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2013-07-25adjust createSpaceNormalTangent so it can take values from a matrix without ↵Campbell Barton
having to negate the plane first. also add ED_armature_ebone_to_mat3/4 since there were quite a few places that did this inline.
2013-07-25fix [#36278] X,Y Direction wrong after bpy.ops.view3d.viewnumpadCampbell Barton
the cause of the problem was the orientation from the active object was inconstant. copying the obmat directly gave a different result then getting the normal,tangent from getTransformOrientation and passing to createSpaceNormalTangent.
2013-07-25optimization: manipulator was looping over all objects on redraw when the ↵Campbell Barton
active object was being used and it didn't need to.
2013-07-25triangulate and beauty fill also needed changes to selection handling after ↵Campbell Barton
recent changes.
2013-07-25correct problem with limited-dissolve not leaving the selection correctly ↵Campbell Barton
(caused by BM_elem_attrs_copy no longer dealing with selection)
2013-07-25add api function BLI_path_append to add to a path (and ensure a seperator), ↵Campbell Barton
replaces BLI_join_dirfile when the dir and the destimation were the same.
2013-07-25fix/workaround [#36269] Crash upon right click on menu and left click on itemCampbell Barton
2013-07-25internal change for ui_mouse_motion_towards_*** use,Campbell Barton
only run these checks for buttons using the UI_BLOCK_MOVEMOUSE_QUIT flag. no functional change but makes debugging easier and was calculating mouse motion in relation to some popups for no reason.
2013-07-24dyn-topo: maintain materials for new faces.Campbell Barton
also minor optimization for BM_edge_in_face(), check edges radial loops rather then the faces edges since normally there are 0-2 faces attached to an edge compared to 3+ edges in a face.
2013-07-24internal bmesh api change: BM_elem_attrs_copy() no longer copies the ↵Campbell Barton
selection flag. this was slowing down modifiers since the selection flags would be copied and flushed to connected geometry.
2013-07-24code cleanup: use iterator macros, and replace BM_LOOPS_OF_FACE with direct ↵Campbell Barton
loop access when converting a bmesh to a mesh.
2013-07-24curve only supported radius smoothing, add smooth for tilt and weight.Campbell Barton
2013-07-24- add individual origin support for curves and improve the orientation ↵Campbell Barton
calculations for curve handles, - add support for using the active point's orientation. - add support for creating new custom orientations from curves. - fix error where only the last selected curve handle was taken into account for manipulator orientations.
2013-07-24sequencer: replace warning message with assert, was printing when copying ↵Campbell Barton
masks and movieclips but went by unnoticed.
2013-07-24fix [#36262] Paste strip with video or sound content from another file ↵Campbell Barton
crashes Blender existing code was very stupid. - all ID pointers for clipboard strips are handled uniformly. - clipboard stores a duplicate ID pointer which are restored on paste. - restoring pointers... -- use ID's that are still in the database (copy&paste within the same file). -- fallback to name lookup. -- fallback to loading them from the original filepath (movie-clip and sound only). also fix bug pasting where initialing the sound wasn't done if there was no frame-offset.
2013-07-24BGE Fix [#29575] Object not drawn in game engineDaniel Stokes
Implementing a GetBlenderImage for KX_BlenderMaterial so that modifiers draw correctly in multitexture mode. The preexisting limitation of 1 texture per material on objects with modifiers in multitexture mode still exists.
2013-07-24pasting strips in the sequencer didn't check if they overlap existing strips.Campbell Barton
2013-07-24BGE fix [#21488] Pumpkin in Gamekit Tutorial flips upside downDaniel Stokes
A reference was being grabbed when a copy was wanted.
2013-07-23remove use_relative option from simple deform,Campbell Barton
all modifiers should be using object transformations relatively.
2013-07-23fix [#36256] Checker Deselect, failed with de-selected active face.Campbell Barton
2013-07-23avoid calling context functions when direct access is possible.Campbell Barton
2013-07-23Fix [#36259] Select linked flat faces with Shift+Ctrl+Alt+F does not work in ↵Bastien Montagne
ver. 2.68 Code was cleaning BM_ELEM_TAG flag of verts, when it actually uses the one of faces...
2013-07-23Cycles / CMJ:Thomas Dinges
* path_rng_2D() was missing an else branch for the sobol case after fix in r57383.
2013-07-23* Compile fix for r58542, on Windows "subdir" was unknown. Thomas Dinges
2013-07-23correct own error in recent edits to editderivedmeshCampbell Barton
2013-07-23use binary prefix for file sizes (old todo).Campbell Barton
2013-07-23let the enter key active text buttons and the unlink buttonCampbell Barton
2013-07-23code cleanup: remove deprecated bevel code (unused since 2.64)Campbell Barton
2013-07-23fix for crash in track_markers_freejob (use freed memory)Campbell Barton
2013-07-23fix for crash when unlinking a scene from the renderlayers, also no need for ↵Campbell Barton
PROP_ID_SELF_CHECK here.
2013-07-23replace use of strcat() where the string offset is known.Campbell Barton
also correct bad logic with converting a textblock to 3d-text, bytes-vs-number of chars wasn't handled right.
2013-07-23code cleanup: remove unused material/texture naming functions.Campbell Barton
2013-07-23code cleanup: remove dead code, view3d panel was building a menu string and ↵Campbell Barton
not using it.
2013-07-23Fix #36225, spacing was halved and set to zero for texture paint brushes ↵Antony Riakiotakis
that had spacing of 1. Related to own changes to maintain spacing consistent between 2.67-2.66.
2013-07-23bge: de-duplicate cleanup code for empty mesh error caseCampbell Barton
2013-07-23prepare for 'a' bugfix release, splash and version bump.Campbell Barton
2013-07-23replave isfinite with finite for msvcCampbell Barton
2013-07-23Minor UI typo fix... ;)Bastien Montagne
2013-07-23BGE fix [#35472] Sun variance shadows does not work in game engineDaniel Stokes
The game engine had depth testing enabled when blurring the shadows which caused the blurring to not work properly.
2013-07-23fix own regression, OpenGL render with 'New Window' display-mode was brokenCampbell Barton
need to re-assign after opening a new window.
2013-07-23use BLI_bitmap for crazyspace vertex tagging.Campbell Barton
2013-07-23remove the pointer from BLI_bitmap's typedef, Campbell Barton
hides that an arg passed is really an array which may be modified by other functions.
2013-07-23optimization: only calculate the normals for passing into derivedMesh ↵Campbell Barton
foreachMappedVert/foreachMappedFaceCenter when needed, this means in editmode with wire draw, face and vertex normals don't have to be calculated at all. in most cases the normals are not used so add a flag that makes calculating them only for functions that need them. also fix face normal calculation for CDDM, was using quad calculation for ngons too.
2013-07-23BGE: Fix for [#34398] "«illegal operator» in Expression Controller" ↵Mitchell Stokes
reported by Andrey Kashlak (andreymal) The expressions system now supports the not operator on ints and floats.
2013-07-23hidden-wire draw option: always use the cage when masking out faces ↵Campbell Barton
otherwise modifiers give odd results.
2013-07-23fix/workaround for crash in ocean modifier when size is zero (causes invalid ↵Campbell Barton
array index/lookups).
2013-07-23fix [#36247] Modifier Ocean (Geometry in Displace)- Subdivision SurfaceCampbell Barton
regression in 2.68
2013-07-22fix [#36248] Crash using factor input on color mix node.Campbell Barton
2013-07-22Allow creation of mask nodes in compositor with drag&drop of mask datablocksSv. Lockal
Also remove superfluous "deselect all" operation in drag&drop for images
2013-07-22fix regression in 2.68 [#36240] Painting Undo Enable Face paint CrashCampbell Barton