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2009-12-10MSVC 9 projectfilesAndrea Weikert
* added missing header BKE_sequence.h * moved source folder back to correct place (was inside headers folder)
2009-12-10Fix notifiers for object active material selectionMatt Ebb
2009-12-10show_handles property didn't flip bool properly.Martin Poirier
Patch by DustyDingo on irc.
2009-12-10patch from Cessen, tweaks and fixes to metarig elementsCampbell Barton
2009-12-10give IDPropertyGroups's an identifier so they can display text in the ↵Campbell Barton
listview, hardcoded to "name"
2009-12-10Patch [#20290] by Bjørnar Hansen for bug [#20270] 2.5a0, Select Random says ↵Martin Poirier
percent but is really 0-1
2009-12-09Sequencer fix: Transform Strip wouldn't work with default_faderAndrea Weikert
* added default_fader to transform strip, since it used the old fac too. * removed ANIMATEABLE attribute from the settings in the transform strip, since they are animated via the effect_fader and not directly for now. (too confusing) * UI: only show default_fader for the effect strips that support it Sequencer Durian feature: uniform scale for Sequence transform strip. * for now re-using variable for x-axis scaling. Note: This brings back functionality as close to 2.49 as possible. The Start and End values in the current design are not meant to be animated directly, but via the effect_fader.
2009-12-09Fix #20305: overlay blending mode for specular intensity does not work.Brecht Van Lommel
2009-12-09Invalid return typeMartin Poirier
2009-12-09MSVC 9 projectfilesAndrea Weikert
* quick updates for bpy_driver.c
2009-12-09Fix compile problem (warnings are important)Martin Poirier
2009-12-09Fix #20245: datablock names allowed entering 22 characters but canBrecht Van Lommel
only accept 21.
2009-12-09Move libpython.a to COMLIB (before was PULIB).Guillermo S. Romero
2009-12-09Fix for bug #20307: snapping in uv editor is related to objects origin.Brecht Van Lommel
Also updated image window header to use snap element property.
2009-12-09Fix bug #20299: bilateral blur node crashes when the number ofBrecht Van Lommel
iterations is rapidly changed.
2009-12-09very very bad hack to have sequencer strips fcurve data transform with them.Campbell Barton
ifdef'd so its not kept in by accident. Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems.
2009-12-09added collection sequences_all so strips within meta's can be animatedCampbell Barton
2009-12-09Sculpt Branch:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09Sculpt Branch:Brecht Van Lommel
* Fallback code in case VBO allocation fails.
2009-12-09if bone type root is defined, all new parentless bones become children of itCampbell Barton
2009-12-09VBO:Brecht Van Lommel
* Fix #19785: curves not drawing with VBO enabled * Fix #19553: duplicate Window crashes with VBO's The convention in Blender was to have GL_VERTEX_ARRAY and GL_NORMAL_ARRAY enabled by default, and other arrays disabled. The VBO drawing code did not take this into account. I've made these now disabled by default, since that makes the code clearer in other places too.
2009-12-09some more rig options, fix typoCampbell Barton
2009-12-09- added editbone.matrix, readonly, utility property that calculates the ↵Campbell Barton
matrix from the bone roll - spine fixes - arm now uses the average Z axis to place the poll target
2009-12-09Sculpt Branch:Brecht Van Lommel
* Smooth brush works again for multires. * Optimal Display option for multires modifier, same as subsurf.
2009-12-09- use the bone that the type was set for automatic assigned blending ↵Campbell Barton
property (when blending 2 chains) - delete the type property from the generated rig so running again wont confuse things
2009-12-09- rewrote arm rig so it creates 2 chains and blend them automatically (like ↵Campbell Barton
the leg) - use reverse order for palm fingers (pointer first) - allow copying bone class instances to exclude some bones - doc generation had a python error (incedently updated online docs linked from the splash)
2009-12-09Whoops, silly typoMatt Ebb
2009-12-09Sculpt Branch: sculpting with modifiers and shape keys working again.Brecht Van Lommel
2009-12-09RNA: fix for yesterday's commit, browsing screens and scenes wasBrecht Van Lommel
not working anymore, relies on special notifiers.
2009-12-09Various more screen-related fixes including:Matt Ebb
[#20271] File Browser - Wont show when area is fullscreen
2009-12-09grabcursor attribute stores full grab mode so we can better differentiate ↵Martin Poirier
when it needs to wrap around cursor draw. Also add cocoa exception to wm_get_cursor_position (this should be fixed at the ghost level)
2009-12-09Fix for [#20197] dof node bugsMatt Ebb
This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
2009-12-09Minor fix for missing menuMatt Ebb
2009-12-09Fix for [#20249] duplicating a mesh in edit mode with a lattice modifierMatt Ebb
Removed lattice and curve modifiers from being correctable for crazy space - it didn't work and was giving weird results.
2009-12-09auto-dist working again, renamed obofs --> dyn_ofs, use_sel --> use_dyn_ofs, ↵Campbell Barton
since its used by Auto-Depth too.
2009-12-09reference to INDIVIDUAL_CENTERS causing errorCampbell Barton
2009-12-09split out driver functions into its own fileCampbell Barton
2009-12-08setting and editbone parent to NULL wasnt workingCampbell Barton
2009-12-08Attempted Bugfix: opengl preview render artifacts, was using wmPush/PopMatrix,Brecht Van Lommel
but this does not have an actual stack, so using glPush/PopMatrix instead now.
2009-12-08transforming metastrips didnt move effects within them & remove warningCampbell Barton
2009-12-082.5 User Preferences:Thomas Dinges
* Massive Code Cleanup, still not "Layout Code Guidelines" conform, but much better. * Commented out buttons that don't work yet, like translation buttons. * Some minor shuffling around of buttons in "System" Tab. William: Feel free to modify that, still some room for improvements. :)
2009-12-08Animation System: Handling UpdatesBrecht Van Lommel
* Added ANIM_list_elem_update and ANIM_id_update functions to call when changing animation curves, which will then call the RNA property update functions for those curves. This is to replace just calling DAG_id_flush_update, that may not always be the right thing to do, and doesn't send proper notifiers for redraw. Still only used/usable when transforming in the graph editor, not sure how this do this with NLA for example, .. needs to be improved. * Added function wm_data_handle_update function to contain the object update function, and also added scene animation update there. Actually it should be doing all datablocks, this makes it work for sequencer. Joshua, do you agree this is the right direction to go in? I can revert or change the code if you think it should be done differently. Mainly wanted to get this working well for sequencer now.
2009-12-08Sequencer: comment out unimplemented operator to avoid error print.Brecht Van Lommel
2009-12-08RNA functions to find keymaps in a keyconfig (from the usual idname + space ↵Martin Poirier
or modal keymaps from operator id)
2009-12-08Image Paint keymap in image editor wasn't looked up with the space type.Martin Poirier
2009-12-08RNA:Brecht Van Lommel
* Property update functions no longer get context, instead they get only Main and Scene. The RNA api was intended to be as context-less as possible, since it doesn't really matter who is changing the property, everything that uses the property should be updated. * There's still one exception case that use it now, screen operations still depend on context too much. It also revealed a few places using context where they shouldn't. * Ideally Scene shouldn't be passed, but much of Blender still depends on it, should be dropped when we try to support multiple scene editing. Change was planned for a while, but need this now to be able to call update without a context pointer.
2009-12-08- modify for Cessens updated spineCampbell Barton
- Neck example didnt account for some possible problems when linking to the body - foot IK were referencing the wrong bones - updated some example rigs - graph constraint arrow direction was incorrect
2009-12-08slow print, only debug modeCampbell Barton
2009-12-08unwrap was unwrapping all faces rather then just the selected onesCampbell Barton
2009-12-08minor fixesCampbell Barton