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2009-12-11Sculpt Branch: multires conversion from 2.4 working again.Brecht Van Lommel
2009-12-10Sculpt Branch:Brecht Van Lommel
* Multires 2.50 -> Branch compatibility code converting to the new displacement format. 2.49 -> 2.50 is not functional yet.
2009-12-10Sculpt Branch:Brecht Van Lommel
Revised external multires file saving. Now it is more manual in that you have to specify where to save it, like an image file, but still saved at the same time as the .blend. It would ideally be automatic, but this is difficult to implement, so for now this should at least be more reliable.
2009-12-09Sculpt Branch:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09Sculpt Branch:Brecht Van Lommel
* Fallback code in case VBO allocation fails.
2009-12-09if bone type root is defined, all new parentless bones become children of itCampbell Barton
2009-12-09VBO:Brecht Van Lommel
* Fix #19785: curves not drawing with VBO enabled * Fix #19553: duplicate Window crashes with VBO's The convention in Blender was to have GL_VERTEX_ARRAY and GL_NORMAL_ARRAY enabled by default, and other arrays disabled. The VBO drawing code did not take this into account. I've made these now disabled by default, since that makes the code clearer in other places too.
2009-12-09some more rig options, fix typoCampbell Barton
2009-12-09- added editbone.matrix, readonly, utility property that calculates the ↵Campbell Barton
matrix from the bone roll - spine fixes - arm now uses the average Z axis to place the poll target
2009-12-09Sculpt Branch:Brecht Van Lommel
* Smooth brush works again for multires. * Optimal Display option for multires modifier, same as subsurf.
2009-12-09- use the bone that the type was set for automatic assigned blending ↵Campbell Barton
property (when blending 2 chains) - delete the type property from the generated rig so running again wont confuse things
2009-12-09- rewrote arm rig so it creates 2 chains and blend them automatically (like ↵Campbell Barton
the leg) - use reverse order for palm fingers (pointer first) - allow copying bone class instances to exclude some bones - doc generation had a python error (incedently updated online docs linked from the splash)
2009-12-09Whoops, silly typoMatt Ebb
2009-12-09Sculpt Branch: sculpting with modifiers and shape keys working again.Brecht Van Lommel
2009-12-09RNA: fix for yesterday's commit, browsing screens and scenes wasBrecht Van Lommel
not working anymore, relies on special notifiers.
2009-12-09Various more screen-related fixes including:Matt Ebb
[#20271] File Browser - Wont show when area is fullscreen
2009-12-09grabcursor attribute stores full grab mode so we can better differentiate ↵Martin Poirier
when it needs to wrap around cursor draw. Also add cocoa exception to wm_get_cursor_position (this should be fixed at the ghost level)
2009-12-09Fix for [#20197] dof node bugsMatt Ebb
This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
2009-12-09Minor fix for missing menuMatt Ebb
2009-12-09Fix for [#20249] duplicating a mesh in edit mode with a lattice modifierMatt Ebb
Removed lattice and curve modifiers from being correctable for crazy space - it didn't work and was giving weird results.
2009-12-09auto-dist working again, renamed obofs --> dyn_ofs, use_sel --> use_dyn_ofs, ↵Campbell Barton
since its used by Auto-Depth too.
2009-12-09reference to INDIVIDUAL_CENTERS causing errorCampbell Barton
2009-12-09split out driver functions into its own fileCampbell Barton
2009-12-08setting and editbone parent to NULL wasnt workingCampbell Barton
2009-12-08Attempted Bugfix: opengl preview render artifacts, was using wmPush/PopMatrix,Brecht Van Lommel
but this does not have an actual stack, so using glPush/PopMatrix instead now.
2009-12-08transforming metastrips didnt move effects within them & remove warningCampbell Barton
2009-12-082.5 User Preferences:Thomas Dinges
* Massive Code Cleanup, still not "Layout Code Guidelines" conform, but much better. * Commented out buttons that don't work yet, like translation buttons. * Some minor shuffling around of buttons in "System" Tab. William: Feel free to modify that, still some room for improvements. :)
2009-12-08Animation System: Handling UpdatesBrecht Van Lommel
* Added ANIM_list_elem_update and ANIM_id_update functions to call when changing animation curves, which will then call the RNA property update functions for those curves. This is to replace just calling DAG_id_flush_update, that may not always be the right thing to do, and doesn't send proper notifiers for redraw. Still only used/usable when transforming in the graph editor, not sure how this do this with NLA for example, .. needs to be improved. * Added function wm_data_handle_update function to contain the object update function, and also added scene animation update there. Actually it should be doing all datablocks, this makes it work for sequencer. Joshua, do you agree this is the right direction to go in? I can revert or change the code if you think it should be done differently. Mainly wanted to get this working well for sequencer now.
2009-12-08Sequencer: comment out unimplemented operator to avoid error print.Brecht Van Lommel
2009-12-08RNA functions to find keymaps in a keyconfig (from the usual idname + space ↵Martin Poirier
or modal keymaps from operator id)
2009-12-08Image Paint keymap in image editor wasn't looked up with the space type.Martin Poirier
2009-12-08RNA:Brecht Van Lommel
* Property update functions no longer get context, instead they get only Main and Scene. The RNA api was intended to be as context-less as possible, since it doesn't really matter who is changing the property, everything that uses the property should be updated. * There's still one exception case that use it now, screen operations still depend on context too much. It also revealed a few places using context where they shouldn't. * Ideally Scene shouldn't be passed, but much of Blender still depends on it, should be dropped when we try to support multiple scene editing. Change was planned for a while, but need this now to be able to call update without a context pointer.
2009-12-08- modify for Cessens updated spineCampbell Barton
- Neck example didnt account for some possible problems when linking to the body - foot IK were referencing the wrong bones - updated some example rigs - graph constraint arrow direction was incorrect
2009-12-08slow print, only debug modeCampbell Barton
2009-12-08unwrap was unwrapping all faces rather then just the selected onesCampbell Barton
2009-12-08minor fixesCampbell Barton
2009-12-08Sequencer:Brecht Van Lommel
* Sound strips now respect metastrips for muting. That means they are muted if the metastrip is muted, and don't play when located outside of the current metastrip. * Operators now use notifiers instead of redraw tagging, added a separate notifier for selection as well, but that is not used to do less redraws yet.
2009-12-08UI: fix trailing tooltips when deactivating window, and when openingBrecht Van Lommel
right click menu. Added window deactivate event for this.
2009-12-08RNA: added common sequencer properties notifiers/updates. Still someBrecht Van Lommel
updates missing.
2009-12-08OSX: print warning if Blender application is located in a path Python lib ↵Damien Plisson
can't handle (bug # 20258) OSX allow file/directory names to contain ':' (displayed as '/' in Finder), and current Python lib (3.1.1) has trouble with those when importing modules. Added warning message to help user understand why Blender start fails in this case.
2009-12-08compile python driver expressions for faster re-evaluation.Campbell Barton
approx 15-25x speedup
2009-12-08BGE: Add plot method to VideoTexture.ImageBuff class.Benoit Bolsee
Synopsis: plot(brush,width,height,x,y,mode) plot(imgbuff,x,y,mode) The first form uses a byte array containing the brush shape. The second form uses another ImageBuff object as a brush. The ImageBuff object must be initialized before you can call these methods. Use load(rgb_buffer,sizex,sizey) method to create an image buffer of given size (with alpha channel set to 255). The brush is plotted directly in the image buffer. The texture is updated only when the VideoTexture.Texture parent object is refreshed: this will download the image buffer to the GPU. brush: Byte array containing RGBA data to be plotted in image buffer. The data must be continuous in memory, organized row by row starting from lower left corner of the image. Each pixel is 4 bytes representing RGBA data in that order. width: Horizontal size in pixels of image in brush. height: Vertical size in pixels of the image in brush. imgbuff:Another ImageBuff object that is used as a brush. The object must have been initialized first with load(). x: Horizontal position in pixel from left side of the image buffer where the brush will be plotted. The brush is plotted on pixels positions x->x+width-1. Clipping is performed if the brush falls partially outside the image buffer. y: Vertical position in pixel from bottom side of the image buffer where the brush will be plotted. mode: Mode of drawing. Use one of the following value: 0 : MIX 1 : ADD 2 : SUB 3 : MUL 4 : LIGHTEN 5 : DARKEN 6 : ERASE ALPHA 7 : ADD ALPHA 1000 : COPY RGBA (default) 1001 : COPY RGB 1002 : COPY ALPHA Modes 0 to 7 are 'blend' modes: the brush pixels are combined with the image pixel in various ways. Refer to Blender documentation to learn more about these modes.
2009-12-08OSX: Disable parallel openMP for elbeem library until a proper fix is found ↵Damien Plisson
(currently makes fluid sim crash) (Bug# 20043) Thx Jens Verwiebe for the investigation!
2009-12-08- pyrna support for (value in array), currently only 1 dimensional arrays.Campbell Barton
- use python malloc's in bpy_array.c - automatically blending bone locations is disabled if the target bone has locked location - neck had incorrect roll
2009-12-08Quick ShapeKey Editor fix (i.e. submode of DopeSheet):Joshua Leung
Switching to ShapeKey Editor mode now shows the sliders again
2009-12-08BGE: add hitUV property to mouse focus sensor to return UV coordinates under ↵Benoit Bolsee
mouse pointer. Useful for texture painting. More details in PyDoc.
2009-12-08BGE: fix bug in mouse button release detectionBenoit Bolsee
2009-12-08ImBuf: Fix bug in clippingBenoit Bolsee
2009-12-08Various changes to screen-related code, aiming to fix a few problems and ↵Matt Ebb
usability issues with 'temp' screen layouts. Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08white space commit (spaces -> tabs and clearing whitespace)Campbell Barton