Age | Commit message (Collapse) | Author |
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This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.
What is included:
* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D904
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The issue was noticed with gcc-4.7 (used by the release build environment)
which didn't generate optimal enough code for BVH references swap. Seems it
looked up for the assign operator for each of the reference structure members
even though nothing special was required for assignment.
Forcing compiler to use simple memory copy gives speedup of like 2-3 times.
The issue doesn't happen with OSX's clang and new gcc-4.9, but since we're
gonna to stick to gcc-4.7 for official releases for quite some time still it's
nice to have performance issues resolved for all the compilers.
Didn't put the code into #ifdef so if in the future some issues appears with
alignment or assignment which need to happen as an operator we notice this
earlier.
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Previosuly, world was shown on the background if "Render Only" was used.
Now user should be able to set it independently. This is a prelude to
(drumroll)...
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in fact support for this combination wasn't added at all.
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also don't make library paths relative on image load.
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- only modify paths for newly loaded images
- don't attempt to read from library paths
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Do not know why this shows up now, probably a recent tweak in BLI_utildefines.h or so...
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Images are now added with relative paths to the Node Editor and the 3D View.
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Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
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This module is intended for path manipulation functions
but had utility functions added to access various directories.
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* Alpha Property was removed (Fix T42690)
* Some tweaks to make the panel look better again.
* Use abreviated form "Multiple Importance" everywhere, for consistency.
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`ED_render_scene_update()` should ensure it does have some WM to work on...
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scenes"
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gpencil_data_duplicate() was being used for gp drawing undo buffers, where using an
exact copy is exactly what we want/need. Instead, the code here now has an additional
arg for determining whether a direct copy is warranted or not.
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Grease Pencil data (bGPdata) is now a datablock, so it isn't safe to use
MEM_dupallocN() for copying new instances of these anymore.
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Patch T42637 by @donfabio
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the material panel.
Patch by Phillipp Oeser (D62) with some minor modifications, thanks!
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texture parameters
Textures attached to particle systems are now get their animation data listed
under the particle systems they are attached to now. This is the most convenient
and direct way that these can get included
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Was caused by a typo - "items" was used in place of "tmp_items", causing animation
in the texture to get ignored if nothing else was present
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The wrong selection mode was being used/passed to operators.
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e.g.) and segfault.
Now readers get an 'mem_eof' guard pointer, and they abort in case they try to go past it.
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This way we can have scheduler capable of scheduling tasks on all the CPUs
but in the same time we can limit tasks like baking (in the future) to use
no more than given number of threads.
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Also included mirror ball shader, which was missing.
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Error here could be reproduced by tweaking curve properties such as
2d-3d or fill type and undoing.
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Not sure if this is a bugfix exactly but should help the gooseberry team
with their workflow.
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Basically, get the grid increments and reuse them when snapping. System
is slightly crappy here, we should calculate those factors only once,
but leaving as todo for later.
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cause color reset between strokes)
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when VBOs is off.
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Configuration used to override the link flags, it better restore them
once the configuration is done.
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Basically, `angle_compat_rad()` was completely broken -
example of result it could produce:
| new angle | compat angle | result
| -0.000000 | 3.141593 | -> 3.141593
... Where 0.0 (or 2 * PI) would be expected!
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They were only needed for CUDA wrangler. Since we've switched to CUEW
this utility functions are no longer needed.
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Graph Editor
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