Age | Commit message (Collapse) | Author |
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Forgot to set audio_codec correctly on output. Shame on me.
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re-allocating stripdata which was causing memory free errors, added proxy options, directort read/write and some more flags.
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Submitted by: Serhij Dubyk
Kent
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added new ffmpeg libraries to scons win32 msvc build.
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This replaces the hard-coded '%PROFILE%\Application Data\..." path
with the correct language-dependant CSIDL_APPDATA.
PLEASE NOTE!
Checks for the previous location have now been REMOVED. Any data
saved in the old hard-coded location will no longer be found by
Blender (this will only affect users of non-english windows.)
The installer has been updated to help the user to migrate their data
to the new location of their choice, if necessary.
Order of preference for .blender on windows is now the following:
1) %HOME% environment var
2) Installation Directory (location of blender.exe)
3) "Current User" (CSIDL_APPDATA)
4) "All Users" (CSIDL_COMMON_APPDATA)
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to the new system didn't work correct.
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entirely correct after a recent bugfix.
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GLExt or without shader support: use GL_ARB_shader_objects to conditionally compile the 2D shader code
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Added libmp3lame to extern. (Ton that was the last one for this release,
promised :) )
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(slow67)
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remove the problematic normalize() call
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light overrides, since it works independent of render layers.
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for values > 1.0, luckily for peach this bug was not present
for other light types.
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properties
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or move very fast. Collision sensor can now be set on child object without side effect.
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This would cause a very tiny inconvenience where ndof transform wouldn't work if there wasn't an active object (so, only a problem after you delete something and then select objects without setting active).
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Removing cal3d importer, since the soya3d maintain their own and I could not fix a bug in weird bone exporting.
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Lamps would not update either.
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md2_export script
made some other small fixes while testing. (divide by zero errors)
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add conditional compile statements
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enabled state.
bug: [#9437] Moving texture up/down bug
patch: [#8938] Moving texture up/down to also move 'enabled/disabled'-status of texture
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Simple button change
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[#8067] external texture plugin thread-safe modifications
Submitted By: David Anderson (davywavy)
It makes it so the "result" array is passed in, instead of a global var.
I expanded the patch so it will play nice with older plugins that are not
thread safe as well.
I also updated the existing plugins in the release, so they are thread safe.
--------------- What do people think of this.... ------------------
This should maybe be talked about in the functionality board or something,
but what do people think of adding in default texture/sequence plugins.
or making a seperate tree like lib for plugins.
The reason I ask is we have had a couple of upgrades to the plugin system.
(supporting float buffers for sequencer, and this one for textures)
http://www.cs.umn.edu/~mein/blender/plugins does not store revisions of
plugins I just make sure they work with the latest version. This is
getting messy. I haven't upgraded a lot of them to use floats (I know,
I'm lazy, and now this will also make modifications to the plugins)
It would be nice to have some of the standard ones under revision control.
We also seem to be having an explosion of platforms supported. It would
be nice to have platform maintainers compiling plugins as well for releases.
(Its getting to be more work for me to keep up with things...)
I'll go back to my corner now and be quite. ;)
Kent
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in normalizing a vector to fail, reverted other change from today
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Kent
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popping/inconsistency/flickering issue with fluids, please give feedback :)
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other warnings that only occurred with 64bit systems. Wish I'd known about
these macros earlier!
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with 64bit os's
Also use Py_ssize_t which we might need to define for older python's
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(typo fix in the comments)
Kent
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animation
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libraries (fixes a problem with statically linking OpenMP).
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problem. Now the fixed length strings are limited in the sscanf so
it should be much better now.
Kent
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blenders screen needs initializing before running python scripts when not in background mode.
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completely fixed yet.
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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