Age | Commit message (Collapse) | Author |
|
|
|
- some warnings in last commit.
|
|
* Less verbose
* More OpenGL error messages (on blender -d)
|
|
but once these become extensible we need consistent names.
|
|
array useful to get the defaults for operator & function arrays.
- updated python api to check for array types rather then the length since a variable length array can be 1 or 0 length.
- python docgen added .0 to the end of floats which messed up values like 1e-05
|
|
keying of fluidsim settings properties.
Note: Although the properties can be animated with the RNA system, the values are not exported to the actual fluid sim yet, that can come later.
|
|
* Bugfix for non working 3dview
Credits: Thanks to Wahooney, jesterKing and a big thanks to Matt/broken for hunting this down!
|
|
* Fixing compile warning
|
|
#19302: the spin operator did not redo correct when changing properties.
Actually the problem was somewhere else, the search menu always did an
unnecessary undo push, which conflicted with an operator undo push with
the same name. Only in the case of "Spin" was this noticed, because it's
name is so short and you actually type it completely.
#19328: swapping areas could crash when dragging mouse outside the window.
Attempted fix for #19331, #19335 as well, where backspace and some other
keys give square characters instead of working as expected. Couldn't
reproducable here, so please test.
|
|
|
|
#19343: vertex paint blur was not working. shared vcol was disabled
for speed, but blurring still needs it. Also fixed brushes with
size > 64 not working correct.
#19314: non-zbuffer selection did not work with background image,
drawing it made the WM matrix go out of sync.
Forgot to mention these in previous commit:
* Manipulator type was not properly initialized, .B.blend update helps,
but still needed version patch & correct setting for new space.
* Added a utility function for the toggling region hide, instead of
duplicating the code.
* SSS preview render preprocessing pass now also uses multiple threads.
* Added version patch for unit scale, was still 0.0.
|
|
#19345: can't get out of grayed out pointer field.
#19342: item_pointerR fields can't be cleared with one item.
#19341: fix hanging tooltips when manipulating regions.
#19339: context panel still allowed tabbing, but it has no header.
#19334: editing SSS settings crashed previewrender.
#19330: object mode could not be switched on from the header menu.
|
|
* Only simulate smoke when starting from startframe
|
|
|
|
|
|
* Fixing some gcc warnings
|
|
* Introduce a better check for fragment support
|
|
gather the results in one step.
|
|
a reference to Reports locally allocated in the api functions, which would crash and burn later when the operator would actually stop.
This commit introduces a flag at the Reports level that can be used to indicate that it needs to be freed (on top of the flag already existing in the operator, which I guess could be removed).
Reports for operators called through python are only persisted if they indicate that they are running modal.
|
|
*Minor adjustments to lamp UI
*Fixed issue #19319 (missing notifier)
|
|
* Added separate menu items for Link and Append.
* Change some OPERATOR_FINISHED to OPERATOR_CANCELLED.
* Remove some IPO specific hacks, these are no longer ID blocks,
so not necessary to take into account.
* Some comment and code formatting tweaks.
|
|
Thanks to Broken for finding the bug.
|
|
* Move function to compute visible screen layers to BKE.
* Use this now in the depsgraph, was still using this all layers
to flush. Still missing a way to get the current scene in
background mode..
* Also two more function to not require a scene pointer anymore:
* DAG_object_update_flags is now DAG_id_update_flags.
* DAG_ids_flush_update is now available next to DAG_scene_flush_update.
|
|
active object, to avoid buttons jumping too much. Also small
change in collision panel code.
|
|
doubled up
brecht: I think this is right now...? :)
|
|
Knife operator now doesn't crash, but repeat operator for this won't work now since the appropriate 3D-View context info is not set when the mouse is in the Tools region (i.e. when using repeat operator in the tools panels).
|
|
* #19338: Crash when using Convert operator
Uninitialised var (basact)
* Spacebar when in 3D-View EditMode for Text gets overridden by Search Menu. I've tried adding a fix there, but it doesn't seem to work. Woraround for now is shift-space for entering text.
* Fixed some compiled warnings in wm_operators.c about naming of var named 'main'
|
|
* put another drawing method in to test for broken
|
|
* Bugifx for no shadow on startframe when loaded from cache
|
|
* Select all
* Select linked to
* Select linked from
|
|
saner, and turend on grab manipulator
|
|
|
|
by save as.
|
|
|
|
longer reports number of merged verts to the user, as this violates operator nonmodality and messes up last operator panel workflow.
|
|
|
|
* Totally new try to get cache running
* Didn't try "bake" and such things yet
Hint
* Very verbose yet
* Please do only test new blend files, not old ones!
Please give me feedback on my blog about the old crashers.
|
|
* reset on object transformations
|
|
|
|
py scripts, so I added it to ItemR. Also reverted Joshua's temporary fix, which didn't seem to help much and was making the render engine menu too small.
|
|
make clean and full rebuild recommended.
|
|
*Tweaked curve UI slightly.
|
|
*Changed Sculpt Modes Flip Direction to an enum so that you can explicitly choose Add or Subtract.
*Expanded the sculpt tool list. I realize Nicolas has a longer term plan for the brush tools, but at least now it's useable again.
|
|
PYTHONPATH
|
|
This fixes the underlying problem of the DV crashings - within blender
code.
Problem was, that we tried to seek on decode errors. (Unintentionally,
curposition wasn't advanced in that case). That triggered a bug within
ffmpeg, that made blender crash. My workaround fix for 2.49 actually only
prevented the crash, but didn't stop ffmpeg from only decoding black frames
after that point...
(The patch also cleans up the color conversion a little bit, by using
PIX_FMT_RGBA (still need to find a way to make it work with video files
that actually *have* an alpha channel. At least, latest FFMPEG-SVN swscaler
has the ability to use alpha.)
Looks like we can remove extern/ffmpeg now...
|
|
suggested by William.
|
|
edge ring select displays a preview of the edge ring, and you can move the mouse with ctrl-alt held down and change the edge ring selection.
|
|
* Report console error if gfx card does not support smoke drawing
|
|
* Disable "step" setting for smoke on GUI
|
|
* Making edge and vertex arrays local to avoid problems
|