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2010-10-24== addons ==Luca Bonavita
- new (and temporary) directory addons_extern/ to store external projects addons
2010-10-24Remove the unsigned, since totbits is signed too.Nathan Letwory
2010-10-24Make sure separation between modifier keys is communicated from GHOST ↵Nathan Letwory
upwards too (BGE at least uses this).
2010-10-24rna rename: use_inherit_rotate -> use_inherit_rotation, noticed _rotate is ↵Campbell Barton
not used like this much elsewhere in rna.
2010-10-24Collada : header files order dependency was making osx compile failDamien Plisson
2010-10-24bugfix [#24357] Font folder can be specified but is not openedCampbell Barton
- open operator was incorrectly checking if the font path was set. - rna ID editable check was also incorrect, checking the ID name rather then the filename. - use define FO_BUILTIN_NAME rather then "<builtin>".
2010-10-24bugfix [#21097] Rotating multiple bones with non-local location behaves ↵Campbell Barton
incorrectly. - rotation and bone scaling with Durian feature 'Local Location' would fail to correctly translate the bone because a different matrix is needed for translation and rotation.
2010-10-24Added CMake macro REMOVE_STRICT_FLAGS(), this means developers can build ↵Campbell Barton
with -Werror in their CMAKE_C_FLAGS_DEBUG (so all warnings give errors). but external libs which we don't maintain & generated code will have -Werror removed. This is GCC only, MSVC can be added easily.
2010-10-24Fixed bug #24364, "subsurf modifier causes wire-only meshes to disappear in ↵Nicholas Bishop
object mode." * Re-added code to draw loose edge
2010-10-24Fully disable AUD's FFTW3 usage.Guillermo S. Romero
2010-10-23warning fixes.Campbell Barton
2010-10-23CMake options to disable Decimate and Boolean Modifiers: WITH_MOD_BOOLEAN, ↵Campbell Barton
WITH_MOD_DECIMATE, renamed WITH_FLUID to WITH_MOD_FLUID
2010-10-23Remove msvc build files which are not needed anymore.Campbell Barton
2010-10-23fix for implicit declarationCampbell Barton
2010-10-23Fix #24363: trying to separate mesh with shape keys didn't display warningBrecht Van Lommel
when it failed due to there being shape keys.
2010-10-23rename rna property Bone.use_hinge to use_inherit_rotate because use_hinge ↵Campbell Barton
was inverted - Enabled by default but not a hinge. this also matches 'use_inherit_scale'
2010-10-23- CMake now only uses SOURCE_GROUP with MSVC lib configuration, saves ↵Campbell Barton
recursive header search when not using msvc. - uv layout export wasn't setting the default filename.
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23Fix [#24337] Create vertex (and faces and edges) with "Control+LMB" doesn't ↵Nathan Letwory
works! Reported by Lluc Romaní Brasó Some of my earlier changes to the modifier handling code accidently sent out new events for modifier keys when they where held down (repeat). Also lay foundation for shift+numpad handling.
2010-10-23Fix for [#24361] Only first frame is working with glow in Render Animation ↵Janne Karhu
using Video Editing - Effect - Glow
2010-10-22Add release/scripts/modules/extensions_framework (formerly known as ↵Doug Hammond
exporter_framework).
2010-10-22Include BLI_storage.h where zlib.h is also included. Some systems need ↵Nathan Letwory
_LARGESOURCE64_FILE defined for zlib to not throw errors.
2010-10-22bpy.props: replace common error checks with macros, ugly but better then ↵Campbell Barton
duplicates.
2010-10-22change to Nathan's fix which also works with empty material slots.Campbell Barton
2010-10-22Export UV Layout to PNG would fail if original mesh didn't have materials ↵Nathan Letwory
assigned. Reported in #blender.fi by Mats Holmberg
2010-10-22Bugfix #20708: segmented bones don't work well with spline IKJoshua Leung
There was a slight discreptancy between the tail values calculated on the spline before the head was displaced for the "chain offset" option and after this operation. However, only the original version got set. This small difference resulted in B-Bones thinking that the endpoints of the bones were in places that they were not in, hence causing the curly patterns observed in the report.
2010-10-22index for openmp loop needs to be signed int.Nathan Letwory
2010-10-22Add some missing const'sNathan Letwory
2010-10-22[#21331] Pose snap not working in some casesCampbell Barton
The bone option 'Local Location' (flag BONE_NO_LOCAL_LOCATION) makes the location apply differently so snap to cursor failed for pose bones.
2010-10-22fix for BGE define in recent math changes.Campbell Barton
2010-10-22Fix for snapping pose bones with axis-angle rotation.Campbell Barton
- armature_mat_pose_to_bone() was missing axis-angle check. - added loc_axisangle_size_to_mat4() for completeness. - use 'const' prefix where possible in math rotation functions.
2010-10-22eulO_to_quat wasn't functional for XZY, YXZ, ZYX rotation orders.Campbell Barton
it also modified the input rotation value which isn't expected for these functions.
2010-10-22fix for warnings & detecting opensource nouveau drivers.Campbell Barton
2010-10-22bugfix/workaround for ../../radeon/radeon_cs_gem.c:181: cs_gem_write_reloc: ↵Campbell Barton
Assertion `boi->space_accounted' failed. [#656100] reported on launchpad. calling glClear(GL_COLOR_BUFFER_BIT); was crashing blender, since this is only used to blank the window before its drawn, disable for opensource ATI drivers.
2010-10-22fix warningsCampbell Barton
2010-10-22limit adjustment from AlexKu, subdiv smooth soft limit of 1.Campbell Barton
2010-10-21Wrong check for platform accidently put /WX to non-msvc toolchains too.Nathan Letwory
2010-10-21Temporary fix for sequencer bugs #22925, #21429, #21783, #24165Janne Karhu
* This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system. * The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases. * Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything. * For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system. * Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated.
2010-10-21bugfix [#24331] EdgeSlide not as flawless as 2.49's Campbell Barton
ensure minimum mouse distance for sliding edge verts else it becomes unusable.
2010-10-21bugfix [#24342] Wrong Bubble description when creation add-on without python ↵Campbell Barton
comment on class
2010-10-21Fix [#24348] Release confirm confusingNathan Letwory
Reported by Dennis Dillert A bit clearer wording.
2010-10-21Don't use CS_CLASSDC after all. Makes drawing multiple windows funky.Nathan Letwory
2010-10-21Changes to "evaluation time" for Curves:Joshua Leung
After discussions with Campbell regarding #24336 and #24309, we've decided to make this property for curves to only get set when an F-Curve explicitly animates it. As a consequence... - ALL OLD FILES using follow-path constraints that depended on this changed behaviour will currently need manual patching to add an appropriate F-Curve - Ctrl-P (Parenting to Curves -> Follow Path option) will now automatically create such F-Curves mimicking the old behaviour so that creating camera-following-path setups still works smoothly. - Directly adding a Follow Path constraint bypasses this, so you'll need to manually add such F-Curves if you need them. The main problem with the old approach was that there were many cases in which curve data could get added but the ctime would be incorrect until a frame change (i.e. on render) flushed this.
2010-10-21tweaks to external libs to get rid of warnings.Campbell Barton
2010-10-21bugfix [#24347] Fly mode: Immediately after pressing Shift+F, keys W and S ↵Campbell Barton
work, keys A, D, R and F do not
2010-10-21/WX enabled for MSVC in CMake too.Nathan Letwory
Warning fixes.
2010-10-21Same warning suppression as with SConsNathan Letwory
2010-10-21Enable /WX in blenkernelNathan Letwory
Silence warnings
2010-10-21fix [#24339] Auto Depth, makes viewport lag.Campbell Barton
The problem is the opensource nvidia nouveau drivers are slow running glReadPixels(), was hanging on memcpy(). However for autodepth its not needed to update the entire 3D view depths, so added view3d_update_depths_rect() to get the depths for a smaller area.
2010-10-21Include BLI_math.h instead of math.h.Nathan Letwory
Silence a warning.