
2022-09-02Cleanup: DRW: Fix warning in release modeClément Foucault
2022-09-02Cleanup: Use C++ vector types in node editorHans Goudey
2022-09-02Nodes: Use existing nodes span cacheHans Goudey
2022-09-02EEVEE: Fix Symbol error in SH_L2 CaculationRaphaelBelmont
2022-09-02EEVEE-Next: Port to new Draw ManagerClément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [bugprone-suspicious-memory-comparison]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-redundant-void-arg]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-nullptr]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-using]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [readability-else-after-return]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [readability-inconsistent-declaration-param...Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [bugprone-incorrect-roundings]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-bool-literals]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-deprecated-headers]Clément Foucault
2022-09-02Merge branch 'blender-v3.3-release'Hans Goudey
2022-09-02obj: improve placement of shader nodes in imported materialsAras Pranckevicius